示例#1
0
    def __init__(self,
                 util,
                 bounding_box=None,
                 background=None,
                 visible=True,
                 content=None,
                 image_filename=None):
        """ Initializer
        
        :param util: utility object
        :param bounding_box: container bounding box
        :param background: container background color
        :param visible: visibility flag, True - visible, False - invisible
        """
        if content:
            cnt = content
        else:
            cnt = bounding_box

        Component.__init__(self,
                           util,
                           c=cnt,
                           bb=bounding_box,
                           bgr=background,
                           v=visible)
        self.components = list()
        if image_filename:
            self.image_filename = image_filename
示例#2
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 def add_label(self,
               index,
               label,
               x,
               y,
               text,
               text_size,
               label_type,
               text_width=None):
     """ Add text label to the component list
     
     :param index: label index
     :param label: rendered text
     :param x: X coordinate for new label
     :param y: Y coordinate for new label
     :param text: the text
     :param text_size: text size
     :param label_type: label type (STATIC or ANIMATED)
     :param text_width: the width of the rendered text
     """
     comp = Component(self.util, label)
     comp.label_type = label_type
     comp.name = self.name + ".text." + str(index)
     comp.content_x = x
     comp.content_y = y
     comp.text = text
     comp.text_size = text_size
     comp.fgr = self.fgr
     if text_width:
         comp.text_width = text_width
     self.components.append(comp)
示例#3
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    def add_image(self, state, bb):
        """ Add image
        
        :param state: button state
        :param bb: bounding box
        """
        if not state.show_img or getattr(state, "icon_base", None) == None:
            self.add_component(None)
            return
        c = Component(self.util)
        c.name = state.name + ".image"
        scaled = getattr(state, "scaled", False)
        enabled = getattr(state, "enabled", True)

        if not enabled:
            c.content = state.icon_disabled[1]
            c.image_filename = state.icon_disabled[0]
        else:
            if scaled:
                c.content = state.icon_base_scaled
            else:
                c.content = state.icon_base[1]
            c.image_filename = state.icon_base[0]

        w = c.content.get_size()[0]
        h = c.content.get_size()[1]
        c.content_x = bb.x + (bb.width - w) / 2
        c.content_y = bb.y + (bb.height - h) / 2

        self.add_component(c)
示例#4
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    def draw(self):
        """ Draw all components in container. Doesn't draw invisible container. """

        if not self.visible: return
        Component.draw(self)
        for comp in self.components:
            if comp: comp.draw()
示例#5
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 def add_page(self, page_num, page):
     """ Add lyrics page to the container
     
     :param page_num: lyrics page number
     :param page: lyrics page 
     """
     cont = Container(self.util, self.bounding_box, (0, 0, 0))
     max_line_length = self.get_max_line_length(page)
     s = self.f.size("W")
     page_height = self.lines * s[1]
     offset_y = (self.screen_h - page_height) / 2
     offset_x = (self.screen_w - max_line_length) / 2
     
     for n, line in enumerate(page):
         c = Component(self.util, bgr=(0, 0, 0))
         str_size = self.f.size(line)
         if page_num == 0 and n == 0:
             color = self.config[COLORS][COLOR_BRIGHT]
         else:
             color = self.config[COLORS][COLOR_CONTRAST]
         img = self.f.render(line, 1, color)
         c.content = ("img", img)
         c.content_y = offset_y + (str_size[1] * n)
         c.content_x = offset_x
         cont.add_component(c)
     self.add_component(cont)    
示例#6
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 def __init__(self, util):
     """ Initializer
     
     :param util: contains configuration object
     """        
     self.config = util.config
     Component.__init__(self, util, bgr=(0, 0, 0))
     plugin_folder = type(self).__name__.lower() 
     Screensaver.__init__(self, plugin_folder)
     self.bounding_box = util.screen_rect
     
     military_time_format = self.plugin_config_file.getboolean(PLUGIN_CONFIGURATION, MILITARY_TIME_FORMAT)
     if military_time_format:
         self.TIME_FORMAT = "%H:%M"
     else:
         self.TIME_FORMAT = "%I:%M"
     
     self.animated = self.plugin_config_file.getboolean(PLUGIN_CONFIGURATION, ANIMATED)
     if self.animated:
         font_vertical_percent = 20
     else:
         font_vertical_percent = 50
     
     font_size = int((font_vertical_percent * self.bounding_box.h)/100)    
     self.f = util.get_font(font_size)
示例#7
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    def __init__(self, util):
        """ Initializer
        
