def Jelflame(Jel): choice = input("Select an Action!\n [ST] Statcheck!\n ") u = Jel uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Jelflame") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Jelflame", "Flame")
def Lumburn(Lumburn): u = Lumburn uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" choice = input( "Select a thing!\n [S]tat check!\n [BA] Breath Attack!\n [FB] Flame Blast!\n [F] Fireball!\n " ) if choice == "S" or choice == "s" or choice == "ST" or choice == "st": print("These are the stats for", u, "so far!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("-----------------") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Lumburn", "Flame") elif choice == "FB" or choice == "fb": SLB.FlameBlast("Lumburn", "NormalIvoryRod1") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Lumburn") elif choice == "F" or choice == "f": SLB.Fireball("Lumburn", "NormalIvoryRod1")
def Hellhound(Hellhound): choice = input( "Select an action type!\n [ST] Statcheck!\n [S] Skills! \n [A] Attacks!\n " ) u = Hellhound uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") if choice == "AT" or choice == "At" or choice == "at": choice = input("Select an attack!\n [CL] Claws!\n [Te]eth!\n ") if choice == "CL" or choice == "cl" or choice == "Claws" or choice == "claws": TLB.Claw("Hellhound", "NormalBronzeClaw3", "Flame") elif choice == "Te" or choice == "TE" or choice == "te": SLB.SavageBite("Hellhound") elif choice == "S" or choice == "s" or choice == "Skills" or choice == "skills": choice = input( "Select a Skill! \n [FB] Fire Breath!\n [SB] Savage Bite!\n [BS] Bodyslam!\n " ) if choice == "FB" or choice == "fb": SLB.BreathAttack("Hellhound", "Flame") elif choice == "SB" or choice == "sb": SLB.SavageBite("Hellhound") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Hellhound")
def Sapphiren(Cat): u = Cat uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select an action type!\n [St]atcheck!\n [T]eeth!\n [Br]eath Attack!\n [Bo]dyslam!\n [Cl]aw Attacks!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist:", (WSD[uPAR])) print("Magical Resist:", (WSD[uMAR])) print("-----------------") elif choice == "T" or choice == "t": SLB.SavageBite("Sapphiren") elif choice == "BR" or choice == "Br" or choice == "br": SLB.BreathAttack("Sapphiren", "Flame") elif choice == "BO" or choice == "Bo" or choice == "bo": SLB.Bodyslam("Sapphiren") elif choice == "CL" or choice == "Cl" or choice == "cl": TLB.Claw("Sapphiren", "NormalBoneClaw0", "Flame") elif choice == "SP" or choice == "Sp" or choice == "sp": TLB.Polearm("Sapphiren", "MasterpiecePlatinumPolearm10", "Flame")
def Snowgunner(Snowman): choice = input( "Select an Action!\n [ST] Statcheck!\n [PB] Pistol Blaster!\n [CL] Claw Attacks!\n [BA] Breath Attack!\n " ) u = Snowman uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "PB" or choice == "pb": TLB.PistolPacker("Snowgunner", "CottonWoodPistol3", "Aqua") elif choice == "CL" or choice == "cl": TLB.Claw("Snowgunner", "CottonWoodClaw3", "Aqua") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Snowgunner", "Aqua")
def Norwolf(Norwolf): choice = input( "Select an Action!\n [ST] Statcheck!\n [FC] Frost Claws!\n [BA] Breath Attack!\n [SB] Savage Bite!\n " ) u = Norwolf uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "FC" or choice == "fc": TLB.Claw("Norwolf", "BoneLeatherClaw2", "Aqua") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Norwolf", "Aqua") elif choice == "SB" or choice == "sb": SLB.SavageBite("Norwolf")
def Liveflame(Liveflame): u = Liveflame uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select a thing!\n [S]tat check!\n [BA] Breath Attack!\n [FB] Flame Blast!\n " ) if choice == "ST" or choice == "st" or choice == "s" or choice == "S": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "BA" or choice == "ba": SLB.BreathAttack("Livefalme", "Flame") elif choice == "FB" or choice == "fb": SLB.FlameBlast("Liveflame", "NormalIvoryRod1") elif choice == "BS" or choice == "bs": SLB.Bodyslam("Liveflame")