示例#1
0
 def __init__(self, util, name, bgr, slider_color, img_knob, img_knob_on, img_selected, key_incr, key_decr, key_knob, bb):
     """ Initializer
     
     :param util: utility object
     :param name: slider name
     :param bgr: slider background color
     :param slider_color: slider center line color
     :param img_knob: knob image
     :param img_knob_on: knob image in on state
     :param img_selected: knob image in selected state
     :param key_incr: keyboard key associated with slider increment action
     :param key_decr: keyboard key associated with slider decrement action
     :param key_knob: keyboard key associated with single click on knob
     :param bb: slider bounding box
     """
     Container.__init__(self, util, background=bgr, bounding_box=bb)
     self.util = util
     self.name = name
     self.img_knob = img_knob[1]
     self.img_knob_on = img_knob_on[1]
     self.img_selected = img_selected
     self.knob_width = self.img_knob.get_size()[0]
     self.knob_height = self.img_knob.get_size()[1]
     self.knob_filename = img_knob[0]
     self.knob_on_filename = img_knob_on[0]
     self.selected = False
     self.dragging = False
     self.initial_level = 0
     self.current_img = self.img_knob
     self.current_filename = self.knob_filename
     self.clicked = False
     self.press_listeners = list()
     self.slide_listeners = list()
     self.knob_listeners = list()
     self.motion_listeners = list()
     pygame.key.set_repeat(50, 10)
     self.step = 10
     self.key_incr = key_incr
     self.key_decr = key_decr
     self.key_knob = key_knob
     slider_x = self.knob_width/2
     self.bounding_box.h += 1
     slider_y = self.bounding_box.y + self.bounding_box.height - self.bounding_box.height/2
     slider_width = self.bounding_box.width - self.knob_width
     slider_height = 2
     self.slider = pygame.Rect(slider_x, slider_y, slider_width, slider_height)
     self.slider_max_x = self.bounding_box.width - self.knob_width/2
     self.slider_min_x = self.knob_width/2
     self.slide_increment = (self.slider_max_x - self.slider_min_x)/100.0
     self.last_knob_position = (int)(self.initial_level * self.slide_increment)
     self.knob_y = self.bounding_box.y + self.bounding_box.height/2 - self.knob_height/2
     self.event_source_local = True 
     
     comp = Component(self.util, self.bounding_box)
     comp.name = self.name + ".bgr"
     comp.bgr = bgr
     self.add_component(comp)
     
     comp = Component(self.util, self.slider)
     comp.name = self.name + ".slider"
     comp.thickness = 1
     comp.content_x = slider_x
     comp.content_y = slider_y
     comp.bgr = slider_color
     self.add_component(comp)
     
     comp = Component(self.util, self.current_img)
     comp.name = self.name + ".knob"
     h = self.current_img.get_size()[1]
     comp.content_y = bb.y + (bb.h - h)/2
     comp.image_filename = self.knob_filename
     self.add_component(comp)
示例#2
0
文件: slider.py 项目: thekismet/Peppy
    def __init__(self,
                 util,
                 name,
                 bgr,
                 slider_color,
                 img_knob,
                 img_knob_on,
                 img_selected,
                 key_incr,
                 key_decr,
                 key_knob,
                 bb,
                 knob_selected=False,
                 rest_commands=[]):
        """ Initializer
        
        :param util: utility object
        :param name: slider name
        :param bgr: slider background color
        :param slider_color: slider center line color
        :param img_knob: knob image
        :param img_knob_on: knob image in on state
        :param img_selected: knob image in selected state
        :param key_incr: keyboard key associated with slider increment action
        :param key_decr: keyboard key associated with slider decrement action
        :param key_knob: keyboard key associated with single click on knob
        :param bb: slider bounding box
        """
        Container.__init__(self, util, background=bgr, bounding_box=bb)
        self.content = None
        if bb.h > bb.w:
            self.orientation = VERTICAL
        else:
            self.orientation = HORIZONTAL
        self.util = util
        self.name = name
        self.img_knob = img_knob[1]
        self.img_knob_on = img_knob_on[1]
        self.img_selected = img_selected
        self.rest_commands = rest_commands

        self.knob_width = self.img_knob.get_size()[0]
        self.knob_height = self.img_knob.get_size()[1]
        self.knob_filename = img_knob[0]
        self.knob_on_filename = img_knob_on[0]
        self.dragging = False
        self.initial_level = 0
        self.check_pause = True
        self.handle_knob_events = True

        self.selected = False
        if knob_selected:
            self.selected = knob_selected
            self.current_img = self.img_selected[1]
        else:
            self.current_img = self.img_knob

        self.current_filename = self.knob_filename
        self.clicked = False
        self.press_listeners = list()
        self.slide_listeners = list()
        self.knob_listeners = list()
        self.motion_listeners = list()
        pygame.key.set_repeat(50, 10)
        self.step = 10
        self.key_incr = key_incr
        self.key_decr = key_decr
        self.key_knob = key_knob
        h = self.current_img.get_size()[1]

        if self.orientation == HORIZONTAL:
            slider_x = self.bounding_box.x + self.knob_width / 2
            slider_y = self.bounding_box.y + self.bounding_box.height / 2
            slider_width = self.bounding_box.width - self.knob_width
            slider_height = 1
            self.slider = pygame.Rect(slider_x, slider_y, slider_width,
                                      slider_height)
            self.slider_max_x = self.bounding_box.x + self.bounding_box.width - self.knob_width / 2
            self.slider_min_x = self.bounding_box.x + self.knob_width / 2
            self.slide_increment = (self.slider_max_x -
                                    self.slider_min_x) / 100.0
            self.last_knob_position = bb.x
            self.knob_y = self.bounding_box.y + self.bounding_box.height / 2 - self.knob_height / 2
        else:
            slider_x = self.bounding_box.x + self.bounding_box.width / 2 - 1
            slider_y = self.bounding_box.y + self.knob_height / 2
            slider_width = 1
            slider_height = self.bounding_box.height - self.knob_height
            self.slider = pygame.Rect(slider_x, slider_y, slider_width,
                                      slider_height)
            self.slider_max_y = self.bounding_box.y + self.bounding_box.height - self.knob_height / 2
            self.slider_min_y = self.bounding_box.y + self.knob_height / 2
            self.slide_increment = (self.slider_max_y -
                                    self.slider_min_y) / 100.0
            self.last_knob_position = bb.y + bb.h - self.knob_height
            self.knob_x = self.bounding_box.x + self.bounding_box.width / 2 - self.knob_width / 2

        comp = Component(self.util, self.bounding_box)
        comp.name = self.name + ".bgr"
        comp.bgr = bgr
        self.add_component(comp)

        comp = Component(self.util, self.slider)
        comp.name = self.name + ".slider"
        comp.thickness = 1
        comp.content_x = slider_x
        comp.content_y = slider_y
        comp.bgr = slider_color
        self.add_component(comp)

        comp = Component(self.util, self.current_img)
        comp.name = self.name + ".knob"

        if self.orientation == HORIZONTAL:
            comp.content_x = bb.x
            comp.content_y = bb.y + (bb.h - h) / 2 + 1
        else:
            comp.content_x = self.knob_x
            comp.content_y = self.last_knob_position

        comp.image_filename = self.knob_filename
        self.add_component(comp)