'enemy': 1 }, { 'battle': 4, 'enemy': 1, 'boss': 1 }, ] A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ A4, B4, C4, D4, E4, F4, G4, \ A5, B5, C5, D5, E5, F5, G5, \ A6, B6, C6, D6, E6, F6, G6, \ A7, B7, C7, D7, E7, F7, G7, \ = MAP.flatten() class Config(ConfigBase): pass class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_siren(): return True return self.battle_default()
}, { 'battle': 4, 'enemy': 1 }, { 'battle': 5, 'boss': 1 }, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5 = MAP.flatten() ROAD_MAIN = RoadGrids([A3, [C3, B4, C5], [F1, G2, G3]]) GRIDS_FOR_FASTER = SelectedGrids([A3, C3, E3, G3]) FLEET_2_STEP_ON = SelectedGrids([A3, G3, C3, E3]) class Config: SUBMARINE = 0 class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.fleet_2_step_on(FLEET_2_STEP_ON, roadblocks=[ROAD_MAIN]):