Exemple #1
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 def showTextLabel(self, x, y, secure=25):
     """
     add labels of principle peaks of spectrum or chroma
     on the plot, return the labels, that we can show hide
     
     """
     maxis = []  #will contain tuple(rt, intens)
     indexes = []
     #from core.MetObjects import MSAbstractTypes
     from scipy.ndimage import gaussian_filter1d as gauss
     z = gauss(y, 1)
     #z = MSAbstractTypes.computeBaseLine(z, 92., 0.8)
     i = 0
     while i < len(z) - 1:
         while z[i + 1] >= z[i] and i < len(y) - 2:
             i += 1
         maxis.append((x[i], y[i]))
         indexes.append(i)
         while z[i + 1] <= z[i] and i < len(z) - 2:
             i += 1
         i += 1
     labels = []
     for t in sorted(maxis, key=lambda x: x[1])[-5:]:
         g = QGraphicsTextItem(str(t[0]))
         g.setFlag(QGraphicsItem.ItemIgnoresTransformations)
         font = QApplication.font()
         font.setPointSizeF(6.5)
         g.setFont(font)
         g.setDefaultTextColor(Qt.black)
         g.setPos(t[0], t[1])
         labels.append(g)
         self.pw.addItem(g)
     return labels
Exemple #2
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	def get_text_item(self):
		text_item = QGraphicsTextItem(self.text.text, None)
		text_item.setDefaultTextColor(self.text.style.colour) # QGraphicsTextItem
		#text_item.setPen(self.text.style.colour) # QGraphicsSimpleTextItem
		text_item.setFont(self.text.style.font)
		text_item.setPos(0,0)
		return text_item
Exemple #3
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 def showTextLabel(self, x, y, secure=25):
     """
     add labels of principle peaks of spectrum or chroma
     on the plot, return the labels, that we can show hide
     
     """
     maxis=[]#will contain tuple(rt, intens)
     indexes=[]
     #from core.MetObjects import MSAbstractTypes
     from scipy.ndimage import gaussian_filter1d as gauss        
     z=gauss(y, 1)
     #z = MSAbstractTypes.computeBaseLine(z, 92., 0.8)
     i=0
     while i <len(z)-1:
         while z[i+1] >= z[i] and i < len(y)-2:
             i+=1
         maxis.append((x[i], y[i])) 
         indexes.append(i)
         while z[i+1] <= z[i] and i<len(z)-2:
             i+=1
         i+=1
     labels=[]    
     for t in sorted(maxis, key=lambda x:x[1])[-5:]:
         g=QGraphicsTextItem(str(t[0]))
         g.setFlag(QGraphicsItem.ItemIgnoresTransformations)
         font=QApplication.font()
         font.setPointSizeF(6.5)
         g.setFont(font)
         g.setDefaultTextColor(Qt.black)
         g.setPos(t[0], t[1])
         labels.append(g)
         self.pw.addItem(g)
     return labels
Exemple #4
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 def label(self):
     if self._label:
         return self._label
     label = QGraphicsTextItem("")
     label.setVisible(False)
     label.setFont(self._font)
     label.setParentItem(self)
     label.setTextInteractionFlags(Qt.TextEditorInteraction)
     label.inputMethodEvent = self.inputProcess
     self._label = label
     self._label.hide()
     return label
Exemple #5
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class Marker(orangeqt.PlotItem):
    """
        Displays a text marker on the plot.

        :param text: The text to display. It can be HTML-formatted
        :type tex: str

        :param x: The x coordinate of the marker's position
        :type x: float

        :param y: The y coordinate of the marker's position
        :type y: float

        :param align: The text alignment
        :type align:

        :param bold: If ``True``, the text will be show bold.
        :type bold: int

        :param color: The text color
        :type color: QColor

        :param brushColor: The color of the brush user to paint the background
        :type color: QColor

        :param size: Font size
        :type size: int

        Markers have the QGraphicsItem.ItemIgnoresTransformations flag set by default,
        so text remains the same size when zooming. There is no need to scale the manually.
    """
    def __init__(self,
                 text,
                 x,
                 y,
                 align,
                 bold=0,
                 color=None,
                 brushColor=None,
                 size=None):
        orangeqt.PlotItem.__init__(self)
        self.setFlag(QGraphicsItem.ItemIgnoresTransformations, True)
        self._item = QGraphicsTextItem(text, parent=self)
        self._data_point = QPointF(x, y)
        f = self._item.font()
        f.setBold(bold)
        if size:
            f.setPointSize(size)
        self._item.setFont(f)
        self._item.setPos(x, y)

    def update_properties(self):
        self._item.setPos(self.graph_transform().map(self._data_point))
Exemple #6
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 def annotate(self):
     text, bool_ = QInputDialog.getText(self.view, "Annotation dialog", "Annotation:")
     g=QGraphicsTextItem(str(text))
     g.setFlag(QGraphicsItem.ItemIgnoresTransformations)
     g.setFlag(QGraphicsItem.ItemIsMovable)
     g.setTextInteractionFlags(Qt.TextEditorInteraction)
     font=qApp.instance().font()
     font.setPointSizeF(10.)
     g.setFont(font)
     g.setDefaultTextColor(Qt.blue)
     g.setPos(500,1e4)
     self.trashItems.append(g)
     self.pw.addItem(g)
Exemple #7
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 def label(self):
     if self._label:
         return self._label
     font = QFont("Times", 30, QFont.Bold)
     label = QGraphicsTextItem("Part 1")
     label.setVisible(False)
     label.setFont(font)
     label.setParentItem(self)
     label.setPos(0, -40)
     label.setTextInteractionFlags(Qt.TextEditorInteraction)
     label.inputMethodEvent = None
     self._label = label
     return label
Exemple #8
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    def appendOffsetItems(self, linesToAppend):
        count = 0
        x = 0
        y = 25 + (len(self.offsetItems) * (self.pageh + 2))
#        print "Y append offset ", y
        while count <= linesToAppend:
            item = QGraphicsTextItem()
            item.setDefaultTextColor(QColor(Qt.red))
            item.setFont(self.font)
            item.setPos(x, y)
            self.offsetItems.append(item)
            self.scene.addItem(item)
            y += self.pageh + 2
            count += 1
Exemple #9
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 def annotate(self):
     text, bool_ = QInputDialog.getText(self.view, "Annotation dialog",
                                        "Annotation:")
     g = QGraphicsTextItem(str(text))
     g.setFlag(QGraphicsItem.ItemIgnoresTransformations)
     g.setFlag(QGraphicsItem.ItemIsMovable)
     g.setTextInteractionFlags(Qt.TextEditorInteraction)
     font = qApp.instance().font()
     font.setPointSizeF(10.)
     g.setFont(font)
     g.setDefaultTextColor(Qt.blue)
     g.setPos(500, 1e4)
     self.trashItems.append(g)
     self.pw.addItem(g)
Exemple #10
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 def initOffsetItems(self):
     count = 0
     x = 0
     y = 25
     while count <= self.displayLines:
         item = QGraphicsTextItem()
         item.setDefaultTextColor(QColor(Qt.red))
         item.setFont(self.font)
         item.setPos(x, y)
         self.offsetItems.append(item)
         y += self.pageh + 2
         count += 1
     #Add Items in scene
     for item in self.offsetItems:
         self.scene.addItem(item)
Exemple #11
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class Marker(orangeqt.PlotItem):
    """
        Displays a text marker on the plot.

        :param text: The text to display. It can be HTML-formatted
        :type tex: str

        :param x: The x coordinate of the marker's position
        :type x: float

        :param y: The y coordinate of the marker's position
        :type y: float

        :param align: The text alignment
        :type align:

        :param bold: If ``True``, the text will be show bold.
        :type bold: int

        :param color: The text color
        :type color: QColor

        :param brushColor: The color of the brush user to paint the background
        :type color: QColor

        :param size: Font size
        :type size: int

        Markers have the QGraphicsItem.ItemIgnoresTransformations flag set by default,
        so text remains the same size when zooming. There is no need to scale the manually.
    """

    def __init__(self, text, x, y, align, bold=0, color=None, brushColor=None, size=None):
        orangeqt.PlotItem.__init__(self)
        self.setFlag(QGraphicsItem.ItemIgnoresTransformations, True)
        self._item = QGraphicsTextItem(text, parent=self)
        self._data_point = QPointF(x, y)
        f = self._item.font()
        f.setBold(bold)
        if size:
            f.setPointSize(size)
        self._item.setFont(f)
        self._item.setPos(x, y)

    def update_properties(self):
        self._item.setPos(self.graph_transform().map(self._data_point))
Exemple #12
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class OWLegendTitle(QGraphicsObject):
    """
        A legend item that shows ``text`` with a bold font and no symbol.
    """
    def __init__(self, text, parent):
        QGraphicsObject.__init__(self, parent)
        self.text_item = QGraphicsTextItem(text + ':', self)
        f = self.text_item.font()
        f.setBold(True)
        self.text_item.setFont(f)
        self.rect_item = QGraphicsRectItem(self.text_item.boundingRect(), self)
        self.rect_item.setPen(QPen(Qt.NoPen))
        self.rect_item.stackBefore(self.text_item)

    def boundingRect(self):
        return self.text_item.boundingRect()

    def paint(self, painter, option, widget):
        pass
Exemple #13
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class OWLegendTitle(QGraphicsObject):
    """
        A legend item that shows ``text`` with a bold font and no symbol. 
    """
    def __init__(self, text, parent):
        QGraphicsObject.__init__(self, parent)
        self.text_item = QGraphicsTextItem(text + ':', self)
        f = self.text_item.font()
        f.setBold(True)
        self.text_item.setFont(f)
        self.rect_item = QGraphicsRectItem(self.text_item.boundingRect(), self)
        self.rect_item.setPen(QPen(Qt.NoPen))
        self.rect_item.stackBefore(self.text_item)

    def boundingRect(self):
        return self.text_item.boundingRect()

    def paint(self, painter, option, widget):
        pass
Exemple #14
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def trinomial_face(binom,
                   spp,
                   ftype="Verdana",
                   fsize=10,
                   fgcolor="black",
                   fstyle="normal",
                   bold=False):
    """
    Stolen from:
    https://connorskennerton.wordpress.com/2016/11/16/python-ete3-formatting-organism-names-the-way-i-want/
    """

    font = QFont(ftype, fsize)
    font.setBold(bold)
    if fstyle == "italic":
        font.setStyle(QFont.StyleItalic)
    elif fstyle == "oblique":
        font.setStyle(QFont.StyleOblique)

    text = QGraphicsTextItem()
    text.setFont(font)
    if spp is None:
        text.setHtml("<i>{}</i>".format(binom))
    else:
        text.setHtml("<i>{}</i> {}".format(binom, spp))

    rect = QGraphicsRectItem(0, 0,
                             text.boundingRect().width(),
                             text.boundingRect().height() - 10)
    text.setParentItem(rect)
    center = rect.boundingRect().center()
    text.setPos(rect.boundingRect().x(),
                center.y() - text.boundingRect().height() / 2)

    # no border
    rect.setPen(QPen(QtCore.Qt.NoPen))

    return ete3.faces.StaticItemFace(rect)
class NodeItem(QGraphicsObject):
    """
    An widget node item in the canvas.
    """

    #: Signal emitted when the scene position of the node has changed.
    positionChanged = Signal()

    #: Signal emitted when the geometry of the channel anchors changes.
    anchorGeometryChanged = Signal()

    #: Signal emitted when the item has been activated (by a mouse double
    #: click or a keyboard)
    activated = Signal()

    #: The item is under the mouse.
    hovered = Signal()

    #: Span of the anchor in degrees
    ANCHOR_SPAN_ANGLE = 90

    #: Z value of the item
    Z_VALUE = 100

    def __init__(self, widget_description=None, parent=None, **kwargs):
        QGraphicsObject.__init__(self, parent, **kwargs)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)
        self.setFlag(QGraphicsItem.ItemHasNoContents, True)
        self.setFlag(QGraphicsItem.ItemIsSelectable, True)
        self.setFlag(QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QGraphicsItem.ItemIsFocusable, True)

        # central body shape item
        self.shapeItem = None

        # in/output anchor items
        self.inputAnchorItem = None
        self.outputAnchorItem = None

        # title text item
        self.captionTextItem = None

        # error, warning, info items
        self.errorItem = None
        self.warningItem = None
        self.infoItem = None

        self.__title = ""
        self.__processingState = 0
        self.__progress = -1

        self.__error = None
        self.__warning = None
        self.__info = None

        self.__anchorLayout = None
        self.__animationEnabled = False

        self.setZValue(self.Z_VALUE)
        self.setupGraphics()

        self.setWidgetDescription(widget_description)

    @classmethod
    def from_node(cls, node):
        """
        Create an :class:`NodeItem` instance and initialize it from a
        :class:`SchemeNode` instance.