        :param util: utility object
        """
        self.util = util
        self.config = util.config
        self.screen_w = self.config[SCREEN_INFO][WIDTH]
        self.screen_h = self.config[SCREEN_INFO][HEIGHT]
        self.lines = 12
        line_length = 52
        font_vertical_percent = 5
        self.name = LYRICS

        self.lyrics_util = LyricsUtil(util.k2, self.lines, line_length)
        self.lyrics_not_found_label = self.config[LABELS][LYRICS_NOT_FOUND]

        plugin_folder = type(self).__name__.lower()
        Screensaver.__init__(self, plugin_folder)
        self.bounding_box = util.screen_rect
        Container.__init__(self, util, self.bounding_box, (0, 0, 0))

        font_size = int((font_vertical_percent * self.bounding_box.h) / 100)
        self.f = util.get_font(font_size)
        self.lyrics_not_found = True

        c = Component(util, bgr=(0, 0, 0))
        c.name = "base"
        self.set_not_found(c)
        self.add_component(c)
        self.current_page = 1
        self.current_song = ""
示例#8
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    def add_bgr(self):
        """ Add background rectangle """

        comp = Component(self.util, self.bounding_box)
        comp.name = self.name + ".bgr"
        comp.bgr = self.bgr
        self.add_component(comp)
示例#9
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 def add_label(self, state, bb):
     """ Add button label
     
     :param state: button state
     :param bb: bounding box
     """
     if not self.show_label:
         self.add_component(None)
         return
     font_size = int((bb.h * state.label_text_height)/100.0)
     font = self.util.get_font(font_size)
     text = state.l_name
     size = font.size(text)
     label = font.render(text, 1, state.text_color_normal)
     c = Component(self.util, label)
     c.name = state.name + ".label"
     c.text = text
     c.text_size = font_size
     c.text_color_normal = state.text_color_normal
     c.text_color_selected = state.text_color_selected
     c.text_color_disabled = state.text_color_disabled
     c.text_color_current = c.text_color_normal
     c.content_x = bb.x + (bb.width - size[0])/2
     c.content_y = bb.y + (bb.height - size[1])/2
             
     if len(self.components) == 2:
         self.components.append(c)
     else:
         self.components[2] = c
示例#10
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 def set_visible(self, flag):
     """ Set container visible/invisible. Set all components in container visible/invisible.
     
     :param flag: True - visible, False - invisible
     """
     Component.set_visible(self, flag)
     for comp in self.components:
         if comp: comp.set_visible(flag)
示例#11
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 def set_visible(self, flag):
     """ Set container visible/invisible. Set all components in container visible/invisible.
     
     :param flag: True - visible, False - invisible
     """
     Component.set_visible(self, flag)
     for comp in self.components:
         if comp: comp.set_visible(flag)
示例#12
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 def init_container(self):
     """ Initialize container """
     
     c = Component(self.util)
     self.add_component(c)
     for r in range(self.size):
         c = Component(self.util)
         self.add_component(c)
         c = Component(self.util)
         self.add_component(c)        
示例#13
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 def __init__(self, util, bounding_box=None, background=None, visible=True):
     """ Initializer
     
     :param util: utility object
     :param bounding_box: container bounding box
     :param background: container background color
     :param visible: visibility flag, True - visible, False - invisible
     """
     Component.__init__(self, util, bb=bounding_box, bgr=background, v=visible)
     self.components = list()
示例#14
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 def set_track_time(self, name, time, bb, layer_num):
     """ Set track time
     
     :param name: button state
     :param time: track time
     :param bb: bounding box
     :param layer_num: layer number
     """
     font_size = int((bb.h * 45)/100.0)
     font = self.util.get_font(font_size)
     size = font.size(time)
     label = font.render(time, 1, self.config[COLORS][COLOR_BRIGHT])
     c = Component(self.util, label)
     c.bgr = (255, 0, 0)
     c.name = name
     c.text = time
     c.text_size = font_size
     c.text_color_current = self.config[COLORS][COLOR_BRIGHT]
     c.content_x = bb.x + (bb.width - size[0])/2
     c.content_y = bb.y + (bb.height - size[1])/2 
     self.components[layer_num] = c
     
     if self.visible:    
         self.draw()
         self.update()
示例#15
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    def draw_tile_header(self, x, y, w, h, fcast):
        """ Draw tile header
        
