player.acc_x = 0 player.x += player.acc_x #Blocking Player Off-screen if player.x > 750: player.x = 750 elif player.x < 0: player.x = 0 for obstacle in obstacles: obstacle.y += obstacle.y_acc if obstacle.y > 475: obstacle.y = 0 obstacle.reset_x() SCREEN.blit(ground_img, (0, 500)) player.draw(SCREEN) score += 1 for obstacle in obstacles: obstacle.draw(SCREEN) if obstacle.collide(player): for j in obstacles: j.reset_x() score = 0 sleep(2)