def Aquajel(Jel): choice = input( "Select an Action!\n [ST] Statcheck!\n [BS] Bodyslam!\n [WG] Water Grenade!\n " ) u = Jel uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") if choice == "BS" or choice == "bs" or choice == "Bodyslam" or choice == "bodyslam": SLB.Bodyslam("Aquajel") elif choice == "WG" or choice == "wg": SLB.WaterGrenade("Aquajel", "NormalIvoryWand3")
def Jelflame(Jel): choice = input("Select an Action!\n [ST] Statcheck!\n ") u = Jel uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Jelflame") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Jelflame", "Flame")
def Lumburn(Lumburn): u = Lumburn uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" choice = input( "Select a thing!\n [S]tat check!\n [BA] Breath Attack!\n [FB] Flame Blast!\n [F] Fireball!\n " ) if choice == "S" or choice == "s" or choice == "ST" or choice == "st": print("These are the stats for", u, "so far!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("-----------------") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Lumburn", "Flame") elif choice == "FB" or choice == "fb": SLB.FlameBlast("Lumburn", "NormalIvoryRod1") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Lumburn") elif choice == "F" or choice == "f": SLB.Fireball("Lumburn", "NormalIvoryRod1")
def Dracula(Dracula): u = Dracula uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" choice = input( "Select a thing!\n [ST]Statcheck!\n [At]tack!\n [VB] Vampire Blade!\n [HP] Health Leech!\n [SB] Savage Bite!\n " ) if choice == "ST" or choice == "st": print("These are Dracula's stats, so far!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("-----------------") elif choice == "VB" or choice == "vb" or choice == "Vampire Blade" or choice == "vampire blade": SLB.VampireBlade("Dracula", "NormalTungstenSword2") elif choice == "HP" or choice == "hp" or choice == "Health Leech" or choice == "HP Leech" or choice == "health leech" or choice == "hp leech": SLB.HPLeech("Dracula", "NormalGoldRod3") elif choice == "AT" or choice == "At" or choice == "at": TLB.Claw("Dracula", "NormalCobaltClaw2", "Null") elif choice == "SB" or choice == "sb" or choice == "Sb": TLB.SavageBite("Dracula")
def Gilligan(Gilligan): u = Gilligan uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [WC] Wooden Claw!\n [BK] Bone Knuckles!\n [BL] Brave Leap!\n [I] Inventory!\n " ) if choice == "ST" or choice == "st": print("These are the stats of", u, "so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "WC" or choice == "wc": choice = input("Select an attack type!\n [At]tacks!\n [Sk]ills!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.ClawClash("Gilligan", "NormalWoodClaw0", "Wind") elif choice == "SK" or choice == "sk" or choice == "Sk": choice = input( "Select a Skill!\n [BS] Bloody Slashes!\n [FT] Fury Thrust!\n [TR] Twisterush!\n " ) if choice == "BS" or choice == "bs": SLB.BloodySlashes("Gilligan", "NormalWoodClaw0") elif choice == "FT" or choice == "ft": SLB.FuryThrust("Gilligan", "NormalWoodClaw0") elif choice == "TR" or choice == "tr": SLB.Twisterush("Gilligan", "NormalWoodClaw0") elif choice == "BK" or choice == "bk": TLB.Knuckles("Gilligan", "NormalBoneKnuckle0", "Wind") elif choice == "BL" or choice == "bl": SLB.BraveLeap("Gilligan", "NormalWoodClaw0")
def Lirru(Lirru): u = Lirru uSTR = u + "STR" uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [SW] Sword Actions!\n [BS] Bodyslam!\n [GL] Glove Actions!\n [I] Inventory!\n " ) if choice == "ST" or choice == "st": print("These are the stats of", u, "so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Lirru") elif choice == "SW" or choice == "sw": choice = input("Select an action type!\n [At]tack!\n [Sk]ills!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.SharpSwordSighter("Lirru", "NormalTungstenSword0", "Flame") elif choice == "Sk" or choice == "sk" or choice == "SK": choice = input( "Select a Skill!\n [TC] Triple Combo!\n [BP] Beginner's Parry!\n [FT] Fury Thrust!\n " ) if choice == "TC" or choice == "tc": SLB.TripleComboSwordSharpSight("Lirru", "NormalTungstenSword0") elif choice == "BP" or choice == "bp": SLB.BeginnersParrySharpSight("Lirru", "NormalTungstenSword0") elif choice == "FT" or choice == "ft": SLB.FuryThrustSharpSight("Lirru", "NormalTungstenSword0")