        :param x: tile x coordinate
        :param y: tile y coordinate
        :param w: tile width
        :param h: tile height
        :param fcast: one day forecast
        """
        height = (h / 100) * TILE_HEADER_HEIGHT
        comp = Component(self.util)
        comp.name = "tile.header." + str(x) + "." + str(y)
        comp.content_x = x
        comp.content_y = y
        rect = pygame.Rect(x, y, w, height)
        comp.content = rect
        comp.fgr = self.semi_transparent_color
        comp.bgr = self.semi_transparent_color
        comp.bounding_box = rect
        self.add_component(comp)

        text_color = self.util.weather_config[COLOR_BRIGHT]
        font_size = int((height / 100) * DAY_HEIGHT)

        if fcast[DAY] == UNKNOWN:
            d = UNKNOWN
        else:
            d = self.weather_config[fcast[DAY].lower()]

        c = self.util.get_text_component(d, text_color, font_size)
        c.name = "th." + str(x) + "." + str(y)
        c.content_x = x + (w - c.content.get_size()[0]) / 2
        c.content_y = y + font_size / 8
        self.add_component(c)
示例#16
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    def create_keyboard(self, keyboard_type, span, transition_map):
        """ Create keyboard

        :param keyboard_type: type
        :param span: span
        :param transition_map: transition map
        """
        layout = self.get_layout(span)
        buttons = []
        keys = None
        self.current_keyboard_type = keyboard_type

        try:
            buttons = self.keyboards[keyboard_type]
            self.components = buttons
            return
        except:
            pass

        if keyboard_type == KEYBOARD_abc:
            keys = KEYBOARD_1
        elif keyboard_type == KEYBOARD_ABC:
            keys = KEYBOARD_2
        elif keyboard_type == KEYBOARD_123:
            keys = KEYBOARD_3
        elif keyboard_type == KEYBOARD_symbol:
            keys = KEYBOARD_4

        for i, k in enumerate(keys):
            if not k:
                c = Component(self.util, layout[i], bgr=self.config[BACKGROUND][MENU_BGR_COLOR])
                c.parent_screen = self.screen
                c.name = "gap" + str(i)
                buttons.append(c)
                continue
            s = State()
            s.index = i
            s.name = k
            s.l_name = k
            s.comparator_item = s.index
            s.bgr = self.config[COLORS][COLOR_DARK]
            s.show_bgr = True
            s.bounding_box = layout[i]
            s.key_map = transition_map[i]
            button = self.factory.create_menu_button(s, layout[i], self.press_key, False, 50, 100, False, True)
            buttons.append(button)
        buttons[0].set_selected(True)
        self.keyboards[keyboard_type] = buttons
        self.components = buttons

        if keyboard_type != KEYBOARD_abc:
            self.set_observers()

        self.buttons = {i : item for i, item in enumerate(buttons)}
示例#17
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 def __init__(self, util):
     """ Initializer
     
     :param util: contains config object
     """ 
     self.config = util.config       
     Component.__init__(self, util)
     self.bounding_box = self.config[SCREEN_RECT]
     self.logo_size = int((100 * self.bounding_box.h)/320)
     self.r = pygame.Rect(0, 0, self.logo_size, self.logo_size)
     self.update_period = 4
示例#18
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 def __init__(self, util):
     """ Initializer
     
     :param util: contains config object
     """
     self.config = util.config
     Component.__init__(self, util, bgr=(0, 0, 0))
     self.bounding_box = self.config[SCREEN_RECT]
     self.TIME_FORMAT = "%I:%M"
     font_size = int((60 * self.bounding_box.h)/320)
     self.f = util.get_font(font_size)
     self.update_period = 4
示例#19
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    def add_bgr(self):
        """ Add background rectangle """

        if not self.full_width:
            self.bounding_box.x += 1
            self.bounding_box.y += 1
            self.bounding_box.w -= 2
            self.bounding_box.h -= 1
        comp = Component(self.util, self.bounding_box)
        comp.name = self.name + ".bgr"
        comp.bgr = self.bgr
        self.add_component(comp)
示例#20
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 def get_clickable_rect(self):
     """ Return the list of rectangles which define the clickable areas on screen. Used for web browser. 
     
     :return: list of rectangles
     """
     c = Component(self.util)
     c.name = "clickable_rect"
     c.content = self.menu.bounding_box
     c.bgr = c.fgr = (0, 0, 0)
     c.content_x = c.content_y = 0
     d = [c]       
     return d
示例#21
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 def add_bgr(self):
     """ Add background rectangle """
     
     if not self.full_width:
         self.bounding_box.x += 1
         self.bounding_box.y += 1
         self.bounding_box.w -= 2
         self.bounding_box.h -= 1            
     comp = Component(self.util, self.bounding_box)
     comp.name = self.name + ".bgr"
     comp.bgr = self.bgr
     self.add_component(comp)
示例#22
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 def get_shadow(self):
     """ Return the button shadow component
     
     :return: shadow component
     """
     c = Component(self.util, self.shadow[1])
     c.name = "station_menu.shadow"
     c.image_filename = self.shadow[0]
     w = self.shadow[1].get_size()[0]
     h = self.shadow[1].get_size()[1]    
     c.content_x = self.bounding_box.x + self.bounding_box.w/2 - w/2
     c.content_y = self.bounding_box.y + self.bounding_box.h/2 - h/2
     return c
示例#23
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    def set_visible(self, flag):
        """ Set container visible/invisible. Set all components in container visible/invisible.
        