        """
        self = cls()
        self.setWidgetDescription(node.description)
#        self.setCategoryDescription(node.category)
        return self

    @classmethod
    def from_node_meta(cls, meta_description):
        """
        Create an `NodeItem` instance from a node meta description.
        """
        self = cls()
        self.setWidgetDescription(meta_description)
        return self

    def setupGraphics(self):
        """
        Set up the graphics.
        """
        shape_rect = QRectF(-24, -24, 48, 48)

        self.shapeItem = NodeBodyItem(self)
        self.shapeItem.setShapeRect(shape_rect)
        self.shapeItem.setAnimationEnabled(self.__animationEnabled)

        # Rect for widget's 'ears'.
        anchor_rect = QRectF(-31, -31, 62, 62)
        self.inputAnchorItem = SinkAnchorItem(self)
        input_path = QPainterPath()
        start_angle = 180 - self.ANCHOR_SPAN_ANGLE / 2
        input_path.arcMoveTo(anchor_rect, start_angle)
        input_path.arcTo(anchor_rect, start_angle, self.ANCHOR_SPAN_ANGLE)
        self.inputAnchorItem.setAnchorPath(input_path)

        self.outputAnchorItem = SourceAnchorItem(self)
        output_path = QPainterPath()
        start_angle = self.ANCHOR_SPAN_ANGLE / 2
        output_path.arcMoveTo(anchor_rect, start_angle)
        output_path.arcTo(anchor_rect, start_angle, - self.ANCHOR_SPAN_ANGLE)
        self.outputAnchorItem.setAnchorPath(output_path)

        self.inputAnchorItem.hide()
        self.outputAnchorItem.hide()

        # Title caption item
        self.captionTextItem = QGraphicsTextItem(self)
        self.captionTextItem.setPlainText("")
        self.captionTextItem.setPos(0, 33)

        def iconItem(standard_pixmap):
            item = GraphicsIconItem(self, icon=standard_icon(standard_pixmap),
                                    iconSize=QSize(16, 16))
            item.hide()
            return item

        self.errorItem = iconItem(QStyle.SP_MessageBoxCritical)
        self.warningItem = iconItem(QStyle.SP_MessageBoxWarning)
        self.infoItem = iconItem(QStyle.SP_MessageBoxInformation)

    # TODO: Remove the set[Widget|Category]Description. The user should
    # handle setting of icons, title, ...
    def setWidgetDescription(self, desc):
        """
        Set widget description.
        """
        self.widget_description = desc
        if desc is None:
            return

        icon = icon_loader.from_description(desc).get(desc.icon)
        if icon:
            self.setIcon(icon)

        if not self.title():
            self.setTitle(desc.name)

        if desc.inputs:
            self.inputAnchorItem.show()
        if desc.outputs:
            self.outputAnchorItem.show()

        tooltip = NodeItem_toolTipHelper(self)
        self.setToolTip(tooltip)

    def setWidgetCategory(self, desc):
        """
        Set the widget category.
        """
        self.category_description = desc
        if desc and desc.background:
            background = NAMED_COLORS.get(desc.background, desc.background)
            color = QColor(background)
            if color.isValid():
                self.setColor(color)

    def setIcon(self, icon):
        """
        Set the node item's icon (:class:`QIcon`).
        """
        if isinstance(icon, QIcon):
            self.icon_item = GraphicsIconItem(self.shapeItem, icon=icon,
                                              iconSize=QSize(36, 36))
            self.icon_item.setPos(-18, -18)
        else:
            raise TypeError

    def setColor(self, color, selectedColor=None):
        """
        Set the widget color.
        """
        if selectedColor is None:
            selectedColor = saturated(color, 150)
        palette = create_palette(color, selectedColor)
        self.shapeItem.setPalette(palette)

    def setPalette(self, palette):
        # TODO: The palette should override the `setColor`
        raise NotImplementedError

    def setTitle(self, title):
        """
        Set the node title. The title text is displayed at the bottom of the
        node.

        """
        self.__title = title
        self.__updateTitleText()

    def title(self):
        """
        Return the node title.
        """
        return self.__title

    title_ = Property(unicode, fget=title, fset=setTitle,
                      doc="Node title text.")

    def setFont(self, font):
        """
        Set the title text font (:class:`QFont`).
        """
        if font != self.font():
            self.prepareGeometryChange()
            self.captionTextItem.setFont(font)
            self.__updateTitleText()

    def font(self):
        """
        Return the title text font.
        """
        return self.captionTextItem.font()

    def setAnimationEnabled(self, enabled):
        """
        Set the node animation enabled state.
        """
        if self.__animationEnabled != enabled:
            self.__animationEnabled = enabled
            self.shapeItem.setAnimationEnabled(enabled)

    def animationEnabled(self):
        """
        Are node animations enabled.
        """
        return self.__animationEnabled

    def setProcessingState(self, state):
        """
        Set the node processing state i.e. the node is processing
        (is busy) or is idle.

        """
        if self.__processingState != state:
            self.__processingState = state
            self.shapeItem.setProcessingState(state)
            if not state:
                # Clear the progress meter.
                self.setProgress(-1)
                if self.__animationEnabled:
                    self.shapeItem.ping()

    def processingState(self):
        """
        The node processing state.
        """
        return self.__processingState

    processingState_ = Property(int, fget=processingState,
                                fset=setProcessingState)

    def setProgress(self, progress):
        """
        Set the node work progress state (number between 0 and 100).
        """
        if progress is None or progress < 0:
            progress = -1

        progress = max(min(progress, 100), -1)
        if self.__progress != progress:
            self.__progress = progress
            self.shapeItem.setProgress(progress)
            self.__updateTitleText()

    def progress(self):
        """
        Return the node work progress state.
        """
        return self.__progress

    progress_ = Property(float, fget=progress, fset=setProgress,
                         doc="Node progress state.")

    def setProgressMessage(self, message):
        """
        Set the node work progress message.

        .. note:: Not yet implemented

        """
        pass

    def setErrorMessage(self, message):
        if self.__error != message:
            self.__error = message
            self.__updateMessages()

    def setWarningMessage(self, message):
        if self.__warning != message:
            self.__warning = message
            self.__updateMessages()

    def setInfoMessage(self, message):
        if self.__info != message:
            self.__info = message
            self.__updateMessages()

    def newInputAnchor(self):
        """
        Create and return a new input :class:`AnchorPoint`.
        """
        if not (self.widget_description and self.widget_description.inputs):
            raise ValueError("Widget has no inputs.")

        anchor = AnchorPoint()
        self.inputAnchorItem.addAnchor(anchor, position=1.0)

        positions = self.inputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.inputAnchorItem.setAnchorPositions(positions)

        return anchor

    def removeInputAnchor(self, anchor):
        """
        Remove input anchor.
        """
        self.inputAnchorItem.removeAnchor(anchor)

        positions = self.inputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.inputAnchorItem.setAnchorPositions(positions)

    def newOutputAnchor(self):
        """
        Create and return a new output :class:`AnchorPoint`.
        """
        if not (self.widget_description and self.widget_description.outputs):
            raise ValueError("Widget has no outputs.")

        anchor = AnchorPoint(self)
        self.outputAnchorItem.addAnchor(anchor, position=1.0)

        positions = self.outputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.outputAnchorItem.setAnchorPositions(positions)

        return anchor

    def removeOutputAnchor(self, anchor):
        """
        Remove output anchor.
        """
        self.outputAnchorItem.removeAnchor(anchor)

        positions = self.outputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.outputAnchorItem.setAnchorPositions(positions)

    def inputAnchors(self):
        """
        Return a list of all input anchor points.
        """
        return self.inputAnchorItem.anchorPoints()

    def outputAnchors(self):
        """
        Return a list of all output anchor points.
        """
        return self.outputAnchorItem.anchorPoints()

    def setAnchorRotation(self, angle):
        """
        Set the anchor rotation.
        """
        self.inputAnchorItem.setRotation(angle)
        self.outputAnchorItem.setRotation(angle)
        self.anchorGeometryChanged.emit()

    def anchorRotation(self):
        """
        Return the anchor rotation.
        """
        return self.inputAnchorItem.rotation()

    def boundingRect(self):
        # TODO: Important because of this any time the child
        # items change geometry the self.prepareGeometryChange()
        # needs to be called.
        return self.childrenBoundingRect()

    def shape(self):
        # Shape for mouse hit detection.
        # TODO: Should this return the union of all child items?
        return self.shapeItem.shape()

    def __updateTitleText(self):
        """
        Update the title text item.
        """
        title_safe = escape(self.title())
        if self.progress() > 0:
            text = '<div align="center">%s<br/>%i%%</div>' % \
                   (title_safe, int(self.progress()))
        else:
            text = '<div align="center">%s</div>' % \
                   (title_safe)

        # The NodeItems boundingRect could change.
        self.prepareGeometryChange()
        self.captionTextItem.setHtml(text)
        self.captionTextItem.document().adjustSize()
        width = self.captionTextItem.textWidth()
        self.captionTextItem.setPos(-width / 2.0, 33)

    def __updateMessages(self):
        """
        Update message items (position, visibility and tool tips).
        """
        items = [self.errorItem, self.warningItem, self.infoItem]
        messages = [self.__error, self.__warning, self.__info]
        for message, item in zip(messages, items):
            item.setVisible(bool(message))
            item.setToolTip(message or "")
        shown = [item for item in items if item.isVisible()]
        count = len(shown)
        if count:
            spacing = 3
            rects = [item.boundingRect() for item in shown]
            width = sum(rect.width() for rect in rects)
            width += spacing * max(0, count - 1)
            height = max(rect.height() for rect in rects)
            origin = self.shapeItem.boundingRect().top() - spacing - height
            origin = QPointF(-width / 2, origin)
            for item, rect in zip(shown, rects):
                item.setPos(origin)
                origin = origin + QPointF(rect.width() + spacing, 0)

    def mousePressEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            return QGraphicsObject.mousePressEvent(self, event)
        else:
            event.ignore()

    def mouseDoubleClickEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            QGraphicsObject.mouseDoubleClickEvent(self, event)
            QTimer.singleShot(0, self.activated.emit)
        else:
            event.ignore()

    def contextMenuEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            return QGraphicsObject.contextMenuEvent(self, event)
        else:
            event.ignore()

    def focusInEvent(self, event):
        self.shapeItem.setHasFocus(True)
        return QGraphicsObject.focusInEvent(self, event)

    def focusOutEvent(self, event):
        self.shapeItem.setHasFocus(False)
        return QGraphicsObject.focusOutEvent(self, event)

    def itemChange(self, change, value):
        if change == QGraphicsItem.ItemSelectedChange:
            self.shapeItem.setSelected(value.toBool())
        elif change == QGraphicsItem.ItemPositionHasChanged:
            self.positionChanged.emit()

        return QGraphicsObject.itemChange(self, change, value)
Exemple #16
0
class LinkItem(QGraphicsObject):
    """
    A Link item in the canvas that connects two :class:`.NodeItem`\s in the
    canvas.