def Eleven(Eleven): u = Eleven uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [WL] Weapons list!\n") if choice == "ST" or choice == "st": print("These are Eleven's stats, so far!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "WL" or choice == "wl" or choice == "Weapons List" or choice == "weapons list": choice = input("Select a weapon!\n [TT] Tin Talis, for Throwing!\n ") if choice == "TT" or choice == "tt": choice = input( "[At]tacks!\n ==SKILLS==\n [FB] Flame Blast!\n [WG] Water Grenade!\n [SB] Stun Bolt!\n " ) if choice == "AT" or choice == "At" or choice == "at": TLB.TalisToss("Eleven", "NormalTinTalis3") elif choice == "FB" or choice == "fb" or choice == "Fire Blast" or choice == "fire blast": SLB.FireBlast("Eleven", "NormalTinTalis3") elif choice == "WG" or choice == "wg" or choice == "Water Grenade" or choice == "water grenade": SLB.WaterGrenade("Eleven", "NormalTinTalis3") elif choice == "SB" or choice == "sb": SLB.StunBolt("Eleven", "NormalTinTalis3")
def Janet(Janet): u = Janet uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [XB] Electric Tin Crossbow+2!\n " ) if choice == "ST" or choice == "st": print("These are Janet's stats, so far!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "XB" or choice == "xb" or choice == "Crossbow" or choice == "crossbow" or choice == "Xbow" or choice == "xbow": choice = input( "Select an Action!\n [At]tack!\n [HP] Holepunch!\n [NR] Needleround!\n " ) if choice == "AT" or choice == "At" or choice == "at": TLB.CrushingCrossbowCorrectionCrusader("Janet", "ElectricTinCrossbow2", "Lightning") elif choice == "NR" or choice == "nr" or choice == "Needleround" or choice == "needleround": SLB.CorrectCrusadeCrusherNeedleround("Janet", "ElectricTinCrossbow2") elif choice == "HP" or choice == "hp" or choice == "Holepunch" or choice == "holepunch": SLB.CorrectCrusadeCrusherHolepunch("Janet", "ElectricTinCrossbow2")
def Jelloween(Jelloween): u = Jelloween uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" choice = input( "Select a thing!\n [ST]Statcheck!\n [BS] Bodyslam!\n [EH] Earthen Hammer!\n " ) if choice == "ST" or choice == "st": print("These are Jelloween's stats, so far!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("-----------------") if choice == "BS" or choice == "bs" or choice == "Bodyslam" or choice == "bodyslam": TLB.Bodyslam("Jelloween") elif choice == "EH" or choice == "eh" or choice == "Earthen Hammer" or choice == "earthen hammer": SLB.EarthenHammer("Jelloween", "NormalIvoryWand3")
def Hellhound(Hellhound): choice = input( "Select an action type!\n [ST] Statcheck!\n [S] Skills! \n [A] Attacks!\n " ) u = Hellhound uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") if choice == "AT" or choice == "At" or choice == "at": choice = input("Select an attack!\n [CL] Claws!\n [Te]eth!\n ") if choice == "CL" or choice == "cl" or choice == "Claws" or choice == "claws": TLB.Claw("Hellhound", "NormalBronzeClaw3", "Flame") elif choice == "Te" or choice == "TE" or choice == "te": SLB.SavageBite("Hellhound") elif choice == "S" or choice == "s" or choice == "Skills" or choice == "skills": choice = input( "Select a Skill! \n [FB] Fire Breath!\n [SB] Savage Bite!\n [BS] Bodyslam!\n " ) if choice == "FB" or choice == "fb": SLB.BreathAttack("Hellhound", "Flame") elif choice == "SB" or choice == "sb": SLB.SavageBite("Hellhound") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Hellhound")
def Wander(Wander): u = Wander uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [SM] Support Magic!\n [At]tacks!\n " ) if choice == "ST" or choice == "st": print("These are Wander's stats, so far!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "At" or choice == "at" or choice == "AT": TLB.RodShot("Wander", "CopperRod0") elif choice == "SM" or choice == "sm": choice = input( "Select a Support Spell!\n [HR] Healthy Ray!\n [HG] Healthy Glow!\n [RR] Restorative Ray!\n " ) if choice == "HR" or choice == "hr": SLB.HealthyRay("Wander", "CopperRod0") elif choice == "hg" or choice == "HG": SLB.HealthyGlow("Wander", "CopperRod0") elif choice == "RR" or choice == "rr": SLB.RestorativeRay("Wander", "CopperRod0")
def Skelance(Skelance): choice = input( "Select an action type!\n [ST] Statcheck!\n [SA] Spear Attacks!\n [SS] Spear Skills!\n " ) u = Skelance uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are Skelance's stats!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "SA" or choice == "sa": choice = input("Select a Strength!\n [At]tack!\n ") if choice == "AT" or choice == "At" or choice == "at": TLB.Polearm("Skelance", "NormalBronzePolearm3", "Null") elif choice == "SS" or choice == "ss": choice = input( "Select a Skill!\n [TB] Tripoint Buster!\n [CT] Cutwo!\n ") if choice == "TB" or choice == "tp" or choice == "TP" or choice == "tb": SLB.TripointBuster("Skelance", "NormalBronzePolearm3") elif choice == "CT" or choice == "ct" or choice == "Cutwo" or choice == "cutwo": SLB.Cutwo("Skelance", "NormalBronzePolearm3")