        :param flag: True - visible, False - invisible
        """
        Component.set_visible(self, flag)
        for comp in self.components:
            if not comp: continue

            if getattr(comp, "popup", None) == True:
                if not comp.visible:
                    continue
            else:
                comp.set_visible(flag)
示例#24
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 def __init__(self, util, bounding_box=None, background=None, visible=True):
     """ Initializer
     
     :param util: utility object
     :param bounding_box: container bounding box
     :param background: container background color
     :param visible: visibility flag, True - visible, False - invisible
     """
     Component.__init__(self,
                        util,
                        bb=bounding_box,
                        bgr=background,
                        v=visible)
     self.components = list()
示例#25
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    def prepare_label(self):
        """ Prepare label component representing this output text. Used for web. """

        text = self.text
        if text is None:
            return

        if self.obfuscate_flag:
            text = "".join(["\u2022"] * len(self.text))

        if self.font == None:
            return

        size = self.font.size(text)
        label = self.font.render(text, 1, self.fgr)
        comp = Component(self.util, label)
        comp.name = self.name + ".text"
        comp.content_x = self.bounding_box.x + self.get_x(size)
        comp.content_y = self.bounding_box.y + self.get_y(size)
        comp.text = text
        comp.text_size = self.default_font_size
        comp.fgr = self.fgr

        if len(self.components) == 1:
            self.add_component(comp)
        else:
            self.components[1] = comp
示例#26
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    def add_key(self, x, y, name, key):
        """ Add the key indicating current focus position
        
        :param x: x coordinate
        :param y: y coordinate
        :param name: component name
        :param key: key image
        """
        size = key[1].get_size()
        w = size[0]
        h = size[1]

        cont = Container(self.util)
        cont.bgr = cont.fgr = (0, 0, 0, 0)
        cont.name = name + ".cont"
        c = Component(self.util)
        c.name = name
        c.content = key[1]
        c.bgr = c.fgr = (0, 0, 0, 0)
        c.content_x = x - w / 2
        c.content_y = y
        c.image_filename = key[0]
        c.bounding_box = pygame.Rect(0, 0, w, h)
        cont.bounding_box = pygame.Rect(c.content_x, c.content_y, w, h)

        cont.add_component(c)
        self.add_component(cont)
        return cont
示例#27
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 def add_image(self, image, x, y, rect=None):
     """ Create new UI component from provided image and add it to the UI container.
     
     :param image: the image object
     :param x: x coordinate of the image top left corner
     :param y: y coordinate of the image top left corner
     :param rect: bounding rectangle of the image
     """               
     c = Component(self.util)
     c.content = image
     c.content_x = x
     c.content_y = y
     if rect: c.bounding_box = rect
     self.add_component(c)
     return c
示例#28
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 def add_background(self, state):
     """ Add button background bounding box
     
     :param state: button state
     """
     if not state.show_bgr:
         self.add_component(None)
         return
     c = Component(self.util)
     c.name = state.name + ".bgr"
     c.content = state.bounding_box
     c.bgr = c.fgr = getattr(state, "bgr", (0, 0, 0))
     c.content_x = state.bounding_box.x
     c.content_y = state.bounding_box.y
     self.add_component(c)
示例#29
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文件: slideshow.py 项目: danpgh/Peppy
    def __init__(self, util):
        """ Initializer
        
        :param util: contains configuration object
        """
        Container.__init__(self, util, util.screen_rect, (0, 0, 0))
        plugin_folder = type(self).__name__.lower()
        Screensaver.__init__(self, plugin_folder)
        self.util = util
        self.config = util.config
        self.bounding_box = util.screen_rect
        self.default_folder = os.path.join(PACKAGE_SCREENSAVER, plugin_folder,
                                           DEFAULT_SLIDES_FOLDER)
        self.name = SLIDESHOW

        config_slides_folder = self.plugin_config_file.get(
            PLUGIN_CONFIGURATION, CONFIG_SLIDES_FOLDER)
        if config_slides_folder:
            self.current_folder = config_slides_folder
        else:
            self.current_folder = self.default_folder

        self.random = self.plugin_config_file.get(PLUGIN_CONFIGURATION,
                                                  RANDOM_ORDER)

        self.slides = []
        self.component = Component(util)
        self.component.name = self.name
        self.add_component(self.component)
示例#30
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 def __init__(self, util):
     """ Initializer
     
