class NodeItem(QGraphicsObject):
    """
    An widget node item in the canvas.
    """

    #: Signal emitted when the scene position of the node has changed.
    positionChanged = Signal()

    #: Signal emitted when the geometry of the channel anchors changes.
    anchorGeometryChanged = Signal()

    #: Signal emitted when the item has been activated (by a mouse double
    #: click or a keyboard)
    activated = Signal()

    #: The item is under the mouse.
    hovered = Signal()

    #: Span of the anchor in degrees
    ANCHOR_SPAN_ANGLE = 90

    #: Z value of the item
    Z_VALUE = 100

    def __init__(self, widget_description=None, parent=None, **kwargs):
        QGraphicsObject.__init__(self, parent, **kwargs)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)
        self.setFlag(QGraphicsItem.ItemHasNoContents, True)
        self.setFlag(QGraphicsItem.ItemIsSelectable, True)
        self.setFlag(QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QGraphicsItem.ItemIsFocusable, True)

        # central body shape item
        self.shapeItem = None

        # in/output anchor items
        self.inputAnchorItem = None
        self.outputAnchorItem = None

        # title text item
        self.captionTextItem = None

        # error, warning, info items
        self.errorItem = None
        self.warningItem = None
        self.infoItem = None

        self.__title = ""
        self.__processingState = 0
        self.__progress = -1

        self.__error = None
        self.__warning = None
        self.__info = None

        self.__anchorLayout = None
        self.__animationEnabled = False

        self.setZValue(self.Z_VALUE)
        self.setupGraphics()

        self.setWidgetDescription(widget_description)

    @classmethod
    def from_node(cls, node):
        """
        Create an :class:`NodeItem` instance and initialize it from a
        :class:`SchemeNode` instance.

        """
        self = cls()
        self.setWidgetDescription(node.description)
#        self.setCategoryDescription(node.category)
        return self

    @classmethod
    def from_node_meta(cls, meta_description):
        """
        Create an `NodeItem` instance from a node meta description.
        """
        self = cls()
        self.setWidgetDescription(meta_description)
        return self

    def setupGraphics(self):
        """
        Set up the graphics.
        """
        shape_rect = QRectF(-24, -24, 48, 48)

        self.shapeItem = NodeBodyItem(self)
        self.shapeItem.setShapeRect(shape_rect)
        self.shapeItem.setAnimationEnabled(self.__animationEnabled)

        # Rect for widget's 'ears'.
        anchor_rect = QRectF(-31, -31, 62, 62)
        self.inputAnchorItem = SinkAnchorItem(self)
        input_path = QPainterPath()
        start_angle = 180 - self.ANCHOR_SPAN_ANGLE / 2
        input_path.arcMoveTo(anchor_rect, start_angle)
        input_path.arcTo(anchor_rect, start_angle, self.ANCHOR_SPAN_ANGLE)
        self.inputAnchorItem.setAnchorPath(input_path)

        self.outputAnchorItem = SourceAnchorItem(self)
        output_path = QPainterPath()
        start_angle = self.ANCHOR_SPAN_ANGLE / 2
        output_path.arcMoveTo(anchor_rect, start_angle)
        output_path.arcTo(anchor_rect, start_angle, - self.ANCHOR_SPAN_ANGLE)
        self.outputAnchorItem.setAnchorPath(output_path)

        self.inputAnchorItem.hide()
        self.outputAnchorItem.hide()

        # Title caption item
        self.captionTextItem = QGraphicsTextItem(self)
        self.captionTextItem.setPlainText("")
        self.captionTextItem.setPos(0, 33)

        def iconItem(standard_pixmap):
            item = GraphicsIconItem(self, icon=standard_icon(standard_pixmap),
                                    iconSize=QSize(16, 16))
            item.hide()
            return item

        self.errorItem = iconItem(QStyle.SP_MessageBoxCritical)
        self.warningItem = iconItem(QStyle.SP_MessageBoxWarning)
        self.infoItem = iconItem(QStyle.SP_MessageBoxInformation)

