def Lumburn(Lumburn): u = Lumburn uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" choice = input( "Select a thing!\n [S]tat check!\n [BA] Breath Attack!\n [FB] Flame Blast!\n [F] Fireball!\n " ) if choice == "S" or choice == "s" or choice == "ST" or choice == "st": print("These are the stats for", u, "so far!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("-----------------") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Lumburn", "Flame") elif choice == "FB" or choice == "fb": SLB.FlameBlast("Lumburn", "NormalIvoryRod1") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Lumburn") elif choice == "F" or choice == "f": SLB.Fireball("Lumburn", "NormalIvoryRod1")
def Roselyn(Roselyn): u = Roselyn uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [IW] Ivory Wand!\n [BC] Battlecannon!\n [I] Inventory!\n " ) if choice == "ST" or choice == "st": choice = input("Select one!\n [P]layer!\n [E]quipment!\n ") if choice == "P" or choice == "p": print("These are the stats of", u, "so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "E" or choice == "e": choice = input( "Which items stats are we checking?\n [IW] Ivory Wand?\n [BC] Battlecannon?\n [BS] Bronze Shield?\n [AS] Armor Set?\n " ) if choice == "IW" or choice == "iw": print("-----------------") print(OmniWeapData["NormalIvoryWand0"][6]) print("Physical Damage is", OmniWeapData["NormalIvoryWand0"][0]) print("Magical Damage is", OmniWeapData["NormalIvoryWand0"][1]) print("Weapon Accuracy is", OmniWeapData["NormalIvoryWand0"][2]) print("Weapon Weight is", OmniWeapData["NormalIvoryWand0"][3]) print("Can be sold for", OmniWeapData["NormalIvoryWand0"][5]) print("-----------------") elif choice == "BC" or choice == "bc": print("-----------------") print(OmniWeapData["NormalCobaltBattlecannon0"][6]) print("Physical Damage is", OmniWeapData["NormalCobaltBattlecannon0"][0]) print("Magical Damage is", OmniWeapData["NormalCobaltBattlecannon0"][1]) print("Weapon Accuracy is", OmniWeapData["NormalCobaltBattlecannon0"][2]) print("Weapon Weight is", OmniWeapData["NormalCobaltBattlecannon0"][3]) print("Can be sold for", OmniWeapData["NormalCobaltBattlecannon0"][5]) print("-----------------") elif choice == "BS" or choice == "bs": print("-----------------") print("Physical Resist is", OmniArmorData["NormalBronzeSmallshield0"][0]) print("Magical Resist is", OmniArmorData["NormalBronzeSmallshield0"][1]) print("Weight is", OmniArmorData["NormalBronzeSmallshield0"][2]) print("Can be sold for", OmniArmorData["NormalBronzeSmallshield0"][4]) print("-----------------") elif choice == "IW" or choice == "iw": choice = input("Select your Action!\n [At]tacks!\n [Sk]ills!\n ") if choice == "AT" or choice == "at" or choice == "At": TLB.WandRay("Roselyn", "IvoryWand0", "Flame") elif choice == "SK" or choice == "Sk" or choice == "sk": choice = input( "Select a Skill!\n [FB] Flame Blast!\n [FI] Fireball!\n ") if choice == "FB" or choice == "Fb" or choice == "fb": SLB.FlameBlast("Roselyn", "IvoryWand0") elif choice == "FI" or choice == "Fi" or choice == "fi": SLB.Fireball("Roselyn", "IvoryWand0") elif choice == "BC" or choice == "bc": TLB.UnlearnedBattlecannon("Roselyn", "NormalCobaltBattlecannon0", "Flame")