Exemple #1
0
def Lumburn(Lumburn):
    u = Lumburn
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    choice = input(
        "Select a thing!\n [S]tat check!\n [BA] Breath Attack!\n [FB] Flame Blast!\n [F] Fireball!\n "
    )
    if choice == "S" or choice == "s" or choice == "ST" or choice == "st":
        print("These are the stats for", u, "so far!")
        print("-----------------")
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("-----------------")
    elif choice == "BA" or choice == "ba":
        SLB.BreathAttack("Lumburn", "Flame")
    elif choice == "FB" or choice == "fb":
        SLB.FlameBlast("Lumburn", "NormalIvoryRod1")
    elif choice == "BS" or choice == "bs":
        SLB.Bodyslam("Lumburn")
    elif choice == "F" or choice == "f":
        SLB.Fireball("Lumburn", "NormalIvoryRod1")
Exemple #2
0
def Roselyn(Roselyn):
    u = Roselyn
    uMHP = u + "MHP"
    uENE = u + "ENE"
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    choice = input(
        "Select something!\n [ST] Statcheck!\n [IW] Ivory Wand!\n [BC] Battlecannon!\n [I] Inventory!\n "
    )
    if choice == "ST" or choice == "st":
        choice = input("Select one!\n [P]layer!\n [E]quipment!\n ")
        if choice == "P" or choice == "p":
            print("These are the stats of", u, "so far!")
            print("-----------------")
            print("Health Pool:", (WSD[uMHP]))
            print("Energy Pool:", (WSD[uENE]))
            print("Strength:", (WSD[uSTR]))
            print("Spirit:", (WSD[uSPR]))
            print("Skill:", (WSD[uSKL]))
            print("Ability:", (WSD[uABL]))
            print("Agility:", (WSD[uAGI]))
            print("Evasion:", (WSD[uEVA]))
            print("Toughness:", (WSD[uTGH]))
            print("Resistance:", (WSD[uRES]))
            print("Luck:", (WSD[uLCK]))
            print("Physical Resist: ", (WSD[uPAR]))
            print("Magical Resist: ", (WSD[uMAR]))
            print("-----------------")
        elif choice == "E" or choice == "e":
            choice = input(
                "Which items stats are we checking?\n [IW] Ivory Wand?\n [BC] Battlecannon?\n [BS] Bronze Shield?\n [AS] Armor Set?\n "
            )
            if choice == "IW" or choice == "iw":
                print("-----------------")
                print(OmniWeapData["NormalIvoryWand0"][6])
                print("Physical Damage is",
                      OmniWeapData["NormalIvoryWand0"][0])
                print("Magical Damage is", OmniWeapData["NormalIvoryWand0"][1])
                print("Weapon Accuracy is",
                      OmniWeapData["NormalIvoryWand0"][2])
                print("Weapon Weight is", OmniWeapData["NormalIvoryWand0"][3])
                print("Can be sold for", OmniWeapData["NormalIvoryWand0"][5])
                print("-----------------")
            elif choice == "BC" or choice == "bc":
                print("-----------------")
                print(OmniWeapData["NormalCobaltBattlecannon0"][6])
                print("Physical Damage is",
                      OmniWeapData["NormalCobaltBattlecannon0"][0])
                print("Magical Damage is",
                      OmniWeapData["NormalCobaltBattlecannon0"][1])
                print("Weapon Accuracy is",
                      OmniWeapData["NormalCobaltBattlecannon0"][2])
                print("Weapon Weight is",
                      OmniWeapData["NormalCobaltBattlecannon0"][3])
                print("Can be sold for",
                      OmniWeapData["NormalCobaltBattlecannon0"][5])
                print("-----------------")
            elif choice == "BS" or choice == "bs":
                print("-----------------")
                print("Physical Resist is",
                      OmniArmorData["NormalBronzeSmallshield0"][0])
                print("Magical Resist is",
                      OmniArmorData["NormalBronzeSmallshield0"][1])
                print("Weight is",
                      OmniArmorData["NormalBronzeSmallshield0"][2])
                print("Can be sold for",
                      OmniArmorData["NormalBronzeSmallshield0"][4])
                print("-----------------")
    elif choice == "IW" or choice == "iw":
        choice = input("Select your Action!\n [At]tacks!\n [Sk]ills!\n ")
        if choice == "AT" or choice == "at" or choice == "At":
            TLB.WandRay("Roselyn", "IvoryWand0", "Flame")
        elif choice == "SK" or choice == "Sk" or choice == "sk":
            choice = input(
                "Select a Skill!\n [FB] Flame Blast!\n [FI] Fireball!\n ")
            if choice == "FB" or choice == "Fb" or choice == "fb":
                SLB.FlameBlast("Roselyn", "IvoryWand0")
            elif choice == "FI" or choice == "Fi" or choice == "fi":
                SLB.Fireball("Roselyn", "IvoryWand0")
    elif choice == "BC" or choice == "bc":
        TLB.UnlearnedBattlecannon("Roselyn", "NormalCobaltBattlecannon0",
                                  "Flame")