    # TODO: Remove the set[Widget|Category]Description. The user should
    # handle setting of icons, title, ...
    def setWidgetDescription(self, desc):
        """
        Set widget description.
        """
        self.widget_description = desc
        if desc is None:
            return

        icon = icon_loader.from_description(desc).get(desc.icon)
        if icon:
            self.setIcon(icon)

        if not self.title():
            self.setTitle(desc.name)

        if desc.inputs:
            self.inputAnchorItem.show()
        if desc.outputs:
            self.outputAnchorItem.show()

        tooltip = NodeItem_toolTipHelper(self)
        self.setToolTip(tooltip)

    def setWidgetCategory(self, desc):
        """
        Set the widget category.
        """
        self.category_description = desc
        if desc and desc.background:
            background = NAMED_COLORS.get(desc.background, desc.background)
            color = QColor(background)
            if color.isValid():
                self.setColor(color)

    def setIcon(self, icon):
        """
        Set the node item's icon (:class:`QIcon`).
        """
        if isinstance(icon, QIcon):
            self.icon_item = GraphicsIconItem(self.shapeItem, icon=icon,
                                              iconSize=QSize(36, 36))
            self.icon_item.setPos(-18, -18)
        else:
            raise TypeError

    def setColor(self, color, selectedColor=None):
        """
        Set the widget color.
        """
        if selectedColor is None:
            selectedColor = saturated(color, 150)
        palette = create_palette(color, selectedColor)
        self.shapeItem.setPalette(palette)

    def setPalette(self, palette):
        # TODO: The palette should override the `setColor`
        raise NotImplementedError

    def setTitle(self, title):
        """
        Set the node title. The title text is displayed at the bottom of the
        node.

        """
        self.__title = title
        self.__updateTitleText()

    def title(self):
        """
        Return the node title.
        """
        return self.__title

    title_ = Property(unicode, fget=title, fset=setTitle,
                      doc="Node title text.")

    def setFont(self, font):
        """
        Set the title text font (:class:`QFont`).
        """
        if font != self.font():
            self.prepareGeometryChange()
            self.captionTextItem.setFont(font)
            self.__updateTitleText()

    def font(self):
        """
        Return the title text font.
        """
        return self.captionTextItem.font()

    def setAnimationEnabled(self, enabled):
        """
        Set the node animation enabled state.
        """
        if self.__animationEnabled != enabled:
            self.__animationEnabled = enabled
            self.shapeItem.setAnimationEnabled(enabled)

    def animationEnabled(self):
        """
        Are node animations enabled.
        """
        return self.__animationEnabled

    def setProcessingState(self, state):
        """
        Set the node processing state i.e. the node is processing
        (is busy) or is idle.

        """
        if self.__processingState != state:
            self.__processingState = state
            self.shapeItem.setProcessingState(state)
            if not state:
                # Clear the progress meter.
                self.setProgress(-1)
                if self.__animationEnabled:
                    self.shapeItem.ping()

    def processingState(self):
        """
        The node processing state.
        """
        return self.__processingState

    processingState_ = Property(int, fget=processingState,
                                fset=setProcessingState)

    def setProgress(self, progress):
        """
        Set the node work progress state (number between 0 and 100).
        """
        if progress is None or progress < 0:
            progress = -1

        progress = max(min(progress, 100), -1)
        if self.__progress != progress:
            self.__progress = progress
            self.shapeItem.setProgress(progress)
            self.__updateTitleText()

    def progress(self):
        """
        Return the node work progress state.
        """
        return self.__progress

    progress_ = Property(float, fget=progress, fset=setProgress,
                         doc="Node progress state.")

    def setProgressMessage(self, message):
        """
        Set the node work progress message.

        .. note:: Not yet implemented

        """
        pass

    def setErrorMessage(self, message):
        if self.__error != message:
            self.__error = message
            self.__updateMessages()

    def setWarningMessage(self, message):
        if self.__warning != message:
            self.__warning = message
            self.__updateMessages()

    def setInfoMessage(self, message):
        if self.__info != message:
            self.__info = message
            self.__updateMessages()

    def newInputAnchor(self):
        """
        Create and return a new input :class:`AnchorPoint`.
        """
        if not (self.widget_description and self.widget_description.inputs):
            raise ValueError("Widget has no inputs.")