    The link curve connects two `Anchor` items (see :func:`setSourceItem`
    and :func:`setSinkItem`). Once the anchors are set the curve
    automatically adjusts its end points whenever the anchors move.

    An optional source/sink text item can be displayed above the curve's
    central point (:func:`setSourceName`, :func:`setSinkName`)

    """

    #: Z value of the item
    Z_VALUE = 0

    def __init__(self, *args):
        QGraphicsObject.__init__(self, *args)
        self.setFlag(QGraphicsItem.ItemHasNoContents, True)
        self.setAcceptedMouseButtons(Qt.RightButton | Qt.LeftButton)
        self.setAcceptHoverEvents(True)

        self.setZValue(self.Z_VALUE)

        self.sourceItem = None
        self.sourceAnchor = None
        self.sinkItem = None
        self.sinkAnchor = None

        self.curveItem = LinkCurveItem(self)

        self.sourceIndicator = LinkAnchorIndicator(self)
        self.sinkIndicator = LinkAnchorIndicator(self)
        self.sourceIndicator.hide()
        self.sinkIndicator.hide()

        self.linkTextItem = QGraphicsTextItem(self)

        self.__sourceName = ""
        self.__sinkName = ""

        self.__dynamic = False
        self.__dynamicEnabled = False

        self.hover = False

    def setSourceItem(self, item, anchor=None):
        """
        Set the source `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve start point (if ``None`` a new
        output anchor will be created using ``item.newOutputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one end of the link).

        """
        if item is not None and anchor is not None:
            if anchor not in item.outputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sourceItem != item:
            if self.sourceAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged
                )

                if self.sourceItem is not None:
                    self.sourceItem.removeOutputAnchor(self.sourceAnchor)

                self.sourceItem = self.sourceAnchor = None

            self.sourceItem = item

            if item is not None and anchor is None:
                # Create a new output anchor for the item if none is provided.
                anchor = item.newOutputAnchor()

            # Update the visibility of the start point indicator.
            self.sourceIndicator.setVisible(bool(item))

        if anchor != self.sourceAnchor:
            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged
                )

            self.sourceAnchor = anchor

            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.connect(
                    self._sourcePosChanged
                )

        self.__updateCurve()

    def setSinkItem(self, item, anchor=None):
        """
        Set the sink `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve end point (if ``None`` a new
        input anchor will be created using ``item.newInputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one and of the link).

        """
        if item is not None and anchor is not None:
            if anchor not in item.inputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sinkItem != item:
            if self.sinkAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged
                )

                if self.sinkItem is not None:
                    self.sinkItem.removeInputAnchor(self.sinkAnchor)

                self.sinkItem = self.sinkAnchor = None

            self.sinkItem = item

            if item is not None and anchor is None:
                # Create a new input anchor for the item if none is provided.
                anchor = item.newInputAnchor()

            # Update the visibility of the end point indicator.
            self.sinkIndicator.setVisible(bool(item))

        if self.sinkAnchor != anchor:
            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged
                )

            self.sinkAnchor = anchor

            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.connect(
                    self._sinkPosChanged
                )

        self.__updateCurve()

    def setFont(self, font):
        """
        Set the font for the channel names text item.
        """
        if font != self.font():
            self.linkTextItem.setFont(font)
            self.__updateText()

    def font(self):
        """
        Return the font for the channel names text.
        """
        return self.linkTextItem.font()

    def setChannelNamesVisible(self, visible):
        """
        Set the visibility of the channel name text.
        """
        self.linkTextItem.setVisible(visible)

    def setSourceName(self, name):
        """
        Set the name of the source (used in channel name text).
        """
        if self.__sourceName != name:
            self.__sourceName = name
            self.__updateText()

    def sourceName(self):
        """
        Return the source name.
        """
        return self.__sourceName

    def setSinkName(self, name):
        """
        Set the name of the sink (used in channel name text).
        """
        if self.__sinkName != name:
            self.__sinkName = name
            self.__updateText()

    def sinkName(self):
        """
        Return the sink name.
        """
        return self.__sinkName

    def _sinkPosChanged(self, *arg):
        self.__updateCurve()

    def _sourcePosChanged(self, *arg):
        self.__updateCurve()

    def __updateCurve(self):
        self.prepareGeometryChange()
        if self.sourceAnchor and self.sinkAnchor:
            source_pos = self.sourceAnchor.anchorScenePos()
            sink_pos = self.sinkAnchor.anchorScenePos()
            source_pos = self.curveItem.mapFromScene(source_pos)
            sink_pos = self.curveItem.mapFromScene(sink_pos)

            # Adaptive offset for the curve control points to avoid a
            # cusp when the two points have the same y coordinate
            # and are close together
            delta = source_pos - sink_pos
            dist = math.sqrt(delta.x() ** 2 + delta.y() ** 2)
            cp_offset = min(dist / 2.0, 60.0)

            # TODO: make the curve tangent orthogonal to the anchors path.
            path = QPainterPath()
            path.moveTo(source_pos)
            path.cubicTo(source_pos + QPointF(cp_offset, 0),
                         sink_pos - QPointF(cp_offset, 0),
                         sink_pos)

            self.curveItem.setPath(path)
            self.sourceIndicator.setPos(source_pos)
            self.sinkIndicator.setPos(sink_pos)
            self.__updateText()
        else:
            self.setHoverState(False)
            self.curveItem.setPath(QPainterPath())

    def __updateText(self):
        self.prepareGeometryChange()

        if self.__sourceName or self.__sinkName:
            if self.__sourceName != self.__sinkName:
                text = u"{0} \u2192 {1}".format(self.__sourceName,
                                                self.__sinkName)
            else:
                # If the names are the same show only one.
                # Is this right? If the sink has two input channels of the
                # same type having the name on the link help elucidate
                # the scheme.
                text = self.__sourceName
        else:
            text = ""

        self.linkTextItem.setPlainText(text)

        path = self.curveItem.path()
        if not path.isEmpty():
            center = path.pointAtPercent(0.5)
            angle = path.angleAtPercent(0.5)

            brect = self.linkTextItem.boundingRect()

            transform = QTransform()
            transform.translate(center.x(), center.y())
            transform.rotate(-angle)

            # Center and move above the curve path.
            transform.translate(-brect.width() / 2, -brect.height())

            self.linkTextItem.setTransform(transform)

    def removeLink(self):
        self.setSinkItem(None)
        self.setSourceItem(None)
        self.__updateCurve()

    def setHoverState(self, state):
        if self.hover != state:
            self.prepareGeometryChange()
            self.hover = state
            self.sinkIndicator.setHoverState(state)
            self.sourceIndicator.setHoverState(state)
            self.curveItem.setHoverState(state)

    def hoverEnterEvent(self, event):
        # Hover enter event happens when the mouse enters any child object
        # but we only want to show the 'hovered' shadow when the mouse
        # is over the 'curveItem', so we install self as an event filter
        # on the LinkCurveItem and listen to its hover events.
        self.curveItem.installSceneEventFilter(self)
        return QGraphicsObject.hoverEnterEvent(self, event)

    def hoverLeaveEvent(self, event):
        # Remove the event filter to prevent unnecessary work in
        # scene event filter when not needed
        self.curveItem.removeSceneEventFilter(self)
        return QGraphicsObject.hoverLeaveEvent(self, event)

    def sceneEventFilter(self, obj, event):
        if obj is self.curveItem:
            if event.type() == QEvent.GraphicsSceneHoverEnter:
                self.setHoverState(True)
            elif event.type() == QEvent.GraphicsSceneHoverLeave:
                self.setHoverState(False)

        return QGraphicsObject.sceneEventFilter(self, obj, event)

    def boundingRect(self):
        return self.childrenBoundingRect()

    def shape(self):
        return self.curveItem.shape()

    def setEnabled(self, enabled):
        """
        Reimplemented from :class:`QGraphicsObject`

        Set link enabled state. When disabled the link is rendered with a
        dashed line.

        """
        # This getter/setter pair override a property from the base class.
        # They should be renamed to e.g. setLinkEnabled/linkEnabled
        self.curveItem.setLinkEnabled(enabled)

    def isEnabled(self):
        return self.curveItem.isLinkEnabled()

    def setDynamicEnabled(self, enabled):
        """
        Set the link's dynamic enabled state.

        If the link is `dynamic` it will be rendered in red/green color
        respectively depending on the state of the dynamic enabled state.

        """
        if self.__dynamicEnabled != enabled:
            self.__dynamicEnabled = enabled
            if self.__dynamic:
                self.__updatePen()

    def isDynamicEnabled(self):
        """
        Is the link dynamic enabled.
        """
        return self.__dynamicEnabled

    def setDynamic(self, dynamic):
        """
        Mark the link as dynamic (i.e. it responds to
        :func:`setDynamicEnabled`).

        """
        if self.__dynamic != dynamic:
            self.__dynamic = dynamic
            self.__updatePen()

    def isDynamic(self):
        """
        Is the link dynamic.
        """
        return self.__dynamic

    def __updatePen(self):
        self.prepareGeometryChange()
        if self.__dynamic:
            if self.__dynamicEnabled:
                color = QColor(0, 150, 0, 150)
            else:
                color = QColor(150, 0, 0, 150)

            normal = QPen(QBrush(color), 2.0)
            hover = QPen(QBrush(color.darker(120)), 2.1)
        else:
            normal = QPen(QBrush(QColor("#9CACB4")), 2.0)
            hover = QPen(QBrush(QColor("#7D7D7D")), 2.1)

        self.curveItem.setCurvePenSet(normal, hover)
Exemple #17
0
class CanvasProps (QGraphicsItem):


    def __init__(self, parent=None, scene=None):
        
        QGraphicsItem.__init__ (self)
        
        self.parent = parent
        self.helper = self.parent.getHelper()
        
        #self.setFlags (QGraphicsItem.ItemIsSelectable)
        self.setAcceptsHoverEvents (True)
        
        self.pen_color = QPen (Qt.black, 2)
        
        self.color = QColor (Qt.white).dark (150)
        
        # init Canvas Animation Tweening
        self.timeline = QTimeLine (200)
        self.timeline.setFrameRange (0, 100)
        self.anim = QGraphicsItemAnimation ()
        self.anim.setItem (self)
        self.anim.setTimeLine (self.timeline)
        self.helper.connect (self.timeline, SIGNAL("finished()"), self.moveFurtherUp)
        self.anim_active = False
        
        #self._nodename = QGraphicsTextItem ('text '+str(self.node_id), self)
        self._nodename = QGraphicsTextItem ('', self)
        self._nodename.setPos (QPointF (18, 20))
        self._nodename.setDefaultTextColor (QColor (Qt.white).light (255))
        self._nodename.setFont (QFont ("Helvetica", 11, QFont.Bold, False))
        self._nodename.setTextWidth(120)
        self._nodename.setToolTip (self._nodename.toPlainText ())
        #self._nodename.setHtml("<h2 align=\"center\">hello</h2><h2 align=\"center\">world 1234345345</h2>123");
        
        self.props_list = []
        self.props_textItem_value_list = []
        
        self.FACTOR = 4.0
        
        self._canvas_height = 0
    
    def boundingRect (self): return QRectF (0, 0, 122, 150)
    
    def shape (self):
        
        path = QPainterPath ()
        path.addRect (0, 0, 122, 20)
        return path
    
    def paint (self, painter, option, unused_widget):
        
        if option.state & QStyle.State_Selected:
            fillColor = self.color.dark (100)
        else:
            fillColor = self.color
        
        if option.state & QStyle.State_MouseOver:
            fillColor = fillColor.light (120)
        
        if option.levelOfDetail < 0.2:
            
            if option.levelOfDetail < 0.125:
                painter.fillRect (QRectF (0, 0, 110, 70), fillColor)
                return
            
            painter.setPen   (QPen (Qt.black, 0))
            painter.setBrush (fillColor)
            painter.drawRect (0, 0, 120, 20)
            return
        
        oldPen = painter.pen ()
        pen = oldPen
        width = 0
        
        if option.state & QStyle.State_Selected:
            width += 2
        
        pen.setWidth (width)
        if option.state & QStyle.State_Sunken:
            level = 120
        else:
            level = 100
        
        painter.setBrush (QBrush (fillColor.dark (level)))
        #painter.drawRoundRect (QRect (0, 0, 80, 34+self.height), 20)
        painter.drawRect (QRect (0, 20, 120, 30+9*self._canvas_height))
    