def StClips(StClips): u = StClips uSTR = u + "STR" uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [FM] Festive Firwood Mechgun!\n [I] Inventory!\n " ) if choice == "ST" or choice == "st": print("These are the stats of", u, "so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "FM" or choice == "fm": choice = input( "Select an action!\n [At]tacks!\n [D]rizzle!\n [B]litz!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.MechgunManiac("StClips", "FestiveWoodMechgun2", "Null") elif choice == "d" or choice == "D": SLB.DrizzleManiac("StClips", "FestiveWoodMechgun2", "Null") elif choice == "b" or choice == "B": SLB.BlitzManiac("StClips", "FestiveWoodMechgun2", "Null")
def Four(Four): u = Four choice = input( "Select an Action!\n [ST] Statcheck!\n [FW] The Fourth Whip!\n ") uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist:", (WSD[uPAR])) print("Magical Resist:", (WSD[uMAR])) print("-----------------") elif choice == "FW" or choice == "fw": choice = input("Select a Whip Action!\n [At]tacks!\n [Sk]ills!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.Whip("Four", "ReinforcedBronzeWhip10") elif choice == "Sk" or choice == "SK" or choice == "sk": choice = input( "Select a Skill!\n [Bu]rning Lash!\n [Se]rpent's Coil!\n ") if choice == "BU" or choice == "bu" or choice == "Bu": SLB.BurningLash("Four", "ReinforcedBronzeWhip10") elif choice == "Se" or choice == "se" or choice == "SE": SLB.SerpentCoil("Four", "ReinforcedBronzeWhip10")
def Sapphiren(Cat): u = Cat uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select an action type!\n [St]atcheck!\n [T]eeth!\n [Br]eath Attack!\n [Bo]dyslam!\n [Cl]aw Attacks!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist:", (WSD[uPAR])) print("Magical Resist:", (WSD[uMAR])) print("-----------------") elif choice == "T" or choice == "t": SLB.SavageBite("Sapphiren") elif choice == "BR" or choice == "Br" or choice == "br": SLB.BreathAttack("Sapphiren", "Flame") elif choice == "BO" or choice == "Bo" or choice == "bo": SLB.Bodyslam("Sapphiren") elif choice == "CL" or choice == "Cl" or choice == "cl": TLB.Claw("Sapphiren", "NormalBoneClaw0", "Flame") elif choice == "SP" or choice == "Sp" or choice == "sp": TLB.Polearm("Sapphiren", "MasterpiecePlatinumPolearm10", "Flame")
def Six(Six): u = Six uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [FL] Flail Actions!\n ") if choice == "ST" or choice == "st": print("These are Six's stats, so far!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "FL" or choice == "fl": choice = input("Select a thing!\n [A] Attack!\n [S] Skill!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.SixthFlail("Six", "NormalCobaltFlail10") elif choice == "SK" or choice == "sk" or choice == "Sk": choice = input( "Select a Skill!\n [Fu]ry Twirl!\n [Ja]wbreaker!\n ") if choice == "fu" or choice == "FU" or choice == "Fu": SLB.FuryTwirlFinisher("Six", "NormalCobaltFlail10") elif choice == "JA" or choice == "Ja" or choice == "ja": SLB.JawbreakerFinisher("Six", "NormalCobaltFlail10")
def Skelemage(Skelemage): u = Skelemage uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select an action type!\n [ST] Statcheck!\n [SP] Spells!\n ") if choice == "ST" or choice == "st": print("These are SkeleMage's stats!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "SP" or choice == "sp" or choice == "Spells" or choice == "spells": choice = input( "Select a Spell!\n [SB] Stun Bolt!\n [FB] Fire Blast!\n [WG] Water Grenade!\n [EH] Earthen Hammer!\n [WW] Windy Whip!\n " ) if choice == "SB" or choice == "sb" or choice == "Stun Bolt" or choice == "stun bolt": SLB.StunBolt("SkeleMage", "NormalCopperRod2") elif choice == "FB" or choice == "fb" or choice == "Fire Blast" or choice == "fire blast": SLB.FireBlast("SkeleMage", "NormalCopperRod2") elif choice == "WG" or choice == "wg" or choice == "Water Grenade" or choice == "water grenade": SLB.WaterGrenade("SkeleMage", "NormalCopperRod2") elif choice == "EH" or choice == "eh" or choice == "Earthen Hammer" or choice == "earthen hammer": SLB.EarthenHammer("SkeleMage", "NormalCopperRod2") elif choice == "WW" or choice == "ww" or choice == "Windy Whip" or choice == "windy whip": SLB.WindyWhip("SkeleMage", "NormalCopperRod2")