        anchor = AnchorPoint()
        self.inputAnchorItem.addAnchor(anchor, position=1.0)

        positions = self.inputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.inputAnchorItem.setAnchorPositions(positions)

        return anchor

    def removeInputAnchor(self, anchor):
        """
        Remove input anchor.
        """
        self.inputAnchorItem.removeAnchor(anchor)

        positions = self.inputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.inputAnchorItem.setAnchorPositions(positions)

    def newOutputAnchor(self):
        """
        Create and return a new output :class:`AnchorPoint`.
        """
        if not (self.widget_description and self.widget_description.outputs):
            raise ValueError("Widget has no outputs.")

        anchor = AnchorPoint(self)
        self.outputAnchorItem.addAnchor(anchor, position=1.0)

        positions = self.outputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.outputAnchorItem.setAnchorPositions(positions)

        return anchor

    def removeOutputAnchor(self, anchor):
        """
        Remove output anchor.
        """
        self.outputAnchorItem.removeAnchor(anchor)

        positions = self.outputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.outputAnchorItem.setAnchorPositions(positions)

    def inputAnchors(self):
        """
        Return a list of all input anchor points.
        """
        return self.inputAnchorItem.anchorPoints()

    def outputAnchors(self):
        """
        Return a list of all output anchor points.
        """
        return self.outputAnchorItem.anchorPoints()

    def setAnchorRotation(self, angle):
        """
        Set the anchor rotation.
        """
        self.inputAnchorItem.setRotation(angle)
        self.outputAnchorItem.setRotation(angle)
        self.anchorGeometryChanged.emit()

    def anchorRotation(self):
        """
        Return the anchor rotation.
        """
        return self.inputAnchorItem.rotation()

    def boundingRect(self):
        # TODO: Important because of this any time the child
        # items change geometry the self.prepareGeometryChange()
        # needs to be called.
        return self.childrenBoundingRect()

    def shape(self):
        # Shape for mouse hit detection.
        # TODO: Should this return the union of all child items?
        return self.shapeItem.shape()

    def __updateTitleText(self):
        """
        Update the title text item.
        """
        title_safe = escape(self.title())
        if self.progress() > 0:
            text = '<div align="center">%s<br/>%i%%</div>' % \
                   (title_safe, int(self.progress()))
        else:
            text = '<div align="center">%s</div>' % \
                   (title_safe)

        # The NodeItems boundingRect could change.
        self.prepareGeometryChange()
        self.captionTextItem.setHtml(text)
        self.captionTextItem.document().adjustSize()
        width = self.captionTextItem.textWidth()
        self.captionTextItem.setPos(-width / 2.0, 33)

    def __updateMessages(self):
        """
        Update message items (position, visibility and tool tips).
        """
        items = [self.errorItem, self.warningItem, self.infoItem]
        messages = [self.__error, self.__warning, self.__info]
        for message, item in zip(messages, items):
            item.setVisible(bool(message))
            item.setToolTip(message or "")
        shown = [item for item in items if item.isVisible()]
        count = len(shown)
        if count:
            spacing = 3
            rects = [item.boundingRect() for item in shown]
            width = sum(rect.width() for rect in rects)
            width += spacing * max(0, count - 1)
            height = max(rect.height() for rect in rects)
            origin = self.shapeItem.boundingRect().top() - spacing - height
            origin = QPointF(-width / 2, origin)
            for item, rect in zip(shown, rects):
                item.setPos(origin)
                origin = origin + QPointF(rect.width() + spacing, 0)

    def mousePressEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            return QGraphicsObject.mousePressEvent(self, event)
        else:
            event.ignore()

    def mouseDoubleClickEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            QGraphicsObject.mouseDoubleClickEvent(self, event)
            QTimer.singleShot(0, self.activated.emit)
        else:
            event.ignore()

    def contextMenuEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            return QGraphicsObject.contextMenuEvent(self, event)
        else:
            event.ignore()

    def focusInEvent(self, event):
        self.shapeItem.setHasFocus(True)
        return QGraphicsObject.focusInEvent(self, event)

    def focusOutEvent(self, event):
        self.shapeItem.setHasFocus(False)
        return QGraphicsObject.focusOutEvent(self, event)

    def itemChange(self, change, value):
        if change == QGraphicsItem.ItemSelectedChange:
            self.shapeItem.setSelected(value.toBool())
        elif change == QGraphicsItem.ItemPositionHasChanged:
            self.positionChanged.emit()

        return QGraphicsObject.itemChange(self, change, value)
Exemple #2
0
class NodeItem(QGraphicsObject):
    """
    An widget node item in the canvas.
    """

