示例#1
0
                player.acc_x = 0

    player.x += player.acc_x

    #Blocking Player Off-screen
    if player.x > 750:
        player.x = 750
    elif player.x < 0:
        player.x = 0

    for obstacle in obstacles:
        obstacle.y += obstacle.y_acc

        if obstacle.y > 475:
            obstacle.y = 0
            obstacle.reset_x()

    SCREEN.blit(ground_img, (0, 500))
    player.draw(SCREEN)

    score += 1

    for obstacle in obstacles:
        obstacle.draw(SCREEN)

        if obstacle.collide(player):
            for j in obstacles:
                j.reset_x()

            score = 0
            sleep(2)