def Reintaur(Reintaur): choice = input( "Select an Action!\n [ST] Statcheck!\n [WC] Wooden Crossbow!\n ") u = Reintaur uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist:", (WSD[uPAR])) print("Magical Resist:", (WSD[uMAR])) print("-----------------") elif choice == "WC" or choice == "wc": choice = input( "Select a Crossbow Action!\n [At]tacks!\n [Ho]olepunch, Corrected!\n [Ne]edleround, Corrected!\n " ) if choice == "AT" or choice == "At" or choice == "at": TLB.CrossbowCorrecter("Reintaur", "CottonWoodCrossbow5") elif choice == "HO" or choice == "ho" or choice == "Ho": SLB.CorrectHolepunch("Reintaur", "CottonWoodCrossbow5") elif choice == "Ne" or choice == "ne" or choice == "NE": SLB.CorrectNeedleround("Reintaur", "CottonWoodCrossbow5")
def Arachnos(Spider): u = Spider uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select an action type!\n [St]atcheck!\n [Bi]te!\n [Bo]dyslam!\n [W]eb!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist:", (WSD[uPAR])) print("Magical Resist:", (WSD[uMAR])) print("-----------------") elif choice == "BI" or choice == "Bi" or choice == "bi": SLB.SavageBite("Arachnos") elif choice == "BO" or choice == "Bo" or choice == "bo": SLB.Bodyslam("Arachnos") elif choice == "W" or choice == "w": SLB.Webshot("Arachnos")
def Norwolf(Norwolf): choice = input( "Select an Action!\n [ST] Statcheck!\n [FC] Frost Claws!\n [BA] Breath Attack!\n [SB] Savage Bite!\n " ) u = Norwolf uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "FC" or choice == "fc": TLB.Claw("Norwolf", "BoneLeatherClaw2", "Aqua") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Norwolf", "Aqua") elif choice == "SB" or choice == "sb": SLB.SavageBite("Norwolf")
def Liveflame(Liveflame): u = Liveflame uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select a thing!\n [S]tat check!\n [BA] Breath Attack!\n [FB] Flame Blast!\n " ) if choice == "ST" or choice == "st" or choice == "s" or choice == "S": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Livefalme", "Flame") elif choice == "FB" or choice == "fb": SLB.FlameBlast("Liveflame", "NormalIvoryRod1") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Liveflame")
def Yule(Yule): u = Yule uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [TY] Tungsten YoYo!\n [GM] Gold Mic!\n [I] Inventory!\n " ) if choice == "ST" or choice == "st": print("These are the stats of", u, "so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "TY" or choice == "ty": choice = input("Select an action!\n [At]tacks!\n [Bu]rning Lash!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.Whip("Yule", "NormalTungstenYoyo0", "Aqua") elif choice == "Bu" or choice == "bu" or choice == "BU": SLB.BurningLash("Yule", "NormalTungstenYoyo0") elif choice == "GM" or choice == "gm": choice = input("Select an action!\n [At]tacks!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.Mic("Yule", "NormalGoldMic0", "Aqua")
def Gunbo(Gunbo): u = Gunbo uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select an action type!\n [St]atcheck!\n [T]win Pistols!\n [C]harge Shot!\n [I]nventory!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist:", (WSD[uPAR])) print("Magical Resist:", (WSD[uMAR])) print("-----------------") elif choice == "T" or choice == "t": TLB.Pistol("Gunbo", "NormalTungstenTwinPistol2", "Aqua") elif choice == "C" or choice == "c": SLB.ChargeShot("Gunbo", "NormalTungstenTwinPistol2") elif choice == "I" or choice == "i": Items.HandGrenade("Gunbo")
def Snowgunner(Snowman): choice = input( "Select an Action!\n [ST] Statcheck!\n [PB] Pistol Blaster!\n [CL] Claw Attacks!\n [BA] Breath Attack!\n " ) u = Snowman uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "PB" or choice == "pb": TLB.PistolPacker("Snowgunner", "CottonWoodPistol3", "Aqua") elif choice == "CL" or choice == "cl": TLB.Claw("Snowgunner", "CottonWoodClaw3", "Aqua") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Snowgunner", "Aqua")
