def create_keyboard(self, keyboard_type, span, transition_map): """ Create keyboard :param keyboard_type: type :param span: span :param transition_map: transition map """ layout = self.get_layout(span) buttons = [] keys = None self.current_keyboard_type = keyboard_type try: buttons = self.keyboards[keyboard_type] self.components = buttons return except: pass if keyboard_type == KEYBOARD_abc: keys = KEYBOARD_1 elif keyboard_type == KEYBOARD_ABC: keys = KEYBOARD_2 elif keyboard_type == KEYBOARD_123: keys = KEYBOARD_3 elif keyboard_type == KEYBOARD_symbol: keys = KEYBOARD_4 for i, k in enumerate(keys): if not k: c = Component(self.util, layout[i], bgr=self.config[BACKGROUND][MENU_BGR_COLOR]) c.parent_screen = self.screen c.name = "gap" + str(i) buttons.append(c) continue s = State() s.index = i s.name = k s.l_name = k s.comparator_item = s.index s.bgr = self.config[COLORS][COLOR_DARK] s.show_bgr = True s.bounding_box = layout[i] s.key_map = transition_map[i] button = self.factory.create_menu_button(s, layout[i], self.press_key, False, 50, 100, False, True) buttons.append(button) buttons[0].set_selected(True) self.keyboards[keyboard_type] = buttons self.components = buttons if keyboard_type != KEYBOARD_abc: self.set_observers() self.buttons = {i : item for i, item in enumerate(buttons)}