示例#1
0
 def collide(self, other_object):
     distance = Util.dist(self.get_position(), other_object.get_position())
     sum_r = self.get_radius() + other_object.get_radius()
     if distance > sum_r:
         return False
     else:
         return True
示例#2
0
 def collide(self, other_object):
   distance = Util.dist(self.get_position(), other_object.get_position())
   sum_r = self.get_radius() + other_object.get_radius()
   if distance > sum_r:
     return False
   else:
     return True
示例#3
0
  def rock_spawner(self):
    if self.is_started:
      if len(self.rock_group) >= Rock.LIMIT:
        return

      rock_pos = [random.randrange(0, self.canvas.CANVAS_WIDTH), random.randrange(0, self.canvas.CANVAS_HEIGHT)]
      rock_vel = [random.random() * .6 - .3, random.random() * .6 - .3]
      rock_avel = random.random() * .2 - .1

      add_vel = self.score * 0.5 + 1
      rock_vel = [rock_vel[0] * add_vel, rock_vel[1] * add_vel]
      rock = Rock(rock_pos, rock_vel, 0, rock_avel, self.canvas)

      distance = Util.dist(rock.get_position(), self.ship.get_position())
      if distance < 200:
        return
      self.rock_group.add(rock)
示例#4
0
  def rock_spawner(self):
    if not self.started:
      return
    if len(self.rock_group.sprites()) >= Rock.LIMIT:
        return

    rock_pos = [random.randrange(0, self.area.width), random.randrange(0, self.area.height)]
    rock_vel = [random.random() * 1.3 - .3, random.random() * 1.3 - .3]
    rock_angle_vel = random.random() * 1.0 - .1

    add_vel = self.score * 0.5 + 1
    rock_vel = [rock_vel[0] * add_vel, rock_vel[1] * add_vel]
    rock = Rock(rock_pos, rock_vel, rock_angle_vel)

    distance = Util.dist(rock.rect.center, self.ship.rect.center)
    if distance < 200:
      return
    self.rock_group.add(rock)
示例#5
0
    def rock_spawner(self):
        if self.is_started:
            if len(self.rock_group) >= Rock.LIMIT:
                return

            rock_pos = [
                random.randrange(0, self.canvas.CANVAS_WIDTH),
                random.randrange(0, self.canvas.CANVAS_HEIGHT)
            ]
            rock_vel = [random.random() * .6 - .3, random.random() * .6 - .3]
            rock_avel = random.random() * .2 - .1

            add_vel = self.score * 0.5 + 1
            rock_vel = [rock_vel[0] * add_vel, rock_vel[1] * add_vel]
            rock = Rock(rock_pos, rock_vel, 0, rock_avel, self.canvas)

            distance = Util.dist(rock.get_position(), self.ship.get_position())
            if distance < 200:
                return
            self.rock_group.add(rock)