def Brad(Brad): u = Brad uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [BB] Bronze Bow!\n [BK] Bone Knife!\n [T] Teeth!\n [I] Inventory!\n " ) if choice == "ST" or choice == "st": choice = input("Select one!\n [P]layer!\n [E]quipment!\n ") if choice == "P" or choice == "p": print("These are the stats of", u, "so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "E" or choice == "e": choice = input( "Which items stats are we checking?\n [BB] Bronze Bow!\n [BK] Bone Knife!\n [SS] Steel Shield!\n [AS] Armor Set!\n " ) if choice == "bb" or choice == "BB": print("-----------------") print(OmniWeapData["NormalBronzeBow0"][6]) print("Physical Damage is", OmniWeapData["NormalBronzeBow0"][0]) print("Magical Damage is", OmniWeapData["NormalBronzeBow0"][1]) print("Weapon Accuracy is", OmniWeapData["NormalBronzeBow0"][2]) print("Weapon Weight is", OmniWeapData["NormalBronzeBow0"][3]) print("Can be sold for", OmniWeapData["NormalBronzeBow0"][5]) print("-----------------") elif choice == "BK" or choice == "bk": print("-----------------") print(OmniWeapData["NormalBoneKnife0"][6]) print("Physical Damage is", OmniWeapData["NormalBoneKnife0"][0]) print("Magical Damage is", OmniWeapData["NormalBoneKnife0"][1]) print("Weapon Accuracy is", OmniWeapData["NormalBoneKnife0"][2]) print("Weapon Weight is", OmniWeapData["NormalBoneKnife0"][3]) print("Can be sold for", OmniWeapData["NormalBoneKnife0"][5]) print("-----------------") elif choice == "SS" or choice == "ss": print("-----------------") print("Physical Resist is", OmniArmorData["NormalSteelSmallshield0"][0]) print("Magical Resist is", OmniArmorData["NormalSteelSmallshield0"][1]) print("Weight is", OmniArmorData["NormalSteelSmallshield0"][2]) print("Can be sold for", OmniArmorData["NormalSteelSmallshield0"][4]) print("-----------------") elif choice == "AS" or choice == "as": print("-----------------") print(OmniArmorData["NormalBronzeHead0"][5]) print("Headgear Physical Resist is", OmniArmorData["NormalBronzeHead0"][0]) print("Headgear Magical Resist is", OmniArmorData["NormalBronzeHead0"][1]) print("Headgear Weight is", OmniArmorData["NormalBronzeHead0"][2]) print("Headgear can be sold for", OmniArmorData["NormalBronzeHead0"][4]) print("-----------------") print(OmniArmorData["NormalBronzeTorso0"][5]) print("Torsogear Physical Resist is", OmniArmorData["NormalBronzeTorso0"][0]) print("Torsogear Magical Resist is", OmniArmorData["NormalBronzeTorso0"][1]) print("Torsogear Weight is", OmniArmorData["NormalBronzeTorso0"][2]) print("Torsogear can be sold for", OmniArmorData["NormalBronzeTorso0"][4]) print("-----------------") print(OmniArmorData["NormalBronzeArms0"][5]) print("Armwear Physical Resist is", OmniArmorData["NormalBronzeArms0"][0]) print("Armwear Magical Resist is", OmniArmorData["NormalBronzeArms0"][1]) print("Armwear Weight is", OmniArmorData["NormalBronzeArms0"][2]) print("Armwear can be sold for", OmniArmorData["NormalBronzeArms0"][4]) print("-----------------") print(OmniArmorData["NormalBronzeLegs0"][5]) print("Legwear Physical Resist is", OmniArmorData["NormalBronzeLegs0"][0]) print("Legwear Magical Resist is", OmniArmorData["NormalBronzeLegs0"][1]) print("Legwear Weight is", OmniArmorData["NormalBronzeLegs0"][2]) print("Legwear can be sold for", OmniArmorData["NormalBronzeLegs0"][4]) print("-----------------") print(OmniArmorData["NormalBronzeFeet0"][5]) print("Footwear Physical Resist is", OmniArmorData["NormalBronzeFeet0"][0]) print("Footwear Magical Resist is", OmniArmorData["NormalBronzeFeet0"][1]) print("Footwear Weight is", OmniArmorData["NormalBronzeFeet0"][2]) print("Footwear can be sold for", OmniArmorData["NormalBronzeFeet0"][4]) print("-----------------") elif choice == "BB" or choice == "bb": choice = input( "Select an action!\n [At]tacks!\n [Lo]ngshot!\n [Cl]ipshot!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.BraveBowHunter("Brad", "NormalBronzeBow0", "Flame") elif choice == "LO" or choice == "lo" or choice == "Lo": SLB.Longshot("Brad", "NormalBronzeBow0", "Flame") elif choice == "CL" or choice == "cl" or choice == "Cl": SLB.Clipshot("Brad", "NormalBronzeBow0") elif choice == "BK" or choice == "bk": choice = input("Select an action!\n [At]tacks!\n [Tr]iple Combo!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.Knife("Brad", "NormalBoneKnife0", "Flame") elif choice == "TR" or choice == "tr" or choice == "Tr": SLB.TripleComboKnife("Brad", "NormalBoneKnife0") elif choice == "T" or choice == "t" or choice == "teeth" or choice == "Teeth": SLB.SavageBite("Brad") else: print("-----------------") print("Please select a valid option.") print("-----------------")
