示例#1
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.arrow,"bow.png")
     self.scale=1.4
     self.firedelay = 5
示例#2
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.hominarrow,"knife.png")
     self.firedelay = 5
     self.posmult = -0.04
示例#3
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.nuke,"BFG.png")
     self.scale=3.5
     self.firedelay = 120
示例#4
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.gravbullet,"smoke.png")
     self.firedelay = 25
示例#5
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.chainbullet,"apple.png")
     self.firedelay = 0
示例#6
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.bulletshotgun,"shotgun.png")
     self.scale=1.6
     self.firedelay = 20
示例#7
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.shell,"sword.png")
     self.scale=1.4
示例#8
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.bullet,"uzi.png")
     self.firedelay = 2
示例#9
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.grenade,"glauncher.png")
     self.firedelay = 11
示例#10
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.ripper,"drillgrenade.png")
     self.firedelay = 25
示例#11
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.dirtclod,"dirtsprayer.png")
     self.firedelay = 3
示例#12
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.bridger,"bridger.png")
     self.scale=1.4
     self.firedelay = 50
示例#13
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 def __init__(self, owner):
     multilauncher.__init__(self,owner,projectiles.guidedknife,"grapple.png")
     self.firedelay = 5
     self.posmult = -0.04