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    def addProp (self, prop_name, prop_value):
        
        i = len (self.props_list)
        self.props_list.append  (QGraphicsTextItem (prop_name + ' : ', self))
        self.props_textItem_value_list.append (CustomFloatingText (prop_value, self))
        
        # (1) adding the prop's name.
        self.props_list[i].setPos (QPointF (7, 35+i*10))
        self.props_list[i].setDefaultTextColor (QColor (Qt.white).light (255))
        self.props_list[i].setFont (QFont ("Helvetica", 9, QFont.StyleItalic, False))
        self.props_list[i].setTextWidth (55)
        self.props_list[i].setToolTip (self.props_list[i].toPlainText ())
        
        # (2) adding the prop's value.
        self.props_textItem_value_list[i].setTextInteractionFlags (Qt.TextEditable)
        self.props_textItem_value_list[i].setPos (QPointF (55, 35+i*10))
        self.props_textItem_value_list[i].setDefaultTextColor (QColor (Qt.white).light (255))
        self.props_textItem_value_list[i].setFont (QFont ("Helvetica", 9, QFont.StyleNormal, False))
        self.props_textItem_value_list[i].setTextWidth (55)
        
        receiver = lambda value: self.parent.listenToChangedPropsValues (prop_name, value)
        self.helper.connect (self.props_textItem_value_list[i], SIGNAL ("textChanged(QString)"), receiver)
    
    def getProps (self):
        
        tmp_list = []
        
        l = len (self.props_list)
        for i in range (0, l):
            tmp_list[i] = [self.props_list[i].toPlainText(), self.props_textItem_value_list[i].toPlainText()]
        
        return tmp_list
    
    def setTitle (self, title): self._nodename.setPlainText (title)
    
    def setCanvasHeightInUnits (self, ch): self._canvas_height = ch
    
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    def moveDown (self, canvas_height_in_units):
        
        self.anim_active  = True
        self.upwards_flag = False
        
        self.canvas_height = canvas_height_in_units
        
        self.timeline.stop ()
        
        self.anim.setPosAt (0, QPointF(0, 1+(self.canvas_height+1)*self.FACTOR))
        self.anim.setPosAt (1, QPointF(0, 1+(self.canvas_height+2)*self.FACTOR))
        
        self.timeline.start ()
        self.update ()
    
    def moveUp (self, canvas_height_in_units):
        
        if self.anim_active == False:
            
            self.anim_active  = True
            self.upwards_flag = True
            
            self.canvas_height = canvas_height_in_units
            
            self.timeline.stop ()
            
            self.anim.setPosAt (0, QPointF(0, 1+(self.canvas_height+1)*self.FACTOR))
            self.anim.setPosAt (1, QPointF(0, 1+(self.canvas_height)  *self.FACTOR))
            
            self.timeline.start ()
            self.update ()
    
    # this method double-checks whether the canvas needs to be further up as a
    # result of receiving other asynchronous "delete link" SIGNALs while moving up.
    def moveFurtherUp (self):
        
        self.anim_active = False
        
        if self.upwards_flag==True:
            
            if self.parent.getMaxLen() < self.canvas_height:
                self.moveUp (self.canvas_height-1)
    
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    def hoverEnterEvent (self, e):
        
        self._nodename.setToolTip (self._nodename.toPlainText ())
        QGraphicsItem.hoverEnterEvent (self, e)
    
    '''
Exemple #18
0
class NodeItem(QGraphicsObject):
    """
    An widget node item in the canvas.
    """

    #: Signal emitted when the scene position of the node has changed.
    positionChanged = Signal()

    #: Signal emitted when the geometry of the channel anchors changes.
    anchorGeometryChanged = Signal()

    #: Signal emitted when the item has been activated (by a mouse double
    #: click or a keyboard)
    activated = Signal()

    #: The item is under the mouse.
    hovered = Signal()

    #: Span of the anchor in degrees
    ANCHOR_SPAN_ANGLE = 90

    #: Z value of the item
    Z_VALUE = 100

    def __init__(self, widget_description=None, parent=None, **kwargs):
        QGraphicsObject.__init__(self, parent, **kwargs)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)
        self.setFlag(QGraphicsItem.ItemHasNoContents, True)
        self.setFlag(QGraphicsItem.ItemIsSelectable, True)
        self.setFlag(QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QGraphicsItem.ItemIsFocusable, True)

        # central body shape item
        self.shapeItem = None

        # in/output anchor items
        self.inputAnchorItem = None
        self.outputAnchorItem = None

        # title text item
        self.captionTextItem = None

        # error, warning, info items
        self.errorItem = None
        self.warningItem = None
        self.infoItem = None

        self.__title = ""
        self.__processingState = 0
        self.__progress = -1

        self.__error = None
        self.__warning = None
        self.__info = None

        self.__anchorLayout = None
        self.__animationEnabled = False

        self.setZValue(self.Z_VALUE)
        self.setupGraphics()

        self.setWidgetDescription(widget_description)

    @classmethod
    def from_node(cls, node):
        """
        Create an :class:`NodeItem` instance and initialize it from a
        :class:`SchemeNode` instance.

        """
        self = cls()
        self.setWidgetDescription(node.description)
        #        self.setCategoryDescription(node.category)
        return self

    @classmethod
    def from_node_meta(cls, meta_description):
        """
        Create an `NodeItem` instance from a node meta description.
        """
        self = cls()
        self.setWidgetDescription(meta_description)
        return self

    def setupGraphics(self):
        """
        Set up the graphics.
        """
        shape_rect = QRectF(-24, -24, 48, 48)

        self.shapeItem = NodeBodyItem(self)
        self.shapeItem.setShapeRect(shape_rect)
        self.shapeItem.setAnimationEnabled(self.__animationEnabled)

        # Rect for widget's 'ears'.
        anchor_rect = QRectF(-31, -31, 62, 62)
        self.inputAnchorItem = SinkAnchorItem(self)
        input_path = QPainterPath()
        start_angle = 180 - self.ANCHOR_SPAN_ANGLE / 2
        input_path.arcMoveTo(anchor_rect, start_angle)
        input_path.arcTo(anchor_rect, start_angle, self.ANCHOR_SPAN_ANGLE)
        self.inputAnchorItem.setAnchorPath(input_path)

        self.outputAnchorItem = SourceAnchorItem(self)
        output_path = QPainterPath()
        start_angle = self.ANCHOR_SPAN_ANGLE / 2
        output_path.arcMoveTo(anchor_rect, start_angle)
        output_path.arcTo(anchor_rect, start_angle, -self.ANCHOR_SPAN_ANGLE)
        self.outputAnchorItem.setAnchorPath(output_path)

        self.inputAnchorItem.hide()
        self.outputAnchorItem.hide()

        # Title caption item
        self.captionTextItem = QGraphicsTextItem(self)
        self.captionTextItem.setPlainText("")
        self.captionTextItem.setPos(0, 33)

        def iconItem(standard_pixmap):
            item = GraphicsIconItem(self,
                                    icon=standard_icon(standard_pixmap),
                                    iconSize=QSize(16, 16))
            item.hide()
            return item

        self.errorItem = iconItem(QStyle.SP_MessageBoxCritical)
        self.warningItem = iconItem(QStyle.SP_MessageBoxWarning)
        self.infoItem = iconItem(QStyle.SP_MessageBoxInformation)

    # TODO: Remove the set[Widget|Category]Description. The user should
    # handle setting of icons, title, ...
    def setWidgetDescription(self, desc):
        """
        Set widget description.
        """
        self.widget_description = desc
        if desc is None:
            return

        icon = icon_loader.from_description(desc).get(desc.icon)
        if icon:
            self.setIcon(icon)

        if not self.title():
            self.setTitle(desc.name)

        if desc.inputs:
            self.inputAnchorItem.show()
        if desc.outputs:
            self.outputAnchorItem.show()

        tooltip = NodeItem_toolTipHelper(self)
        self.setToolTip(tooltip)

    def setWidgetCategory(self, desc):
        """
        Set the widget category.
        """
        self.category_description = desc
        if desc and desc.background:
            background = NAMED_COLORS.get(desc.background, desc.background)
            color = QColor(background)
            if color.isValid():
                self.setColor(color)

    def setIcon(self, icon):
        """
        Set the node item's icon (:class:`QIcon`).
        """
        if isinstance(icon, QIcon):
            self.icon_item = GraphicsIconItem(self.shapeItem,
                                              icon=icon,
                                              iconSize=QSize(36, 36))
            self.icon_item.setPos(-18, -18)
        else:
            raise TypeError

    def setColor(self, color, selectedColor=None):
        """
        Set the widget color.
        """
        if selectedColor is None:
            selectedColor = saturated(color, 150)
        palette = create_palette(color, selectedColor)
        self.shapeItem.setPalette(palette)

    def setPalette(self, palette):
        # TODO: The palette should override the `setColor`
        raise NotImplementedError

    def setTitle(self, title):
        """
        Set the node title. The title text is displayed at the bottom of the
        node.

        """
        self.__title = title
        self.__updateTitleText()

    def title(self):
        """
        Return the node title.
        """
        return self.__title

    title_ = Property(unicode,
                      fget=title,
                      fset=setTitle,
                      doc="Node title text.")

    def setFont(self, font):
        """
        Set the title text font (:class:`QFont`).
        """
        if font != self.font():
            self.prepareGeometryChange()
            self.captionTextItem.setFont(font)
            self.__updateTitleText()

    def font(self):
        """
        Return the title text font.
        """
        return self.captionTextItem.font()

    def setAnimationEnabled(self, enabled):
        """
        Set the node animation enabled state.
        """
        if self.__animationEnabled != enabled:
            self.__animationEnabled = enabled
            self.shapeItem.setAnimationEnabled(enabled)

    def animationEnabled(self):
        """
        Are node animations enabled.
        """
        return self.__animationEnabled

    def setProcessingState(self, state):
        """
        Set the node processing state i.e. the node is processing
        (is busy) or is idle.

        """
        if self.__processingState != state:
            self.__processingState = state
            self.shapeItem.setProcessingState(state)
            if not state:
                # Clear the progress meter.
                self.setProgress(-1)
                if self.__animationEnabled:
                    self.shapeItem.ping()

    def processingState(self):
        """
        The node processing state.
        """
        return self.__processingState

    processingState_ = Property(int,
                                fget=processingState,
                                fset=setProcessingState)

    def setProgress(self, progress):
        """
        Set the node work progress state (number between 0 and 100).
        """
        if progress is None or progress < 0:
            progress = -1

        progress = max(min(progress, 100), -1)
        if self.__progress != progress:
            self.__progress = progress
            self.shapeItem.setProgress(progress)
            self.__updateTitleText()

    def progress(self):
        """
        Return the node work progress state.
        """
        return self.__progress

    progress_ = Property(float,
                         fget=progress,
                         fset=setProgress,
                         doc="Node progress state.")

    def setProgressMessage(self, message):
        """
        Set the node work progress message.