     :param util: contains config object
     """
     self.config = util.config
     Component.__init__(self, util)
     plugin_folder = type(self).__name__.lower()
     Screensaver.__init__(self, plugin_folder)
     self.util = util
     self.bounding_box = util.screen_rect
     vertical_size_percent = self.plugin_config_file.getint(
         PLUGIN_CONFIGURATION, VERTICAL_SIZE_PERCENT)
     self.logo_size = int(
         (vertical_size_percent * self.bounding_box.h) / 100)
     self.r = pygame.Rect(0, 0, self.logo_size, self.logo_size)
示例#31
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    def __init__(self, util):
        """ Initializer
        
        :param util: contains config object
        """
        self.name = LOGO
        plugin_folder = type(self).__name__.lower()
        Screensaver.__init__(self, self.name, util, plugin_folder)
        Container.__init__(self,
                           util,
                           bounding_box=util.screen_rect,
                           background=self.bg[1],
                           content=self.bg[2],
                           image_filename=self.bg[3])

        self.config = util.config
        self.image_util = util.image_util
        self.util = util
        vertical_size_percent = self.plugin_config_file.getint(
            PLUGIN_CONFIGURATION, VERTICAL_SIZE_PERCENT)
        self.logo_size = int(
            (vertical_size_percent * self.bounding_box.h) / 100)
        self.r = pygame.Rect(0, 0, self.logo_size, self.logo_size)

        self.component = Component(util)
        self.component.name = GENERATED_IMAGE + self.name
        self.component.image_filename = self.component.name
        self.add_component(self.component)
示例#32
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 def get_text_component(self, text, fgr, font_height):
     """ Create text component using supplied parameters
     
     :param text: text
     :param fgr: text color
     :param font_height: font height
     
     :return: text component
     """
     self.font = self.get_font(font_height)
     label = self.font.render(text, 1, fgr)
     comp = Component(self, label)
     comp.text = text
     comp.text_size = font_height
     comp.fgr = fgr
     return comp
示例#33
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 def get_clickable_rect(self):
     """ Return the list of rectangles which define the clickable areas on screen. Used for web browser. 
     
     :return: list of rectangles
     """
     bb = self.screen_title.bounding_box
     x = 0
     y = bb.h
     w = bb.width
     h = self.station_menu.bounding_box.height
     c = Component(self.util)
     c.name = "clickable_rect"
     c.content = pygame.Rect(x, y, w, h)
     c.bgr = c.fgr = (0, 0, 0)
     c.content_x = c.content_y = 0
     d = [c]       
     return d
示例#34
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    def __init__(self, util, handle_slider_event, bounding_box=None):
        """ Initializer
        
        :param util: utility object
        :param handle_slider_event: slider event handler
        :param listeners: menu listeners
        :param bgr: menu background
        :param bounding_box: bounding box
        """
        self.labels = [
            "31", "63", "125", "250", "500", "1k", "2k", "4k", "8k", "16k"
        ]

        self.util = util
        Container.__init__(self, util)
        name = "equalizermenu"
        self.factory = Factory(util)

        self.bounding_box = bounding_box
        self.bounding_box.y += 1
        self.bounding_box.h -= 1
        self.bgr_color = util.config[BACKGROUND][MENU_BGR_COLOR]

        self.eq_layout = BorderLayout(self.bounding_box)
        self.eq_layout.set_percent_constraints(0, 0, 5, 5)

        self.bands = 10
        self.sliders = self.add_sliders(handle_slider_event)
        self.current_slider = -1

        self.left_filler = Component(util, self.eq_layout.LEFT)
        self.left_filler.name = name + ".bgr.left"
        self.left_filler.bgr = self.bgr_color
        self.add_component(self.left_filler)

        self.right_filler = Component(util, self.eq_layout.RIGHT)
        self.right_filler.name = name + ".bgr.right"
        self.right_filler.bgr = self.bgr_color
        self.add_component(self.right_filler)

        self.SLOW_INCREMENT = 1
        self.FAST_INCREMENT = self.sliders[0].slider.knob_height / 2

        self.mouse_events = [
            pygame.MOUSEBUTTONUP, pygame.MOUSEBUTTONDOWN, pygame.MOUSEMOTION
        ]
示例#35
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 def add_image(self, state, bb):
     """ Add image
     