    #: Signal emitted when the scene position of the node has changed.
    positionChanged = Signal()

    #: Signal emitted when the geometry of the channel anchors changes.
    anchorGeometryChanged = Signal()

    #: Signal emitted when the item has been activated (by a mouse double
    #: click or a keyboard)
    activated = Signal()

    #: The item is under the mouse.
    hovered = Signal()

    #: Span of the anchor in degrees
    ANCHOR_SPAN_ANGLE = 90

    #: Z value of the item
    Z_VALUE = 100

    def __init__(self, widget_description=None, parent=None, **kwargs):
        QGraphicsObject.__init__(self, parent, **kwargs)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)
        self.setFlag(QGraphicsItem.ItemHasNoContents, True)
        self.setFlag(QGraphicsItem.ItemIsSelectable, True)
        self.setFlag(QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QGraphicsItem.ItemIsFocusable, True)

        # central body shape item
        self.shapeItem = None

        # in/output anchor items
        self.inputAnchorItem = None
        self.outputAnchorItem = None

        # title text item
        self.captionTextItem = None

        # error, warning, info items
        self.errorItem = None
        self.warningItem = None
        self.infoItem = None

        self.__title = ""
        self.__processingState = 0
        self.__progress = -1

        self.__error = None
        self.__warning = None
        self.__info = None

        self.__anchorLayout = None
        self.__animationEnabled = False

        self.setZValue(self.Z_VALUE)
        self.setupGraphics()

        self.setWidgetDescription(widget_description)

    @classmethod
    def from_node(cls, node):
        """
        Create an :class:`NodeItem` instance and initialize it from a
        :class:`SchemeNode` instance.

        """
        self = cls()
        self.setWidgetDescription(node.description)
        #        self.setCategoryDescription(node.category)
        return self

    @classmethod
    def from_node_meta(cls, meta_description):
        """
        Create an `NodeItem` instance from a node meta description.
        """
        self = cls()
        self.setWidgetDescription(meta_description)
        return self

    def setupGraphics(self):
        """
        Set up the graphics.
        """
        shape_rect = QRectF(-24, -24, 48, 48)

        self.shapeItem = NodeBodyItem(self)
        self.shapeItem.setShapeRect(shape_rect)
        self.shapeItem.setAnimationEnabled(self.__animationEnabled)

        # Rect for widget's 'ears'.
        anchor_rect = QRectF(-31, -31, 62, 62)
        self.inputAnchorItem = SinkAnchorItem(self)
        input_path = QPainterPath()
        start_angle = 180 - self.ANCHOR_SPAN_ANGLE / 2
        input_path.arcMoveTo(anchor_rect, start_angle)
        input_path.arcTo(anchor_rect, start_angle, self.ANCHOR_SPAN_ANGLE)
        self.inputAnchorItem.setAnchorPath(input_path)

        self.outputAnchorItem = SourceAnchorItem(self)
        output_path = QPainterPath()
        start_angle = self.ANCHOR_SPAN_ANGLE / 2
        output_path.arcMoveTo(anchor_rect, start_angle)
        output_path.arcTo(anchor_rect, start_angle, -self.ANCHOR_SPAN_ANGLE)
        self.outputAnchorItem.setAnchorPath(output_path)

        self.inputAnchorItem.hide()
        self.outputAnchorItem.hide()

        # Title caption item
        self.captionTextItem = QGraphicsTextItem(self)
        self.captionTextItem.setPlainText("")
        self.captionTextItem.setPos(0, 33)

        def iconItem(standard_pixmap):
            item = GraphicsIconItem(self,
                                    icon=standard_icon(standard_pixmap),
                                    iconSize=QSize(16, 16))
            item.hide()
            return item

        self.errorItem = iconItem(QStyle.SP_MessageBoxCritical)
        self.warningItem = iconItem(QStyle.SP_MessageBoxWarning)
        self.infoItem = iconItem(QStyle.SP_MessageBoxInformation)

