示例#1
0
	def motion(self,x,y):
		turnh = -(x-Model.getMouseInfo().clickedx)/(Model.getWinfo().w*.31)
		turnv = (y-Model.getMouseInfo().clickedy)/(Model.getWinfo().w*.31)
		if Model.getMouseInfo().side == "left":
			Util.restoreCamera()
			Util.turnCamera(turnh,turnv)
		elif Model.getMouseInfo().side == "right":
			Util.restoreCamera()
			Util.turnCamera(turnh,turnv)
			Util.resetPlayer()
示例#2
0
	def move(self):
		forward = 0
		left = 0
		for key in Model.camove:
			if key == "forward":
				Model.getGame().getPlayer().offAuto()
				forward += 1
			elif key == "backward":
				Model.getGame().getPlayer().offAuto()
				forward += -1
			elif key == "sleft":
				left += 1
			elif key == "sright":
				left += -1
			elif key == "tright":
				Util.turnCamera(-.02,0)
				Model.getGame().getPlayer().horizon-=.02
			elif key == "tleft":
				Util.turnCamera(.02,0)
				Model.getGame().getPlayer().horizon+=.02
			elif key == "cameraright":
				Util.turnCamera(.02,0)
			elif key == "cameraleft":
				Util.turnCamera(-.02,0)
			elif key == "zoomout":
				Model.getCamera().distance+=1
			elif key == "zoomin":
				Model.getCamera().distance-=1
			elif key == "cameradown":
				Util.turnCamera(0,.01)
			elif key == "cameraup":
				Util.turnCamera(0,-.01)
		Util.move(forward,left)

		Util.move(Model.getGame().getPlayer().getAuto(),0)