     :param state: button state
     :param bb: bounding box
     """
     if not state.show_img:
         self.add_component(None)
         return        
     c = Component(self.util)
     c.name = state.name + ".image"
     scaled = getattr(state, "scaled", False)
     
     if scaled:    
         c.content = state.icon_base_scaled                 
     else:
         c.content = state.icon_base[1]
         
     c.image_filename = state.icon_base[0]
     w = c.content.get_size()[0]
     h = c.content.get_size()[1]
     c.content_x = bb.x + (bb.width - w)/2
     c.content_y = bb.y + (bb.height - h)/2
         
     self.add_component(c)
示例#36
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    def __init__(self, util, digits, digit, bb, increment_listener,
                 decrement_listener, name):
        """ Initializer
        
        :param util: utility object
        :param digits: clock digits 0-9
        :param digit: the digit
        :param bb: digit bounding box
        :param increment_listener: increment listener
        :param decrement_listener: decrement listener
        :param name: component name
        """
        self.util = util
        self.config = self.util.config
        EventContainer.__init__(self, util, bb)
        self.digits = digits
        self.digit = digit
        image = self.digits[self.digit][1]

        c = Component(self.util)
        c.name = name
        c.image_filename = self.digits[self.digit][0]
        c.content = image
        c.content_x = bb.x
        c.content_y = bb.y

        self.add_component(c)

        top = Rect(bb.x, bb.y, bb.w, bb.h / 2)
        self.add_area_listener((top, increment_listener))
        bottom = Rect(bb.x, bb.y + (bb.h / 2) + 1, bb.w, bb.h / 2)
        self.add_area_listener((bottom, decrement_listener))
示例#37
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 def __init__(self, util):
     """ Initializer
     
     :param util: utility object which contains configuration
     """
     self.util = util
     self.config = util.config
     Component.__init__(self, util, None, None, False)
     self.current_image = None
     self.current_volume = 0
     self.start_listeners = []
     self.stop_listeners = []
     self.current_screensaver = self.get_screensaver()
     self.update_period = self.current_screensaver.get_update_period()
     self.current_delay = self.get_delay()
     self.current_screen = None
     self.saver_running = False
     self.one_cycle_period = 1000 / self.config[SCREEN_INFO][FRAME_RATE]
     self.counter = 0
     self.delay_counter = 0
 def __init__(self, util):
     """ Initializer
     
     :param util: utility object which contains config
     """
     self.util = util
     self.config = util.config
     Component.__init__(self, util, None, None, False)
     self.current_image = None
     self.current_volume = 0
     self.start_listeners = []
     self.stop_listeners = []
     self.current_screensaver = self.get_screensaver()
     self.update_period = self.current_screensaver.get_update_period()
     self.current_delay = self.get_delay()
     self.current_screen = None
     self.saver_running = False
     self.one_cycle_period = 1000 / self.config[SCREEN_INFO][FRAME_RATE]
     self.counter = 0
     self.delay_counter = 0
示例#39
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    def get_star_component(self, button):
        """ Prepare star icon component for marking
        
        :param button: button to mark
        
        :return: star component
        """
        button_image_comp = button.components[1]
        button_image_x = button_image_comp.content_x
        button_image_y = button_image_comp.content_y
        button_image_size = button_image_comp.content.get_size()
        button_image_w = button_image_size[0]

        c = Component(self.util)
        bb = Rect(0, 0, self.config[SCREEN_INFO][WIDTH],
                  self.config[SCREEN_INFO][HEIGHT])
        r = 1 / 25
        c.content = self.image_util.load_multi_color_svg_icon(
            IMAGE_STAR, bb, r)
        c.bgr = c.fgr = (0, 0, 255)
        c.name = button.state.l_name + ".fav"
        img_w = c.content[1].get_size()[0]
        c.content_x = button_image_x + button_image_w - img_w - 2
        c.content_y = button_image_y + 2

        return c
示例#40
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 def __init__(self, util, name, bgr, slider_color, img_knob, img_knob_on, key_incr, key_decr, key_knob, bb):
     """ Initializer
     
     :param util: utility object
     :param name: slider name
     :param bgr: slider background color
     :param slider_color: slider center line color
     :param img_knob: knob image
     :param img_knob_on: knob image in on state
     :param key_incr: keyboard key associated with slider increment action
     :param key_decr: keyboard key associated with slider decrement action
     :param key_knob: keyboard key associated with single click on knob
     :param bb: slider bounding box
     """
     Container.__init__(self, util, background=bgr, bounding_box=bb)
     self.util = util
     self.config = util.config
     
     self.lock = RLock()
     self.CURRENT_TIME_LAYER = 3
     self.TOTAL_TIME_LAYER = 2
     # don't increase the following number too much as it affects UV Meter screen-saver performance
     self.LOOP_CYCLES_PER_SECOND = 5 
     self.CYCLE_TIME = 1 / self.LOOP_CYCLES_PER_SECOND
     