        .. note:: Not yet implemented

        """
        pass

    def setErrorMessage(self, message):
        if self.__error != message:
            self.__error = message
            self.__updateMessages()

    def setWarningMessage(self, message):
        if self.__warning != message:
            self.__warning = message
            self.__updateMessages()

    def setInfoMessage(self, message):
        if self.__info != message:
            self.__info = message
            self.__updateMessages()

    def newInputAnchor(self):
        """
        Create and return a new input :class:`AnchorPoint`.
        """
        if not (self.widget_description and self.widget_description.inputs):
            raise ValueError("Widget has no inputs.")

        anchor = AnchorPoint()
        self.inputAnchorItem.addAnchor(anchor, position=1.0)

        positions = self.inputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.inputAnchorItem.setAnchorPositions(positions)

        return anchor

    def removeInputAnchor(self, anchor):
        """
        Remove input anchor.
        """
        self.inputAnchorItem.removeAnchor(anchor)

        positions = self.inputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.inputAnchorItem.setAnchorPositions(positions)

    def newOutputAnchor(self):
        """
        Create and return a new output :class:`AnchorPoint`.
        """
        if not (self.widget_description and self.widget_description.outputs):
            raise ValueError("Widget has no outputs.")

        anchor = AnchorPoint(self)
        self.outputAnchorItem.addAnchor(anchor, position=1.0)

        positions = self.outputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.outputAnchorItem.setAnchorPositions(positions)

        return anchor

    def removeOutputAnchor(self, anchor):
        """
        Remove output anchor.
        """
        self.outputAnchorItem.removeAnchor(anchor)

        positions = self.outputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.outputAnchorItem.setAnchorPositions(positions)

    def inputAnchors(self):
        """
        Return a list of all input anchor points.
        """
        return self.inputAnchorItem.anchorPoints()

    def outputAnchors(self):
        """
        Return a list of all output anchor points.
        """
        return self.outputAnchorItem.anchorPoints()

    def setAnchorRotation(self, angle):
        """
        Set the anchor rotation.
        """
        self.inputAnchorItem.setRotation(angle)
        self.outputAnchorItem.setRotation(angle)
        self.anchorGeometryChanged.emit()

    def anchorRotation(self):
        """
        Return the anchor rotation.
        """
        return self.inputAnchorItem.rotation()

    def boundingRect(self):
        # TODO: Important because of this any time the child
        # items change geometry the self.prepareGeometryChange()
        # needs to be called.
        return self.childrenBoundingRect()

    def shape(self):
        # Shape for mouse hit detection.
        # TODO: Should this return the union of all child items?
        return self.shapeItem.shape()

    def __updateTitleText(self):
        """
        Update the title text item.
        """
        title_safe = escape(self.title())
        if self.progress() > 0:
            text = '<div align="center">%s<br/>%i%%</div>' % \
                   (title_safe, int(self.progress()))
        else:
            text = '<div align="center">%s</div>' % \
                   (title_safe)

        # The NodeItems boundingRect could change.
        self.prepareGeometryChange()
        self.captionTextItem.setHtml(text)
        self.captionTextItem.document().adjustSize()
        width = self.captionTextItem.textWidth()
        self.captionTextItem.setPos(-width / 2.0, 33)

    def __updateMessages(self):
        """
        Update message items (position, visibility and tool tips).
        """
        items = [self.errorItem, self.warningItem, self.infoItem]
        messages = [self.__error, self.__warning, self.__info]
        for message, item in zip(messages, items):
            item.setVisible(bool(message))
            item.setToolTip(message or "")
        shown = [item for item in items if item.isVisible()]
        count = len(shown)
        if count:
            spacing = 3
            rects = [item.boundingRect() for item in shown]
            width = sum(rect.width() for rect in rects)
            width += spacing * max(0, count - 1)
            height = max(rect.height() for rect in rects)
            origin = self.shapeItem.boundingRect().top() - spacing - height
            origin = QPointF(-width / 2, origin)
            for item, rect in zip(shown, rects):
                item.setPos(origin)
                origin = origin + QPointF(rect.width() + spacing, 0)

    def mousePressEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            return QGraphicsObject.mousePressEvent(self, event)
        else:
            event.ignore()

    def mouseDoubleClickEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            QGraphicsObject.mouseDoubleClickEvent(self, event)
            QTimer.singleShot(0, self.activated.emit)
        else:
            event.ignore()

    def contextMenuEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            return QGraphicsObject.contextMenuEvent(self, event)
        else:
            event.ignore()

    def focusInEvent(self, event):
        self.shapeItem.setHasFocus(True)
        return QGraphicsObject.focusInEvent(self, event)

    def focusOutEvent(self, event):
        self.shapeItem.setHasFocus(False)
        return QGraphicsObject.focusOutEvent(self, event)

    def itemChange(self, change, value):
        if change == QGraphicsItem.ItemSelectedChange:
            self.shapeItem.setSelected(value.toBool())
        elif change == QGraphicsItem.ItemPositionHasChanged:
            self.positionChanged.emit()

        return QGraphicsObject.itemChange(self, change, value)
Exemple #19
0
class hexView(QGraphicsView):
    def __init__(self, parent):
        QGraphicsView.__init__(self)
        self.init(parent)
        self.initShape()

    def init(self, parent):
        self.whex = parent
        self.bdiff = self.whex.bdiff
        #Init scene
        self.scene = QGraphicsScene()
        self.setScene(self.scene)
        #Get bdiff stuff
        self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setAlignment(Qt.AlignLeft)

    def setItems(self):
        self.scene.addItem(self.whex.offsetitem)
        self.scene.addItem(self.whex.hexitem)
        self.scene.addItem(self.whex.asciitem)

    def initShape(self):
        self.initHeads()
        #Line decoration
        offsetLine = QGraphicsLineItem(QLineF(90, 0, 90, 700))
        asciiLine = QGraphicsLineItem(QLineF(480, 0, 480, 700))
        #Add to scene
        self.scene.addItem(offsetLine)
        self.scene.addItem(asciiLine)

    def initHeads(self):
        self.offHead = QGraphicsTextItem()
        self.hexHead = QGraphicsTextItem()
        self.asciiHead = QGraphicsTextItem()
        #Set Color
        self.offHead.setDefaultTextColor(QColor(Qt.red))
        self.hexHead.setDefaultTextColor(QColor(Qt.black))
        self.asciiHead.setDefaultTextColor(QColor(Qt.darkCyan))
        #Create Font
        self.font = QFont("Gothic")
        self.font.setFixedPitch(1)
        self.font.setBold(False)
        self.font.setPixelSize(14)
        #Set Font
        self.offHead.setFont(self.font)
        self.hexHead.setFont(self.font)
        self.asciiHead.setFont(self.font)
        #Set Text
        self.offHead.setPlainText("Offset")
        self.hexHead.setPlainText("0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F")
        self.asciiHead.setPlainText("Ascii")
        #Position
        self.offHead.setPos(20, 0)
        self.hexHead.setPos(95, 0)
        self.asciiHead.setPos(520, 0)
        #Add to scene
        self.scene.addItem(self.offHead)
        self.scene.addItem(self.hexHead)
        self.scene.addItem(self.asciiHead)
        headLine = QGraphicsLineItem(QLineF(0, 20, 615, 20))
        self.scene.addItem(headLine)

    def setSyncView(self, whexview):
        self.whexviewsync = whexview

    def move(self, step, way):
        #step: line = 1 * bytesPerLine, page = pagesize, wheel = 3 * bytesPerLine
        offset = self.bdiff.currentOffset
#        print offset
        if way == 0:
        #UP
            if (offset - (step * self.bdiff.bytesPerLine)) >= 0:
                self.bdiff.readOffset(offset - (step * self.bdiff.bytesPerLine))
                if self.bdiff.scrollbar.isLFMOD():
                    self.bdiff.scrollbar.setValue(self.bdiff.scrollbar.offsetToValue(offset - (step * self.bdiff.bytesPerLine)))
                else:
                    self.bdiff.scrollbar.setValue(self.bdiff.scrollbar.value() - step)
            else:
                self.bdiff.readOffset(0)
                self.bdiff.scrollbar.setValue(0)
        elif way == 1:
       #Down
            if (offset + (step * self.bdiff.bytesPerLine)) <= (self.bdiff.masterFileSize - (step * self.bdiff.bytesPerLine)):
                self.bdiff.readOffset(offset + (step * self.bdiff.bytesPerLine))
                if self.bdiff.scrollbar.isLFMOD():
                    self.bdiff.scrollbar.setValue(self.bdiff.scrollbar.offsetToValue(offset + (step * self.bdiff.bytesPerLine)))
                else:
                    self.bdiff.scrollbar.setValue(self.bdiff.scrollbar.value() + step)
            else:
                self.bdiff.readOffset(self.bdiff.masterFileSize - 5 * (self.bdiff.bytesPerLine))             
                self.bdiff.scrollbar.setValue(self.bdiff.scrollbar.max)


####################################
#        Navigation Operations     #
####################################

    def wheelEvent(self, event):
        offset = self.bdiff.currentOffset
        if event.delta() > 0:
            self.move(3, 0)
            self.whexviewsync.move(3, 0)
        else:
            self.move(3, 1)
            self.whexviewsync.move(3, 1)


    def keyPressEvent(self, keyEvent):
        off = self.bdiff.currentOffset
        if keyEvent.matches(QKeySequence.MoveToNextPage):
            self.move(self.bdiff.pageSize / self.bdiff.bytesPerLine, 1)
            self.whexviewsync.move(self.bdiff.pageSize / self.bdiff.bytesPerLine, 1)
        elif keyEvent.matches(QKeySequence.MoveToPreviousPage):
            self.move(self.bdiff.pageSize / self.bdiff.bytesPerLine, 0)
            self.whexviewsync.move(self.bdiff.pageSize / self.bdiff.bytesPerLine, 0)
        elif keyEvent.matches(QKeySequence.MoveToNextLine):
            self.move(1, 1)
            self.whexviewsync.move(1, 1)
        elif keyEvent.matches(QKeySequence.MoveToPreviousLine):
            self.move(1, 0)
            self.whexviewsync.move(1, 0)
Exemple #20
0
class LinkItem(QGraphicsObject):
    """
    A Link item in the canvas that connects two :class:`.NodeItem`\s in the
    canvas.

    The link curve connects two `Anchor` items (see :func:`setSourceItem`
    and :func:`setSinkItem`). Once the anchors are set the curve
    automatically adjusts its end points whenever the anchors move.

    An optional source/sink text item can be displayed above the curve's
    central point (:func:`setSourceName`, :func:`setSinkName`)

    """

    #: Z value of the item
    Z_VALUE = 0

    def __init__(self, *args):
        QGraphicsObject.__init__(self, *args)
        self.setFlag(QGraphicsItem.ItemHasNoContents, True)
        self.setAcceptedMouseButtons(Qt.RightButton | Qt.LeftButton)
        self.setAcceptHoverEvents(True)

        self.setZValue(self.Z_VALUE)

        self.sourceItem = None
        self.sourceAnchor = None
        self.sinkItem = None
        self.sinkAnchor = None

        self.curveItem = LinkCurveItem(self)

        self.sourceIndicator = LinkAnchorIndicator(self)
        self.sinkIndicator = LinkAnchorIndicator(self)
        self.sourceIndicator.hide()
        self.sinkIndicator.hide()

        self.linkTextItem = QGraphicsTextItem(self)

        self.__sourceName = ""
        self.__sinkName = ""

        self.__dynamic = False
        self.__dynamicEnabled = False

        self.hover = False

    def setSourceItem(self, item, anchor=None):
        """
        Set the source `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve start point (if ``None`` a new
        output anchor will be created using ``item.newOutputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one end of the link).

        """
        if item is not None and anchor is not None:
            if anchor not in item.outputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sourceItem != item:
            if self.sourceAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged)

                if self.sourceItem is not None:
                    self.sourceItem.removeOutputAnchor(self.sourceAnchor)

                self.sourceItem = self.sourceAnchor = None

            self.sourceItem = item

            if item is not None and anchor is None:
                # Create a new output anchor for the item if none is provided.
                anchor = item.newOutputAnchor()

            # Update the visibility of the start point indicator.
            self.sourceIndicator.setVisible(bool(item))

        if anchor != self.sourceAnchor:
            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged)

            self.sourceAnchor = anchor

            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.connect(
                    self._sourcePosChanged)

        self.__updateCurve()

    def setSinkItem(self, item, anchor=None):
        """
        Set the sink `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve end point (if ``None`` a new
        input anchor will be created using ``item.newInputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one and of the link).

