#draw ground pygame.draw.rect(gameDisplay, brown, [ 0, screen.height - obstacle.ground_height, screen.width, obstacle.ground_height ]) #draw bird gameDisplay.blit(bird.curr, (bird.x_axis, bird.y_axis)) score_label = score_font.render('score:' + str(score), 1, black) gameDisplay.blit(score_label, (0, 0)) pygame.display.update() if game_over: play_sound(punch) obstacle.x_axis = screen.width bird.y_axis = (screen.height / 2) - (bird.height / 2) final_score = score score = 0 score_flag = False clock.tick(FPS) #Game Over Screen Loop while game_over: if final_score > high_score: high_score = final_score gameDisplay.fill(red) score_label = score_font.render('score:' + str(final_score), 1, black) gameDisplay.blit(score_label, (10, 0)) high_score_label = score_font.render('high score: ' + str(high_score),