示例#1
0
    def create_keyboard(self, keyboard_type, span, transition_map):
        """ Create keyboard

        :param keyboard_type: type
        :param span: span
        :param transition_map: transition map
        """
        layout = self.get_layout(span)
        buttons = []
        keys = None
        self.current_keyboard_type = keyboard_type

        try:
            buttons = self.keyboards[keyboard_type]
            self.components = buttons
            return
        except:
            pass

        if keyboard_type == KEYBOARD_abc:
            keys = KEYBOARD_1
        elif keyboard_type == KEYBOARD_ABC:
            keys = KEYBOARD_2
        elif keyboard_type == KEYBOARD_123:
            keys = KEYBOARD_3
        elif keyboard_type == KEYBOARD_symbol:
            keys = KEYBOARD_4

        for i, k in enumerate(keys):
            if not k:
                c = Component(self.util, layout[i], bgr=self.config[BACKGROUND][MENU_BGR_COLOR])
                c.parent_screen = self.screen
                c.name = "gap" + str(i)
                buttons.append(c)
                continue
            s = State()
            s.index = i
            s.name = k
            s.l_name = k
            s.comparator_item = s.index
            s.bgr = self.config[COLORS][COLOR_DARK]
            s.show_bgr = True
            s.bounding_box = layout[i]
            s.key_map = transition_map[i]
            button = self.factory.create_menu_button(s, layout[i], self.press_key, False, 50, 100, False, True)
            buttons.append(button)
        buttons[0].set_selected(True)
        self.keyboards[keyboard_type] = buttons
        self.components = buttons

        if keyboard_type != KEYBOARD_abc:
            self.set_observers()

        self.buttons = {i : item for i, item in enumerate(buttons)}