        """
        if item is not None and anchor is not None:
            if anchor not in item.inputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sinkItem != item:
            if self.sinkAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged)

                if self.sinkItem is not None:
                    self.sinkItem.removeInputAnchor(self.sinkAnchor)

                self.sinkItem = self.sinkAnchor = None

            self.sinkItem = item

            if item is not None and anchor is None:
                # Create a new input anchor for the item if none is provided.
                anchor = item.newInputAnchor()

            # Update the visibility of the end point indicator.
            self.sinkIndicator.setVisible(bool(item))

        if self.sinkAnchor != anchor:
            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged)

            self.sinkAnchor = anchor

            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.connect(
                    self._sinkPosChanged)

        self.__updateCurve()

    def setFont(self, font):
        """
        Set the font for the channel names text item.
        """
        if font != self.font():
            self.linkTextItem.setFont(font)
            self.__updateText()

    def font(self):
        """
        Return the font for the channel names text.
        """
        return self.linkTextItem.font()

    def setChannelNamesVisible(self, visible):
        """
        Set the visibility of the channel name text.
        """
        self.linkTextItem.setVisible(visible)

    def setSourceName(self, name):
        """
        Set the name of the source (used in channel name text).
        """
        if self.__sourceName != name:
            self.__sourceName = name
            self.__updateText()

    def sourceName(self):
        """
        Return the source name.
        """
        return self.__sourceName

    def setSinkName(self, name):
        """
        Set the name of the sink (used in channel name text).
        """
        if self.__sinkName != name:
            self.__sinkName = name
            self.__updateText()

    def sinkName(self):
        """
        Return the sink name.
        """
        return self.__sinkName

    def _sinkPosChanged(self, *arg):
        self.__updateCurve()

    def _sourcePosChanged(self, *arg):
        self.__updateCurve()

    def __updateCurve(self):
        self.prepareGeometryChange()
        if self.sourceAnchor and self.sinkAnchor:
            source_pos = self.sourceAnchor.anchorScenePos()
            sink_pos = self.sinkAnchor.anchorScenePos()
            source_pos = self.curveItem.mapFromScene(source_pos)
            sink_pos = self.curveItem.mapFromScene(sink_pos)

            # Adaptive offset for the curve control points to avoid a
            # cusp when the two points have the same y coordinate
            # and are close together
            delta = source_pos - sink_pos
            dist = math.sqrt(delta.x()**2 + delta.y()**2)
            cp_offset = min(dist / 2.0, 60.0)

            # TODO: make the curve tangent orthogonal to the anchors path.
            path = QPainterPath()
            path.moveTo(source_pos)
            path.cubicTo(source_pos + QPointF(cp_offset, 0),
                         sink_pos - QPointF(cp_offset, 0), sink_pos)

            self.curveItem.setPath(path)
            self.sourceIndicator.setPos(source_pos)
            self.sinkIndicator.setPos(sink_pos)
            self.__updateText()
        else:
            self.setHoverState(False)
            self.curveItem.setPath(QPainterPath())

    def __updateText(self):
        self.prepareGeometryChange()

        if self.__sourceName or self.__sinkName:
            if self.__sourceName != self.__sinkName:
                text = u"{0} \u2192 {1}".format(self.__sourceName,
                                                self.__sinkName)
            else:
                # If the names are the same show only one.
                # Is this right? If the sink has two input channels of the
                # same type having the name on the link help elucidate
                # the scheme.
                text = self.__sourceName
        else:
            text = ""

        self.linkTextItem.setPlainText(text)

        path = self.curveItem.path()
        if not path.isEmpty():
            center = path.pointAtPercent(0.5)
            angle = path.angleAtPercent(0.5)

            brect = self.linkTextItem.boundingRect()

            transform = QTransform()
            transform.translate(center.x(), center.y())
            transform.rotate(-angle)

            # Center and move above the curve path.
            transform.translate(-brect.width() / 2, -brect.height())

            self.linkTextItem.setTransform(transform)

    def removeLink(self):
        self.setSinkItem(None)
        self.setSourceItem(None)
        self.__updateCurve()

    def setHoverState(self, state):
        if self.hover != state:
            self.prepareGeometryChange()
            self.hover = state
            self.sinkIndicator.setHoverState(state)
            self.sourceIndicator.setHoverState(state)
            self.curveItem.setHoverState(state)

    def hoverEnterEvent(self, event):
        # Hover enter event happens when the mouse enters any child object
        # but we only want to show the 'hovered' shadow when the mouse
        # is over the 'curveItem', so we install self as an event filter
        # on the LinkCurveItem and listen to its hover events.
        self.curveItem.installSceneEventFilter(self)
        return QGraphicsObject.hoverEnterEvent(self, event)

    def hoverLeaveEvent(self, event):
        # Remove the event filter to prevent unnecessary work in
        # scene event filter when not needed
        self.curveItem.removeSceneEventFilter(self)
        return QGraphicsObject.hoverLeaveEvent(self, event)

    def sceneEventFilter(self, obj, event):
        if obj is self.curveItem:
            if event.type() == QEvent.GraphicsSceneHoverEnter:
                self.setHoverState(True)
            elif event.type() == QEvent.GraphicsSceneHoverLeave:
                self.setHoverState(False)

        return QGraphicsObject.sceneEventFilter(self, obj, event)

    def boundingRect(self):
        return self.childrenBoundingRect()

    def shape(self):
        return self.curveItem.shape()

    def setEnabled(self, enabled):
        """
        Reimplemented from :class:`QGraphicsObject`

        Set link enabled state. When disabled the link is rendered with a
        dashed line.

        """
        # This getter/setter pair override a property from the base class.
        # They should be renamed to e.g. setLinkEnabled/linkEnabled
        self.curveItem.setLinkEnabled(enabled)

    def isEnabled(self):
        return self.curveItem.isLinkEnabled()

    def setDynamicEnabled(self, enabled):
        """
        Set the link's dynamic enabled state.

        If the link is `dynamic` it will be rendered in red/green color
        respectively depending on the state of the dynamic enabled state.

        """
        if self.__dynamicEnabled != enabled:
            self.__dynamicEnabled = enabled
            if self.__dynamic:
                self.__updatePen()

    def isDynamicEnabled(self):
        """
        Is the link dynamic enabled.
        """
        return self.__dynamicEnabled

    def setDynamic(self, dynamic):
        """
        Mark the link as dynamic (i.e. it responds to
        :func:`setDynamicEnabled`).

        """
        if self.__dynamic != dynamic:
            self.__dynamic = dynamic
            self.__updatePen()

    def isDynamic(self):
        """
        Is the link dynamic.
        """
        return self.__dynamic

    def __updatePen(self):
        self.prepareGeometryChange()
        if self.__dynamic:
            if self.__dynamicEnabled:
                color = QColor(0, 150, 0, 150)
            else:
                color = QColor(150, 0, 0, 150)

            normal = QPen(QBrush(color), 2.0)
            hover = QPen(QBrush(color.darker(120)), 2.1)
        else:
            normal = QPen(QBrush(QColor("#9CACB4")), 2.0)
            hover = QPen(QBrush(QColor("#7D7D7D")), 2.1)

        self.curveItem.setCurvePenSet(normal, hover)
class GradientLegendItem(QGraphicsObject, GraphicsWidgetAnchor):
    gradient_width = 20

    def __init__(self, title, palette, values, parent):
        QGraphicsObject.__init__(self, parent)
        GraphicsWidgetAnchor.__init__(self)
        self.parent = self.legend = parent
        self.palette = palette
        self.values = values

        self.title = QGraphicsTextItem('%s:' % title, self)
        f = self.title.font()
        f.setBold(True)
        self.title.setFont(f)
        self.title_item = QGraphicsRectItem(self.title.boundingRect(), self)
        self.title_item.setPen(QPen(Qt.NoPen))
        self.title_item.stackBefore(self.title)

        self.label_items = [QGraphicsTextItem(text, self) for text in values]
        for i in self.label_items:
            i.setTextWidth(50)

        self.rect = QRectF()

        self.gradient_item = QGraphicsRectItem(self)
        self.gradient = QLinearGradient()
        self.gradient.setStops([(v * 0.1, self.palette[v * 0.1])
                                for v in range(11)])
        self.orientation = Qt.Horizontal
        self.set_orientation(Qt.Vertical)

        self.setFlag(QGraphicsItem.ItemIgnoresTransformations, True)
        self.setFlag(QGraphicsItem.ItemIsMovable, True)

    def set_orientation(self, orientation):
        return
        if self.orientation == orientation:
            return

        self.orientation = orientation

        if self.orientation == Qt.Vertical:
            height = max(item.boundingRect().height()
                         for item in self.label_items)
            total_height = height * max(5, len(self.label_items))
            interval = (total_height -
                        self.label_items[-1].boundingRect().height()
                        ) / (len(self.label_items) - 1)
            self.gradient_item.setRect(10, 0, self.gradient_width, total_height)
            self.gradient.setStart(10, 0)
            self.gradient.setFinalStop(10, total_height)
            self.gradient_item.setBrush(QBrush(self.gradient))
            self.gradient_item.setPen(QPen(Qt.NoPen))
            y = -20   # hja, no; dela --> pri boundingRect() zato pristejem +20
            x = 0
            move_item_xy(self.title, x, y, False)
            y = 10
            x = 30
            for item in self.label_items:
                move_item_xy(item, x, y, False)
                                       # self.parent.graph.animate_plot)
                y += interval
            self.rect = QRectF(10, 0,
                               self.gradient_width +
                               max(item.boundingRect().width()
                                   for item in self.label_items),
                               self.label_items[0].boundingRect().height() *
                               max(5, len(self.label_items)))
        else:
            # za horizontalno orientacijo nisem dodajal title-a
            width = 50
            height = max(item.boundingRect().height()
                         for item in self.label_items)
            total_width = width * max(5, len(self.label_items))
            interval = (total_width -
                        self.label_items[-1].boundingRect().width()
                        ) / (len(self.label_items) - 1)

            self.gradient_item.setRect(0, 0, total_width, self.gradient_width)
            self.gradient.setStart(0, 0)
            self.gradient.setFinalStop(total_width, 0)
            self.gradient_item.setBrush(QBrush(self.gradient))
            self.gradient_item.setPen(QPen(Qt.NoPen))
            x = 0
            y = 30
            for item in self.label_items:
                move_item_xy(item, x, y, False)
                                       # self.parent.graph.animate_plot)
                x += interval
            self.rect = QRectF(0, 0, total_width, self.gradient_width + height)

    # noinspection PyPep8Naming
    def boundingRect(self):
        width = max(self.rect.width(), self.title_item.boundingRect().width())
        height = self.rect.height() + self.title_item.boundingRect().height()
        return QRectF(self.rect.left(), self.rect.top(), width, height)

    def paint(self, painter, option, widget):
        pass
Exemple #22
0
class hexView(QGraphicsView):
    def __init__(self, parent):
        QGraphicsView.__init__(self, None, parent)
        self.init(parent)
        self.initShape()

    def init(self, parent):
        self.whex = parent
        self.heditor = self.whex.heditor
        #Init scene
        self.__scene = QGraphicsScene(self)
        self.setScene(self.__scene)