    # TODO: Remove the set[Widget|Category]Description. The user should
    # handle setting of icons, title, ...
    def setWidgetDescription(self, desc):
        """
        Set widget description.
        """
        self.widget_description = desc
        if desc is None:
            return

        icon = icon_loader.from_description(desc).get(desc.icon)
        if icon:
            self.setIcon(icon)

        if not self.title():
            self.setTitle(desc.name)

        if desc.inputs:
            self.inputAnchorItem.show()
        if desc.outputs:
            self.outputAnchorItem.show()

        tooltip = NodeItem_toolTipHelper(self)
        self.setToolTip(tooltip)

    def setWidgetCategory(self, desc):
        """
        Set the widget category.
        """
        self.category_description = desc
        if desc and desc.background:
            background = NAMED_COLORS.get(desc.background, desc.background)
            color = QColor(background)
            if color.isValid():
                self.setColor(color)

    def setIcon(self, icon):
        """
        Set the node item's icon (:class:`QIcon`).
        """
        if isinstance(icon, QIcon):
            self.icon_item = GraphicsIconItem(self.shapeItem,
                                              icon=icon,
                                              iconSize=QSize(36, 36))
            self.icon_item.setPos(-18, -18)
        else:
            raise TypeError

    def setColor(self, color, selectedColor=None):
        """
        Set the widget color.
        """
        if selectedColor is None:
            selectedColor = saturated(color, 150)
        palette = create_palette(color, selectedColor)
        self.shapeItem.setPalette(palette)

    def setPalette(self, palette):
        # TODO: The palette should override the `setColor`
        raise NotImplementedError

    def setTitle(self, title):
        """
        Set the node title. The title text is displayed at the bottom of the
        node.

        """
        self.__title = title
        self.__updateTitleText()

    def title(self):
        """
        Return the node title.
        """
        return self.__title

    title_ = Property(unicode,
                      fget=title,
                      fset=setTitle,
                      doc="Node title text.")

    def setFont(self, font):
        """
        Set the title text font (:class:`QFont`).
        """
        if font != self.font():
            self.prepareGeometryChange()
            self.captionTextItem.setFont(font)
            self.__updateTitleText()

    def font(self):
        """
        Return the title text font.
        """
        return self.captionTextItem.font()

    def setAnimationEnabled(self, enabled):
        """
        Set the node animation enabled state.
        """
        if self.__animationEnabled != enabled:
            self.__animationEnabled = enabled
            self.shapeItem.setAnimationEnabled(enabled)

    def animationEnabled(self):
        """
        Are node animations enabled.
        """
        return self.__animationEnabled

    def setProcessingState(self, state):
        """
        Set the node processing state i.e. the node is processing
        (is busy) or is idle.

        """
        if self.__processingState != state:
            self.__processingState = state
            self.shapeItem.setProcessingState(state)
            if not state:
                # Clear the progress meter.
                self.setProgress(-1)
                if self.__animationEnabled:
                    self.shapeItem.ping()

    def processingState(self):
        """
        The node processing state.
        """
        return self.__processingState

    processingState_ = Property(int,
                                fget=processingState,
                                fset=setProcessingState)

    def setProgress(self, progress):
        """
        Set the node work progress state (number between 0 and 100).
        """
        if progress is None or progress < 0:
            progress = -1

        progress = max(min(progress, 100), -1)
        if self.__progress != progress:
            self.__progress = progress
            self.shapeItem.setProgress(progress)
            self.__updateTitleText()

    def progress(self):
        """
        Return the node work progress state.
        """
        return self.__progress

    progress_ = Property(float,
                         fget=progress,
                         fset=setProgress,
                         doc="Node progress state.")

    def setProgressMessage(self, message):
        """
        Set the node work progress message.

        .. note:: Not yet implemented

        """
        pass

    def setErrorMessage(self, message):
        if self.__error != message:
            self.__error = message
            self.__updateMessages()

    def setWarningMessage(self, message):
        if self.__warning != message:
            self.__warning = message
            self.__updateMessages()

    def setInfoMessage(self, message):
        if self.__info != message:
            self.__info = message
            self.__updateMessages()

    def newInputAnchor(self):
        """
        Create and return a new input :class:`AnchorPoint`.
        """
        if not (self.widget_description and self.widget_description.inputs):
            raise ValueError("Widget has no inputs.")

        anchor = AnchorPoint()
        self.inputAnchorItem.addAnchor(anchor, position=1.0)

        positions = self.inputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.inputAnchorItem.setAnchorPositions(positions)

        return anchor

    def removeInputAnchor(self, anchor):
        """
        Remove input anchor.
        """
        self.inputAnchorItem.removeAnchor(anchor)

        positions = self.inputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.inputAnchorItem.setAnchorPositions(positions)

    def newOutputAnchor(self):
        """
        Create and return a new output :class:`AnchorPoint`.
        """
        if not (self.widget_description and self.widget_description.outputs):
            raise ValueError("Widget has no outputs.")