def Reyn(Reyn): u = Reyn uSTR = u + "STR" uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [TG] Icy Tungsten Greatsword!\n [TP] Tungsten Polearm!\n [I] Inventory!\n " ) if choice == "ST" or choice == "st": choice = input("Select one!\n [P]layer!\n [E]quipment!\n ") if choice == "P" or choice == "p": print("These are the stats of", u, "so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "E" or choice == "e": choice = input( "Select a Weapon to check!\n [TP] Tungsten Polearm!\n [TG] Icy Tungsten Greatsword!\n [AS] Armor Set!\n " ) if choice == "TP" or choice == "tp": print("-----------------") print("Physical Damage is", OmniWeapData["NormalTungstenPolearm0"][0]) print("Magical Damage is", OmniWeapData["NormalTungstenPolearm0"][1]) print("Weapon Accuracy is", OmniWeapData["NormalTungstenPolearm0"][2]) print("Weapon Weight is", OmniWeapData["NormalTungstenPolearm0"][3]) print("-----------------") elif choice == "TG" or choice == "tg": print("-----------------") print("Physical Damage is", OmniWeapData["ElectricTungstenGreatsword0"][0]) print("Magical Damage is", OmniWeapData["ElectricTungstenGreatsword0"][1]) print("Weapon Accuracy is", OmniWeapData["ElectricTungstenGreatsword0"][2]) print("Weapon Weight is", OmniWeapData["ElectricTungstenGreatsword0"][3]) print("-----------------") elif choice == "AS" or choice == "as": print("-----------------") print("Headgear Physical Resist is", OmniArmorData["NormalTungstenHead0"][0]) print("Headgear Magical Resist is", OmniArmorData["NormalTungstenHead0"][1]) print("Headgear Weight is", OmniArmorData["NormalTungstenHead0"][2]) print("Headgear can be sold for", OmniArmorData["NormalTungstenHead0"][4]) print("-----------------") print("Torsogear Physical Resist is", OmniArmorData["NormalTungstenTorso0"][0]) print("Torsogear Magical Resist is", OmniArmorData["NormalTungstenTorso0"][1]) print("Torsogear Weight is", OmniArmorData["NormalTungstenTorso0"][2]) print("Torsogear can be sold for", OmniArmorData["NormalTungstenTorso0"][4]) print("-----------------") print("Armwear Physical Resist is", OmniArmorData["NormalTungstenArms0"][0]) print("Armwear Magical Resist is", OmniArmorData["NormalTungstenArms0"][1]) print("Armwear Weight is", OmniArmorData["NormalTungstenArms0"][2]) print("Armwear can be sold for", OmniArmorData["NormalTungstenArms0"][4]) print("-----------------") print("Legwear Physical Resist is", OmniArmorData["NormalTungstenLegs0"][0]) print("Legwear Magical Resist is", OmniArmorData["NormalTungstenLegs0"][1]) print("Legwear Weight is", OmniArmorData["NormalTungstenLegs0"][2]) print("Legwear can be sold for", OmniArmorData["NormalTungstenLegs0"][4]) print("-----------------") print("Footwear Physical Resist is", OmniArmorData["NormalTungstenFeet0"][0]) print("Footwear Magical Resist is", OmniArmorData["NormalTungstenFeet0"][1]) print("Footwear Weight is", OmniArmorData["NormalTungstenFeet0"][2]) print("Footwear can be sold for", OmniArmorData["NormalTungstenFeet0"][4]) print("-----------------") print("Physical Resist is", OmniArmorData["NormalTungstenMediumshield0"][0]) print("Magical Resist is", OmniArmorData["NormalTungstenMediumshield0"][1]) print("Weight is", OmniArmorData["NormalTungstenMediumshield0"][2]) print("Can be sold for", OmniArmorData["NormalTungstenMediumshield0"][4]) print("-----------------") elif choice == "TG" or choice == "tg": choice = input( "Select an action!\n [At]tacks!\n [Gr]inding Chainsaw Thrust!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.GreatswordGrinder("Reyn", "IcyTungstenGreatsword0", "Aqua") elif choice == "Gr" or choice == "gr" or choice == "GR": SLB.ChainsawThrustGrinder("Reyn", "ElectricTungstenGreatsword0") elif choice == "TP" or choice == "tp": choice = input("Select an attack!\n [A]ttacks!\n [S]kills!\n ") if choice == "A" or choice == "a": TLB.PolearmPaladin("Reyn", "NormalTungstenPolearm0", "Lightning") elif choice == "S" or choice == "s": choice = input( "Select a Skill!\n [C]utwo!\n [T]ripoint Buster!\n ") if choice == "C" or choice == "c": SLB.CutwoPaladin("Reyn", "NormalTungstenPolearm0") elif choice == "T" or choice == "t": SLB.TripointPaladin("Reyn", "NormalTungstenPolearm0")