        #Get heditor stuff
        self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setAlignment(Qt.AlignLeft)

    def setItems(self):
        self.__scene.addItem(self.whex.offsetitem)
        self.__scene.addItem(self.whex.hexitem)
        self.__scene.addItem(self.whex.asciitem)

    def initShape(self):
        self.initHeads()
        #Line decoration
        offsetLine = QGraphicsLineItem(QLineF(90, 0, 90, 700))
        asciiLine = QGraphicsLineItem(QLineF(480, 0, 480, 700))
        #Add to scene
        self.__scene.addItem(offsetLine)
        self.__scene.addItem(asciiLine)

    def setCursors(self):
        self.__scene.addItem(self.whex.hexcursor)
        self.__scene.addItem(self.whex.asciicursor)

    def initHeads(self):
        self.offHead = QGraphicsTextItem()
        self.hexHead = QGraphicsTextItem()
        self.asciiHead = QGraphicsTextItem()
        #Set Color
        self.offHead.setDefaultTextColor(QColor(Qt.red))
        self.hexHead.setDefaultTextColor(QColor(Qt.black))
        self.asciiHead.setDefaultTextColor(QColor(Qt.darkCyan))
        #Create Font
        self.font = QFont("Gothic")
        self.font.setFixedPitch(1)
        self.font.setBold(False)
        self.font.setPixelSize(14)
        #Set Font
        self.offHead.setFont(self.font)
        self.hexHead.setFont(self.font)
        self.asciiHead.setFont(self.font)
        #Set Text
        self.offHead.setPlainText("Offset")
        self.hexHead.setPlainText(
            "0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F")
        self.asciiHead.setPlainText("Ascii")
        #Position
        self.offHead.setPos(20, 0)
        self.hexHead.setPos(95, 0)
        self.asciiHead.setPos(520, 0)
        #Add to scene
        self.__scene.addItem(self.offHead)
        self.__scene.addItem(self.hexHead)
        self.__scene.addItem(self.asciiHead)
        headLine = QGraphicsLineItem(QLineF(0, 20, 615, 20))
        self.__scene.addItem(headLine)

    def move(self, step, way):
        #step: line = 1 * bytesPerLine, page = pagesize, wheel = 3 * bytesPerLine
        offset = self.heditor.currentOffset
        if way == 0:
            #UP
            if (offset - (step * self.heditor.bytesPerLine)) >= 0:
                self.heditor.readOffset(offset -
                                        (step * self.heditor.bytesPerLine))
                if self.whex.isLFMOD():
                    self.whex.scroll.setValue(
                        self.whex.offsetToValue(offset - step *
                                                (self.heditor.bytesPerLine)))
                else:
                    self.whex.scroll.setValue(self.whex.scroll.value() - step)
            else:
                self.heditor.readOffset(0)
                self.whex.scroll.setValue(0)
        elif way == 1:
            #Down
            if (offset + (step * self.heditor.bytesPerLine)) <= (
                    self.heditor.filesize -
                (step * self.heditor.bytesPerLine)):
                self.heditor.readOffset(offset +
                                        (step * self.heditor.bytesPerLine))
                if self.whex.isLFMOD():
                    self.whex.scroll.setValue(
                        self.whex.offsetToValue(offset + step *
                                                (self.heditor.bytesPerLine)))
                else:
                    self.whex.scroll.setValue(self.whex.scroll.value() + step)
            else:
                self.heditor.readOffset(self.heditor.filesize - 5 *
                                        (self.heditor.bytesPerLine))
                self.whex.scroll.setValue(self.whex.scroll.max)

####################################
#        Navigation Operations     #
####################################

    def wheelEvent(self, event):
        offset = self.heditor.currentOffset
        if event.delta() > 0:
            self.move(3, 0)
        else:
            self.move(3, 1)

    def keyPressEvent(self, keyEvent):
        #        off = self.heditor.currentOffset
        if keyEvent.matches(QKeySequence.MoveToNextPage):
            self.move(self.heditor.pageSize / self.heditor.bytesPerLine, 1)
        elif keyEvent.matches(QKeySequence.MoveToPreviousPage):
            self.move(self.heditor.pageSize / self.heditor.bytesPerLine, 0)
        elif keyEvent.matches(QKeySequence.MoveToNextWord):
            print "Next Word"
        elif keyEvent.matches(QKeySequence.MoveToPreviousWord):
            print "Previous word"
        elif keyEvent.matches(QKeySequence.MoveToNextLine):
            print "Next Line"
        elif keyEvent.matches(QKeySequence.MoveToPreviousLine):
            print "Previous Line"
Exemple #23
0
class MyView(QGraphicsView):
    '''
    Näkymä.
    '''


    def __init__(self, kappalelista):
        '''
        Constructor
        '''
        super(MyView, self).__init__()
        self.kappalelista = kappalelista
        self.setMouseTracking(True)
        self.liitosOk = False
        self.tempLiitos = []
        self.tempVastin = []
        self.textItem = None

    def mousePressEvent(self, event):
        selected_items = self.scene().selectedItems()

        if not selected_items:
                currentItem = self.itemAt(event.pos())

                if currentItem is not None:
                    if currentItem.brush().color() == QColor(170,0,0) or currentItem.brush().color() == QColor(150,210,230):
                        currentItem = currentItem.parentItem()
                    currentItem.setSelected(True)
                    currentItem.parentItem().setZValue(1)
                    for liitoskohta in currentItem.parentItem().liitoskohdat:
                        if not liitoskohta.isFree():
                            liitoskohta.setFree()

        else:
            currentItem = selected_items[0]
            collision = False

            for anotherItem in self.kappalelista:
                if anotherItem.item != currentItem:
                    if currentItem.collidesWithItem(anotherItem.item,0x1):
                        collision = True

            if collision == False:
                currentItem.setSelected(False)
                currentItem.parentItem().setZValue(0)
                if self.liitosOk:
                    n = len(self.tempLiitokset)
                    for i in range(0,n):
                        self.tempLiitokset[i].liita(self.tempVastineet[i],0)

    def keyPressEvent(self, event):
        selected_items = self.scene().selectedItems()
        if selected_items:
            key = event.key()
            currentItem = selected_items[0]

            if key == 0x01000014: #Key_Right
                currentItem.parentItem().pyorita(5)

            if key == 0x01000012: #Key_Left
                currentItem.parentItem().pyorita(-5)

            if key == 0x01000007: #Delete
                currentItem.parentItem().poista()

    def rakenna(self):
        for currentItem in self.kappalelista:
            for anotherItem in self.kappalelista:
                if anotherItem != currentItem:
                    for liitoskohta in currentItem.liitoskohdat:
                        if liitoskohta.vapaa:
                            for vastakohta in anotherItem.liitoskohdat:
                                if vastakohta.vapaa:
                                    if liitoskohta.collidesWithItem(vastakohta,0x1):
                                        liitoskohta.liita(vastakohta,1)

    def LoopText(self):
        self.textItem = QGraphicsTextItem()
        self.textItem.setPlainText('Muodostui silmukka')
        self.scene().addItem(self.textItem)
        self.textItem.setZValue(2)
        self.textItem.setPos(200,0)

        fontti = QFont()
        fontti.setPointSize(40)

        self.textItem.setFont(fontti)

        timer = QTimer()
        timer.singleShot(3000,self.removeLoopText)

    def removeLoopText(self):
        self.scene().removeItem(self.textItem)
Exemple #24
0
class ItemUsuario(ItemMovel):
    def __init__(self, usuario, rect=QRectF(0, 0, 100, 50), parent=None):
        super().__init__(False, True, rect, parent)

        self._numConversasNaoVisualizadas = 0
        self.selected = False
        self._textItem = QGraphicsTextItem(self)
        self._textItem.setFont(self.fontUser())
        self._textItem.setPos(0, 10)
        self.setaImg = ResourceUtil.getImage('images/right.png').scaled(80, 40, aspectRatioMode=Qt.KeepAspectRatio)
        self.topoImg = ResourceUtil.getImage('images/fundo/topo.png')
        self.background = ResourceUtil.getImage('images/postit3.png')

        self.setUsuario(usuario)

    def setUsuario(self, usuario):
        self._usuario = usuario
        self.atualizaTexto()

    def getUsuario(self):
        return self._usuario

    def setNumConversasNaoVisualizadas(self, num):
        self._numConversasNaoVisualizadas = num
        self.atualizaTexto()

    def atualizaTexto(self):
        texto = "<center>{0} - {1}".format(self._usuario.getNome(), self._usuario.getIP())
        if self._numConversasNaoVisualizadas > 0:
            texto += " <b>({0})</b>".format(self._numConversasNaoVisualizadas)
        texto += "</center>"

        self._textItem.setHtml(texto)

    def setRect(self, rect):
        super().setRect(rect)
        self._textItem.setTextWidth(rect.size().width() - self.setaImg.rect().width())

    def paint(self, painter, widget, option):
        painter.setPen(Qt.NoPen)

        if self.selected:
            rect = self.boundingRect()
            rectImg = self.setaImg.rect()
            painter.drawImage(rectImg.adjusted(rect.width() - rectImg.width(), 0, rect.width() - rectImg.width(), 0), self.setaImg)

        painter.drawImage(self.boundingRect(), self.background)

        """if self.isUnderMouse():
            painter.drawImage(self.boundingRect().adjusted(0,10,0,0), self.topoImg)

        painter.save()
        painter.setPen(Qt.NoPen)
        st = Status.getInstance(self.getUsuario().getStatus())
        if st == Status.ONLINE:
            painter.setBrush(QColor(0,255,0,50))
        elif st == Status.OCUPADO:
            painter.setBrush(QColor(255,0,0,50))
        elif st == Status.AUSENTE:
            painter.setBrush(QColor(240, 226, 31, 50))

        painter.drawRoundedRect(self.getRect(), 7, 5)
        painter.restore()"""

        super().paint(painter, widget, option)

    def fontUser(self):
        font = QFont("LoveYaLikeASister")
        font.setBold(True)
        return font
Exemple #25
0
class pageView(QGraphicsView):
    def __init__(self, wpage):
        QGraphicsView.__init__(self)
        self.init(wpage)
        self.initShape()

#        self.selection = pageSelection(self.heditor)

    def init(self, wpage):
        self.wpage = wpage
        self.heditor = wpage.heditor
        self.filesize = self.heditor.filesize
        self.start = True

        self.pagew = 20
        self.pageh = 20

        self.pageItems = []
        self.offsetItems = []
        self.displayLines = 0

    def initShape(self):
        #Scene
        self.scene = QGraphicsScene()
        self.setScene(self.scene)
        #Font
        self.initFont()
        #Headers
        self.setHeads(self.heditor.pagesPerBlock)

        self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setAlignment(Qt.AlignLeft)

    def initFont(self):
        self.font = QFont("Gothic")
        self.font.setFixedPitch(1)
        self.font.setBold(False)
        self.font.setPixelSize(14)

    def setHeads(self, pagesPerBlock):
        if self.heditor.pageOffView:
            self.setOffsetHead()
        else:
            self.setBlockHead()
        self.setPageHead(self.heditor.pagesPerBlock)

        linesize = 95 + (self.heditor.pagesPerBlock * (self.pagew + 2))
        #Decoration
        headLine = QGraphicsLineItem(QLineF(0, 20, linesize, 20))
        self.scene.addItem(headLine)
        headOffLine = QGraphicsLineItem(QLineF(90, 0, 90, 700))
        self.scene.addItem(headOffLine)


    def setOffsetHead(self):
        self.offHead = QGraphicsTextItem()
        self.offHead.setDefaultTextColor(QColor(Qt.red))
        self.offHead.setFont(self.font)
        self.offHead.setPlainText("Offset(Kb)")
        self.offHead.setPos(5, 0)
        self.scene.addItem(self.offHead)

    def setPageHead(self, len):
        count = 0
        x = 95
        while count < len:
            item = QGraphicsSimpleTextItem()
            item.setFont(self.font)
            item.setText("%.2x" % count)
            item.setPos(x, 3)
            self.scene.addItem(item)
            x += self.pagew + 2
            count += 1

    def setBlockHead(self):
        self.blockHead = QGraphicsTextItem()
        self.blockHead.setDefaultTextColor(QColor(Qt.red))
        self.blockHead.setFont(self.font)
        self.blockHead.setPlainText("Block")
        self.blockHead.setPos(15, 0)
        self.scene.addItem(self.blockHead)

