Exemple #1
0
        'enemy': 1
    },
    {
        'battle': 4,
        'enemy': 1,
        'boss': 1
    },
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
    = MAP.flatten()


class Config(ConfigBase):
    pass


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        if self.clear_siren():
            return True

        return self.battle_default()
Exemple #2
0
    },
    {
        'battle': 4,
        'enemy': 1
    },
    {
        'battle': 5,
        'boss': 1
    },
]

A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5 = MAP.flatten()

ROAD_MAIN = RoadGrids([A3, [C3, B4, C5], [F1, G2, G3]])
GRIDS_FOR_FASTER = SelectedGrids([A3, C3, E3, G3])
FLEET_2_STEP_ON = SelectedGrids([A3, G3, C3, E3])


class Config:
    SUBMARINE = 0


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        if self.fleet_2_step_on(FLEET_2_STEP_ON, roadblocks=[ROAD_MAIN]):