def Faerider(Fae): choice = input( "Select an Action!\n [ST] Statcheck!\n [FB] Faewood Bow!\n [FW] Faewood Wand!\n [FC] Faewood Cane!\n " ) u = Fae uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("PAR:", (WSD[uPAR])) print("MAR:", (WSD[uMAR])) print("-----------------\n") elif choice == "FB" or choice == "fb" or choice == "Bow" or choice == "bow": choice = input( "Select a Bow Action!\n ==ATTACKS==\n [W]eak!\n [N]ormal!\n [S]trong!\n ==SKILLS==\n [L]ongshot!\n [C]lipshot!\n " ) if choice == "W" or choice == "w": TLB.BowShotQ("Faerider", "CobaltBow2") elif choice == "N" or choice == "n": TLB.BowShotN("Faerider", "CobaltBow2") elif choice == "S" or choice == "s": TLB.BowShotH("Faerider", "CobaltBow2") elif choice == "C" or choice == "c": SLB.Clipshot("Faerider", "CobaltBow2") elif choice == "L" or choice == "l": SLB.Longshot("Faerider", "CobaltBow2") elif choice == "FW" or choice == "fw" or choice == "Wand" or choice == "wand": choice = input( "Select a Wand Action!\n ==ATTACKS==\n [W]eak Ray!\n [N]ormal Ray!\n [S]trong Ray!\n ==SKILLS==\n [W]ater Grenade!\n [F]lame Blast!\n " ) if choice == "W" or choice == "w": TLB.WandRayQ("Faerider", "NormalIvoryWand7") elif choice == "N" or choice == "n": TLB.WandRayN("Faerider", "NormalIvoryWand7") elif choice == "S" or choice == "s": TLB.WandRayH("Faerider", "NormalIvoryWand7") elif choice == "Flame" or choice == "flame" or choice == "fire" or choice == "Fire": SLB.FlameBlast("Faerider", "NormalIvoryWand7") elif choice == "Water" or choice == "water": SLB.WaterGrenade("Faerider", "NormalIvoryWand7") elif choice == "FC" or choice == "fc": choice = input( "Select a Cane action!\n [Q]uick Attack!\n [N]ormal Attack!\n [H]ard Attack!\n " ) if choice == "Q" or choice == "q": TLB.CaneWhackQ("Faerider", "TungstenCane2") elif choice == "N" or choice == "n": TLB.CaneWhackN("Faerider", "TungstenCane2") elif choice == "H" or choice == "h": TLB.CaneWhackH("Faerider", "TungstenCane2")
def Chambellan(Chambellan): u = Chambellan uSTR = u + "STR" uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [WL] Weapons List!\n") if choice == "ST" or choice == "st": print("These are Chambellan's stats so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "WL" or choice == "wl": choice = input( "Select a Weapon to use!\n [GC] Gold Cane!\n [IW] Ivory Wand!\n ") if choice == "GC" or choice == "gc": choice = input( "Select an Action!\n [Q] Quick!\n [N] Normal!\n [H] Hard!\n [HG] Healthy Glow!\n [HR] Healthy Ray!\n [RR] Restorative Ray!\n [CL] Cudgel!\n [SB] Shatter Blow!\n " ) if choice == "Q" or choice == "q": TLB.CaneCrushQ("Chambellan", "NormalGoldCane0") elif choice == "N" or choice == "n": TLB.CaneCrushN("Chambellan", "NormalGoldCane0") elif choice == "H" or choice == "h": TLB.CaneCrushH("Chambellan", "NormalGoldCane0") elif choice == "HG" or choice == "hg": SLB.HealthyGlow("Chambellan", "NormalGoldCane0") elif choice == "HR" or choice == "hr": SLB.HealthyRay("Chambellan", "NormalGoldCane0") elif choice == "RR" or choice == "rr": SLB.RestorativeRay("Chambellan", "NormalGoldCane0") elif choice == "CL" or choice == "cl" or choice == "Cudgel" or choice == "cudgel": SLB.Cudgel("Chambellan", "NormalGoldCane0") elif choice == "SB" or choice == "sb" or choice == "Shatter Blow" or choice == "shatter blow": SLB.ShatterBlow("Chambellan", "NormalGoldCane0") elif choice == "IW" or choice == "iw": choice = input( "Select an action!\n [W] Weak Magic Blast!\n [S] Split Magic Blast!\n [N] Normal Magic Blast!\n [HG] Healthy Glow!\n [HR] Healthy Ray!\n [RR] Restorative Ray!\n " ) if choice == "W" or choice == "w" or choice == "Weak" or choice == "weak": TLB.MagicBlastW("Chambellan", "NormalIvoryWand0") elif choice == "S" or choice == "s" or choice == "Split" or choice == "split": TLB.MagicBlastS("Chambellan", "NormalIvoryWand0") elif choice == "N" or choice == "n" or choice == "Normal" or choice == "normal": TLB.MagicBlastN("Chambellan", "NormalIvoryWand0") elif choice == "F" or choice == "f" or choice == "Focused" or choice == "focused": TLB.MagicBlastF("Chambellan", "NormalIvoryWand0") elif choice == "HG" or choice == "hg": SLB.HealthyGlow("Chambellan", "NormalIvoryWand0") elif choice == "HR" or choice == "hr": SLB.HealthyRay("Chambellan", "NormalIvoryWand0") elif choice == "RR" or choice == "rr": SLB.RestorativeRay("Chambellan", "NormalIvoryWand0")