    def initOffsetItems(self):
        count = 0
        x = 0
        y = 25
        while count <= self.displayLines:
            item = QGraphicsTextItem()
            item.setDefaultTextColor(QColor(Qt.red))
            item.setFont(self.font)
            item.setPos(x, y)
            self.offsetItems.append(item)
            y += self.pageh + 2
            count += 1
        #Add Items in scene
        for item in self.offsetItems:
            self.scene.addItem(item)

    def initPageItems(self):
        id = 0
        countpage = 0
        startx = 95
        starty = 25
        x = startx
        y = starty
        line = 0
        while line <= self.displayLines:
            while countpage < self.heditor.pagesPerBlock:
                p = page(x, y, id, self)
                self.pageItems.append(p)
                id += 1
#                self.scene.addItem(sec)
                x += self.pagew + 2
                countpage += 1
            x = startx
            y += self.pageh + 2
            countpage = 0
            line += 1
        #Add items in scene
        for item in self.pageItems:
            self.scene.addItem(item)

    def hidePageItems(self, startid):
        end = len(self.pageItems)
        for item in self.pageItems[startid:end]:
            item.setVisible(False)

    def setAllPageItemsVisible(self):
        for item in self.pageItems:
            item.setVisible(True)

    def hideOffsetItems(self, startid):
        end = len(self.offsetItems)
        for item in self.offsetItems[startid:end]:
            item.setVisible(False)

    def setAllOffsetItemsVisible(self):
        for item in self.offsetItems:
            item.setVisible(True)

    def appendOffsetItems(self, linesToAppend):
        count = 0
        x = 0
        y = 25 + (len(self.offsetItems) * (self.pageh + 2))
#        print "Y append offset ", y
        while count <= linesToAppend:
            item = QGraphicsTextItem()
            item.setDefaultTextColor(QColor(Qt.red))
            item.setFont(self.font)
            item.setPos(x, y)
            self.offsetItems.append(item)
            self.scene.addItem(item)
            y += self.pageh + 2
            count += 1

    def appendPageItems(self, linesToAppend):
        count = 0
        cp = 0
        x = 95
        y = 25 + ((len(self.pageItems) / self.heditor.pagesPerBlock) * (self.pageh + 2))
        id = len(self.pageItems)

        while count <= linesToAppend:
            while cp < self.heditor.pagesPerBlock:
                item = page(x, y, id, self)
                self.pageItems.append(item)
                self.scene.addItem(item)
                id += 1
                x += self.pagew + 2
                cp += 1
            count += 1
            x = 95
            y += self.pageh + 2

    def refreshOffsetItems(self, offset):
        #Check if end of pages or if number of pages < display pages
        self.setAllOffsetItemsVisible()

        block = (offset / self.heditor.pageSize) / self.heditor.pagesPerBlock
        startBlockOffset = block * (self.heditor.pagesPerBlock * self.heditor.pageSize)


        lineToDisplay = ((self.filesize - offset) / self.heditor.pageSize) / self.heditor.pagesPerBlock


        if ((self.filesize - offset) / self.heditor.pageSize) % self.heditor.pagesPerBlock > 0:
            lineToDisplay += 1

        if lineToDisplay >= self.displayLines:
            offset = startBlockOffset
            for item in self.offsetItems[0:self.displayLines]:
                if self.heditor.decimalview:
                    if self.heditor.pageOffView:
                        offlabel = QString("%.10d" % (offset / 1024))
                    else:
                        offlabel = QString("%.10d" % (offset / (self.heditor.pageSize * self.heditor.pagesPerBlock)))
                else:
                    if self.heditor.pageOffView:
                        offlabel = QString("%.10x" % (offset / 1024))
                    else:
                        offlabel = QString("%.10x" % (offset / (self.heditor.pageSize * self.heditor.pagesPerBlock)))
                item.setPlainText(offlabel)
                offset = offset + (self.heditor.pagesPerBlock * self.heditor.pageSize)
            self.heditor.startBlockOffset = startBlockOffset
        else:
            if lineToDisplay == 0:
                lineToDisplay = 5
                offset = startBlockOffset - (lineToDisplay * self.heditor.pagesPerBlock * self.heditor.pageSize)
                if ((self.filesize - offset) / self.heditor.pageSize) % self.heditor.pagesPerBlock > 0:
                    lineToDisplay += 1

                self.heditor.startBlockOffset = offset

            for item in self.offsetItems[0:lineToDisplay]:
                if self.heditor.decimalview:
                    if self.heditor.pageOffView:
                        offlabel = QString("%.10d" % (offset / 1024))
                    else:
                        offlabel = QString("%.10d" % (offset / (self.heditor.pageSize * self.heditor.pagesPerBlock)))
                else:
                    if self.heditor.pageOffView:
                        offlabel = QString("%.10x" % (offset / 1024))
                    else:
                        offlabel = QString("%.10x" % (offset / (self.heditor.pageSize * self.heditor.pagesPerBlock)))
                item.setPlainText(offlabel)
                offset = offset + (self.heditor.pagesPerBlock * self.heditor.pageSize)
            self.hideOffsetItems(lineToDisplay)

    def refreshPageItems(self, offset):
        self.setAllPageItemsVisible()
        maxpages = self.displayLines * self.heditor.pagesPerBlock
        displaypages = (self.filesize - offset) / self.heditor.pageSize

        if displaypages <= maxpages:
            if displaypages == 0:
                startline = self.lines - 5
                startOffset = startline * (self.heditor.pageSize * self.heditor.pagesPerBlock)
                rangeOffset = self.filesize - startOffset
                newdisplaypages = rangeOffset / self.heditor.pageSize
                if rangeOffset % self.heditor.pageSize > 0:
                    newdisplaypages += 1

                self.hidePageItems(newdisplaypages)
                self.heditor.startBlockOffset = startOffset
            else:
                rangeOffset = self.filesize - offset
                rangePages = rangeOffset / self.heditor.pageSize
                rangeLines = rangePages / self.heditor.pagesPerBlock
                newdisplaypages = rangeOffset / self.heditor.pageSize

                if rangeOffset % self.heditor.pageSize > 0:
                    newdisplaypages += 1
 
                self.hidePageItems(newdisplaypages)
                self.heditor.startBlockOffset = offset
        else:
            self.heditor.startBlockOffset = offset

        self.heditor.pageselection.update()

    def refreshAllContent(self):
        self.scene.clear()
        del self.offsetItems[:]
        del self.pageItems[:]

        self.setHeads(self.heditor.pagesPerBlock)
        self.initOffsetItems()
        self.initPageItems()
        self.refreshOffsetItems(self.heditor.startBlockOffset)
        self.refreshPageItems(self.heditor.startBlockOffset)

    def lineToOffset(self, line):
        offset = (line * (self.heditor.pagesPerBlock * self.heditor.pageSize))
        return offset
 
    def lineToOffsetKb(self, line):
        offset = (line * (self.heditor.pagesPerBlock * self.heditor.pageSize)) / 1024
        return offset

    def lineToOffsetMb(self, line):
        offset = ((line * (self.heditor.pagesPerBlock * self.heditor.pageSize)) / 1024) / 1024
        return offset

    def lineToOffsetGb(self, line):
        offset = (((line * (self.heditor.pagesPerBlock * self.heditor.pageSize)) / 1024) / 1024) / 1024
        return offset

############################
#       Colorize Pages     #
############################

    def refreshPagesColor(self, id):
#        print "Refresh: ", id
        self.cleanSelection()
        self.pageItems[id].setBrush(QBrush(Qt.green, Qt.SolidPattern))

    def cleanSelection(self):
        item = self.pageItems[self.selectedPage]
        item.setBrush(item.brush)


############################
#       Resize Event       #
############################

    def resizeEvent(self, sizEvent):
        y = sizEvent.size().height()
        disline = (y / self.pageh)
        #Start
        if self.start == True:
            if self.height() < self.heditor.mainWindow.height():
                if disline > self.displayLines:
                    self.displayLines = (y / self.pageh)
                    #Lines
                    self.lines = self.filesize / (self.heditor.pagesPerBlock * self.heditor.pageSize)
                    #Init
                    self.initOffsetItems()
                    self.initPageItems()
                    #Refresh
                    self.refreshOffsetItems(0)
                    self.refreshPageItems(0)

                    if self.lines > self.displayLines:
                        self.wpage.setScrollBar()
                    else:
                        self.wpage.scroll = False
                    self.start = False
        else:
            range = disline - self.displayLines
            if range > 0:
                self.displayLines = (y / self.pageh)
                #Append
                self.appendOffsetItems(range)
                self.appendPageItems(range)
                #Refresh
            self.refreshOffsetItems(self.heditor.startBlockOffset)
            self.refreshPageItems(self.heditor.startBlockOffset)
#            self.heditor.footer.pixel.view.resizeEvent(sizEvent)


############################
#       CallBacks          #
############################

    def wheelEvent(self, event):
        offset = self.heditor.startBlockOffset
#        up = False
        if self.wpage.scroll:
            if event.delta() > 0:
            #UP
                subOffset = 3 * self.heditor.pagesPerBlock * self.heditor.pageSize
                if offset - subOffset > 0:
                    offset = offset - subOffset
                else:
                    offset = 0
            else:
            #DOWN
                addOffset = 3 * self.heditor.pagesPerBlock * self.heditor.pageSize
                if offset + addOffset < self.filesize:
                    offset = offset + addOffset
                else:
                    offset = self.filesize - (5 * self.heditor.pagesPerBlock * self.heditor.pageSize)
        #Set ScrollBar value:
            if offset < self.filesize - (5 * self.heditor.pagesPerBlock * self.heditor.pageSize):
                value = self.wpage.scroll.offsetToValue(offset)
                self.wpage.scroll.setValue(value)
                
                self.refreshOffsetItems(offset)
                self.refreshPageItems(offset)


    def keyPressEvent(self, keyEvent):
	pass
        #if keyEvent.matches(QKeySequence.MoveToNextPage):
            #print "Next block"
        #elif keyEvent.matches(QKeySequence.MoveToPreviousPage):
            #print "Previous block"
        #elif keyEvent.matches(QKeySequence.MoveToNextLine):
            #print "Next Line"
        #elif keyEvent.matches(QKeySequence.MoveToPreviousLine):
            #print "Previous Line"
        #else:
            #pass

    def resetSelection(self):
        for item in self.pageItems:
            item.setBrush(item.brush)

    def getPageID(self, x, y):
        startx = 95
        starty = 25

        #Set scrollbar seek
        hscroll = self.horizontalScrollBar()
        if hscroll.value() > 0:
            startx -= hscroll.value()

        xrange = x - startx
        if xrange > 0:
            xcut = (xrange / (self.pagew + 2))
#            print xcut
        else:
            xcut = 0

        yrange = y - starty
        if yrange > 0:
            ycut = yrange / (self.pageh + 2)
        else:
            ycut = 0
        id = (ycut * self.heditor.pagesPerBlock) + xcut
        return id

    def mousePressEvent(self, event):
        button = event.button()
        pos = event.pos()
        if event.button() == 1:
            #Get CLicked coordonates
            x = pos.x()
            y = pos.y()
            id = self.getPageID(x, y)
            self.resetSelection()
            self.heditor.pageselection.select(id, self.heditor.startBlockOffset, 0)

    def mouseMoveEvent(self, event):
        pos = event.pos()
        x = pos.x()
        y = pos.y()
        if self.heditor.pageselection.mode == 1:
            id = self.getPageID(x, y)
            self.resetSelection()
            self.heditor.pageselection.select(id, self.heditor.startBlockOffset, 1)
#        else:
#            id = self.getPageID(x, y)
#            self.pageItems[id].setBrush(self)
        
    def mouseReleaseEvent(self, event):
        self.heditor.pageselection.mode = 0