     self.active = True    
     comp = Component(self.util, bb)
     comp.name = name + "bgr"
     comp.bgr = bgr
     self.add_component(comp)
     
     layout = BorderLayout(bb)
     layout.set_percent_constraints(0.0, 0.0, 20.0, 20.0)
     
     self.current_time_name = name + "current"
     self.total_time_name = name + "total"
     self.current_time_layout = layout.LEFT
     self.total_time_layout = layout.RIGHT
     
     self.slider = Slider(util, name + "slider", bgr, slider_color, img_knob, img_knob_on, None, key_incr, key_decr, key_knob, layout.CENTER, False)
     self.slider.add_slide_listener(self.slider_action_handler)
     self.total_track_time = 0   
     self.seek_time = 0        
     self.add_component(self.slider)
     
     c = Component(self.util, None) # init total time layer
     self.add_component(c)
     c = Component(self.util, None) # init current time layer
     self.add_component(c)
          
     self.seek_listeners = []
     self.start_timer_listeners = []
     self.stop_timer_listeners = []
     self.update_seek_listeners = True
     self.use_web = self.config[USAGE][USE_WEB]
     
     self.stop_timer()
     thread = Thread(target = self.start_loop)
     thread.start()
示例#41
0
文件: slideshow.py 项目: Rucia1/Peppy
    def __init__(self, util):
        """ Initializer
        
        :param util: contains configuration object
        """
        Component.__init__(self, util)
        plugin_folder = type(self).__name__.lower()
        Screensaver.__init__(self, plugin_folder)
        self.util = util
        self.config = util.config
        self.bounding_box = self.config[SCREEN_RECT]
        self.default_folder = os.path.join(PACKAGE_SCREENSAVER, plugin_folder,
                                           DEFAULT_SLIDES_FOLDER)

        config_slides_folder = self.plugin_config_file.get(
            PLUGIN_CONFIGURATION, CONFIG_SLIDES_FOLDER)
        if config_slides_folder:
            self.current_folder = config_slides_folder
        else:
            self.current_folder = self.default_folder

        self.slides = []
示例#42
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 def __init__(self, util):
     """ Initializer
     
     :param util: contains config object
     """ 
     Component.__init__(self, util)
     self.config = util.config
     self.bounding_box = self.config[SCREEN_RECT]
     self.slides = util.load_screensaver_images("slideshow", "slides")
     self.w = self.config[SCREEN_INFO][WIDTH]
     self.h = self.config[SCREEN_INFO][HEIGHT]
     l = []
     for slide in self.slides:
         width = slide[1].get_size()[0]
         height = slide[1].get_size()[1]
         
         if width == self.w and height == self.h:
             l.append(slide)
         else:
             if width > self.w and height > self.h:
                 k1 = self.w/width
                 k2 = self.h/height                    
                 width = int(width * (min(k1, k2)))
                 height = int(height * (min(k1, k2)))
             elif width > self.w and height < self.h:
                 k = self.w/width
                 width = int(width * k)
                 height = int(height * k)
             elif width < self.w and height >self.h:
                 k = self.h/height
                 width = int(width * k)
                 height = int(height * k)
             img = util.scale_image(slide[1], (width, height))
             t = (slide[0], img)
             l.append(t)
     self.slides = l
     self.indexes = cycle(range(len(self.slides)))
     self.update_period = 6 
示例#43
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 def draw_background(self, x, y, w, h):
     """ Draw background defined by input parameters
     
     :param x: x coordinate
     :param y: y coordinate
     :param w: width
     :param h: height
     """
     c = Component(self.util)
     c.name = "today.bgr"
     c.content = pygame.Rect(x, y, w, h)
     c.content_x = x
     c.content_y = y
     c.bounding_box = c.content
     c.bgr = self.semi_transparent_color
     self.add_component(c)
示例#44
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    def add_selection(self, state, bb):
        if not self.selected:
            return

        border = 2
        c = Component(self.util, t=border)
        c.name = state.name + ".selection"
        x = state.bounding_box.x + border / 2
        y = state.bounding_box.y + border / 2
        w = state.bounding_box.w - border
        h = state.bounding_box.h - border
        c.content = pygame.Rect(x, y, w, h)
        c.bgr = state.text_color_selected
        c.fgr = (0, 0, 0, 0)

        c.content_x = state.bounding_box.x
        c.content_y = state.bounding_box.y
        self.add_component(c)
示例#45
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 def add_label(self, index, label, x, y, text, text_size, label_type, text_width=None):
     """ Add text label to the component list
     