def Helm(Helm): u = Helm uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [CS] Copper Saber!\n [IH] Ivory Handbow!\n [I] Inventory!\n " ) if choice == "ST" or choice == "st": choice = input("Select one!\n [P]layer!\n [E]quipment!\n ") if choice == "P" or choice == "p": print("These are the stats of", u, "so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "E" or choice == "e": choice = input( "Which items stats are we checking?\n [CS] Copper Saber!\n [IH] Ivory Handbow!\n [WS] Wood Shield!\n " ) if choice == "CS" or choice == "Cs" or choice == "cs": print("-----------------") print(OmniWeapData["NormalCopperSaber0"][6]) print("Physical Damage is", OmniWeapData["NormalCopperSaber0"][0]) print("Magical Damage is", OmniWeapData["NormalCopperSaber0"][1]) print("Weapon Accuracy is", OmniWeapData["NormalCopperSaber0"][2]) print("Weapon Weight is", OmniWeapData["NormalCopperSaber0"][3]) print("Can be sold for", OmniWeapData["NormalCopperSaber0"][5]) print("-----------------") elif choice == "IH" or choice == "Ih" or choice == "ih" or choice == "HB" or choice == "Hb" or choice == "hb": print("-----------------") print(OmniWeapData["NormalIvoryHandbow0"][6]) print("Physical Damage is", OmniWeapData["NormalIvoryHandbow0"][0]) print("Magical Damage is", OmniWeapData["NormalIvoryHandbow0"][1]) print("Weapon Accuracy is", OmniWeapData["NormalIvoryHandbow0"][2]) print("Weapon Weight is", OmniWeapData["NormalIvoryHandbow0"][3]) print("Can be sold for", OmniWeapData["NormalIvoryHandbow0"][5]) print("-----------------") elif choice == "WS" or choice == "Ws" or choice == "ws": print("-----------------") print("Physical Resist is", OmniArmorData["NormalWoodSmallshield0"][0]) print("Magical Resist is", OmniArmorData["NormalWoodSmallshield0"][1]) print("Weight is", OmniArmorData["NormalWoodSmallshield0"][2]) print("Can be sold for", OmniArmorData["NormalWoodSmallshield0"][4]) print("-----------------") elif choice == "CS" or choice == "Cs" or choice == "cs": choice = input("Attacks or Skills?\n [A]ttacks!\n [S]kills!\n ") if choice == "A" or choice == "a": TLB.SharpSaber("Helm", "NormalCopperSaber0", "Aqua") elif choice == "S" or choice == "s": choice = input( "Select a Skill!\n [A]rmistice!\n [T]riple Combo: Sword!\n [B]egginer's Parry!\n " ) if choice == "A" or choice == "a": print("You lower your weapon and offer a truce.") elif choice == "T" or choice == "t": SLB.SharpTripleComboSword("Helm", "NormalCopperSaber0") elif choice == "B" or choice == "b": SLB.SharpBeginnersParry("Helm", "NormalCopperSaber0") elif choice == "IH" or choice == "Ih" or choice == "ih" or choice == "HB" or choice == "Hb" or choice == "hb": choice = input("Attacks or Skills?\n [A]ttacks!\n [S]kills!\n ") if choice == "A" or choice == "a": TLB.Handbow("Helm", "NormalIvoryHandbow0", "Aqua") elif choice == "S" or choice == "s": SLB.TriplePlay("Helm", "NormalIvoryHandbow0")
def AHLoriana(AHLoriana): u = AHLoriana uSTR = u + "STR" uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [WL] Weapons List!\n") if choice == "ST" or choice == "st": print("These are Loriana's stats, so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "WL" or choice == "wl": choice = input( "Select a Weapon!\n [IW] Ivory Wand!\n [GR] Gold Rod!\n ") if choice == "IW" or choice == "iw" or choice == "Ivory Wand" or choice == "ivory wand": choice = input( "Select an action!\n [W] Weak Magic Blast!\n [S] Split Magic Blast!\n [N] Normal Magic Blast!\n [FB] Flame Blast!\n [WW] Windy Whip!\n " ) if choice == "W" or choice == "w" or choice == "Weak" or choice == "weak": TLB.MagicBlastW("Loriana", "NormalIvoryWand0") elif choice == "S" or choice == "s" or choice == "Split" or choice == "split": TLB.MagicBlastS("Loriana", "NormalIvoryWand0") elif choice == "N" or choice == "n" or choice == "Normal" or choice == "normal": TLB.MagicBlastN("Loriana", "NormalIvoryWand0") if choice == "WW" or choice == "ww" or choice == "Windy Whip" or choice == "windy whip": SLB.WindyWhip("Loriana", "NormalIvoryWand0") elif choice == "FB" or choice == "fb" or choice == "Flame Blast" or choice == "flame blast": SLB.FlameBlast("Loriana", "NormalIvoryWand0") elif choice == "GR" or choice == "gr" or choice == "Gold Rod" or choice == "Golden Rod" or choice == "gold rod" or choice == "golden rod": choice = input( "Select an action!\n [W] Weak Magic Blast!\n [S] Split Magic Blast!\n [N] Normal Magic Blast!\n [FB] Flame Blast!\n [WW] Windy Whip!\n " ) if choice == "W" or choice == "w" or choice == "Weak" or choice == "weak": TLB.MagicBlastW("Loriana", "NormalGoldRod0") elif choice == "S" or choice == "s" or choice == "Split" or choice == "split": TLB.MagicBlastS("Loriana", "NormalGoldRod0") elif choice == "N" or choice == "n" or choice == "Normal" or choice == "normal": TLB.MagicBlastN("Loriana", "NormalGoldRod0") if choice == "WW" or choice == "ww" or choice == "Windy Whip" or choice == "windy whip": SLB.WindyWhip("Loriana", "NormalGoldRod0") elif choice == "FB" or choice == "fb" or choice == "Flame Blast" or choice == "flame blast": SLB.FlameBlast("Loriana", "NormalGoldRod0")