        anchor = AnchorPoint(self)
        self.outputAnchorItem.addAnchor(anchor, position=1.0)

        positions = self.outputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.outputAnchorItem.setAnchorPositions(positions)

        return anchor

    def removeOutputAnchor(self, anchor):
        """
        Remove output anchor.
        """
        self.outputAnchorItem.removeAnchor(anchor)

        positions = self.outputAnchorItem.anchorPositions()
        positions = uniform_linear_layout(positions)
        self.outputAnchorItem.setAnchorPositions(positions)

    def inputAnchors(self):
        """
        Return a list of all input anchor points.
        """
        return self.inputAnchorItem.anchorPoints()

    def outputAnchors(self):
        """
        Return a list of all output anchor points.
        """
        return self.outputAnchorItem.anchorPoints()

    def setAnchorRotation(self, angle):
        """
        Set the anchor rotation.
        """
        self.inputAnchorItem.setRotation(angle)
        self.outputAnchorItem.setRotation(angle)
        self.anchorGeometryChanged.emit()

    def anchorRotation(self):
        """
        Return the anchor rotation.
        """
        return self.inputAnchorItem.rotation()

    def boundingRect(self):
        # TODO: Important because of this any time the child
        # items change geometry the self.prepareGeometryChange()
        # needs to be called.
        return self.childrenBoundingRect()

    def shape(self):
        # Shape for mouse hit detection.
        # TODO: Should this return the union of all child items?
        return self.shapeItem.shape()

    def __updateTitleText(self):
        """
        Update the title text item.
        """
        title_safe = escape(self.title())
        if self.progress() > 0:
            text = '<div align="center">%s<br/>%i%%</div>' % \
                   (title_safe, int(self.progress()))
        else:
            text = '<div align="center">%s</div>' % \
                   (title_safe)

        # The NodeItems boundingRect could change.
        self.prepareGeometryChange()
        self.captionTextItem.setHtml(text)
        self.captionTextItem.document().adjustSize()
        width = self.captionTextItem.textWidth()
        self.captionTextItem.setPos(-width / 2.0, 33)

    def __updateMessages(self):
        """
        Update message items (position, visibility and tool tips).
        """
        items = [self.errorItem, self.warningItem, self.infoItem]
        messages = [self.__error, self.__warning, self.__info]
        for message, item in zip(messages, items):
            item.setVisible(bool(message))
            item.setToolTip(message or "")
        shown = [item for item in items if item.isVisible()]
        count = len(shown)
        if count:
            spacing = 3
            rects = [item.boundingRect() for item in shown]
            width = sum(rect.width() for rect in rects)
            width += spacing * max(0, count - 1)
            height = max(rect.height() for rect in rects)
            origin = self.shapeItem.boundingRect().top() - spacing - height
            origin = QPointF(-width / 2, origin)
            for item, rect in zip(shown, rects):
                item.setPos(origin)
                origin = origin + QPointF(rect.width() + spacing, 0)

    def mousePressEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            return QGraphicsObject.mousePressEvent(self, event)
        else:
            event.ignore()

    def mouseDoubleClickEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            QGraphicsObject.mouseDoubleClickEvent(self, event)
            QTimer.singleShot(0, self.activated.emit)
        else:
            event.ignore()

    def contextMenuEvent(self, event):
        if self.shapeItem.path().contains(event.pos()):
            return QGraphicsObject.contextMenuEvent(self, event)
        else:
            event.ignore()

    def focusInEvent(self, event):
        self.shapeItem.setHasFocus(True)
        return QGraphicsObject.focusInEvent(self, event)

    def focusOutEvent(self, event):
        self.shapeItem.setHasFocus(False)
        return QGraphicsObject.focusOutEvent(self, event)

    def itemChange(self, change, value):
        if change == QGraphicsItem.ItemSelectedChange:
            self.shapeItem.setSelected(value.toBool())
        elif change == QGraphicsItem.ItemPositionHasChanged:
            self.positionChanged.emit()

        return QGraphicsObject.itemChange(self, change, value)