     :param index: label index
     :param label: rendered text
     :param x: X coordinate for new label
     :param y: Y coordinate for new label
     :param text: the text
     :param text_size: text size
     :param label_type: label type (STATIC or ANIMATED)
     :param text_width: the width of the rendered text
     """
     comp = Component(self.util, label)
     comp.label_type = label_type
     comp.name = self.name + ".text." + str(index)
     comp.content_x = x
     comp.content_y = y
     comp.text = text
     comp.text_size = text_size
     comp.fgr = self.fgr
     if text_width:
         comp.text_width = text_width
     self.components.append(comp)
示例#46
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 def prepare_label(self):
     """ Prepare label component representing this output text. Used for web. """
     
     if self.text == None:
         return            
     size = self.font.size(self.text)
     label = self.font.render(self.text, 1, self.fgr)
     comp = Component(self.util, label)
     comp.name = self.name + ".text"
     comp.content_x = self.bounding_box.x + self.get_x(size)
     comp.content_y = self.bounding_box.y + self.get_y(size)
     comp.text = self.text
     comp.text_size = self.default_font_size
     comp.fgr = self.fgr
     if len(self.components) == 1:
         self.add_component(comp)
     else:
         self.components[1] = comp
示例#47
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 def get_selection_frame(self, button):
     """ Create the selection frame used in Page mode
     
     :param button: button for which the selection frame should be created
     
     :return: selection frame component
     """
     x = button.components[0].content.x
     y = button.components[0].content.y
     w = button.components[0].content.w
     h = button.components[0].content.h
     i = self.util.scale_image(self.selection[1], (w, h))
     c = Component(self.util, i)
     c.content_x = x
     c.content_y = y
     c.name = "station_menu.selection"
     c.image_filename = self.selection[0]
     c.visible = False
     c.selection_index = button.state.index_in_page
     return c
示例#48
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 def __init__(self, util, name, bgr, slider_color, img_knob, img_knob_on, img_selected, key_incr, key_decr, key_knob, bb):
     """ Initializer
     
     :param util: utility object
     :param name: slider name
     :param bgr: slider background color
     :param slider_color: slider center line color
     :param img_knob: knob image
     :param img_knob_on: knob image in on state
     :param img_selected: knob image in selected state
     :param key_incr: keyboard key associated with slider increment action
     :param key_decr: keyboard key associated with slider decrement action
     :param key_knob: keyboard key associated with single click on knob
     :param bb: slider bounding box
     """
     Container.__init__(self, util, background=bgr, bounding_box=bb)
     self.util = util
     self.name = name
     self.img_knob = img_knob[1]
     self.img_knob_on = img_knob_on[1]
     self.img_selected = img_selected
     self.knob_width = self.img_knob.get_size()[0]
     self.knob_height = self.img_knob.get_size()[1]
     self.knob_filename = img_knob[0]
     self.knob_on_filename = img_knob_on[0]
     self.selected = False
     self.dragging = False
     self.initial_level = 0
     self.current_img = self.img_knob
     self.current_filename = self.knob_filename
     self.clicked = False
     self.press_listeners = list()
     self.slide_listeners = list()
     self.knob_listeners = list()
     self.motion_listeners = list()
     pygame.key.set_repeat(50, 10)
     self.step = 10
     self.key_incr = key_incr
     self.key_decr = key_decr
     self.key_knob = key_knob
     slider_x = self.knob_width/2
     self.bounding_box.h += 1
     slider_y = self.bounding_box.y + self.bounding_box.height - self.bounding_box.height/2
     slider_width = self.bounding_box.width - self.knob_width
     slider_height = 2
     self.slider = pygame.Rect(slider_x, slider_y, slider_width, slider_height)
     self.slider_max_x = self.bounding_box.width - self.knob_width/2
     self.slider_min_x = self.knob_width/2
     self.slide_increment = (self.slider_max_x - self.slider_min_x)/100.0
     self.last_knob_position = (int)(self.initial_level * self.slide_increment)
     self.knob_y = self.bounding_box.y + self.bounding_box.height/2 - self.knob_height/2
     self.event_source_local = True 
     
     comp = Component(self.util, self.bounding_box)
     comp.name = self.name + ".bgr"
     comp.bgr = bgr
     self.add_component(comp)
     
     comp = Component(self.util, self.slider)
     comp.name = self.name + ".slider"
     comp.thickness = 1
     comp.content_x = slider_x
     comp.content_y = slider_y
     comp.bgr = slider_color
     self.add_component(comp)
     
     comp = Component(self.util, self.current_img)
     comp.name = self.name + ".knob"
     h = self.current_img.get_size()[1]
     comp.content_y = bb.y + (bb.h - h)/2
     comp.image_filename = self.knob_filename
     self.add_component(comp)