typed = False hurt = Player_Effects(["rcs/imgs/player/hurt.png"], [0,0], screenSize, 10) map = Level("map1", screenSize) boss = Boss(['rcs/imgs/bosses/boss.png'], [0,0], screenSize, 10) boss.place([300,500]) sword = Sword(screenSize) counter = Counter([45,25], screenSize) healthbar_imgs = [] for i in range(100, 0, -5): healthbar_imgs += ["rcs/imgs/stats_bar/health_bar_" + str(i) + "%.png"] healthbar = Screen(healthbar_imgs, [0, 0], screenSize) healthbar.place([645,13]) energybar_background = Screen(["rcs/imgs/stats_bar/energy_bar_background.png"], [0,0], screenSize) energybar_background.place([640, 25]) energybar_imgs = ["rcs/imgs/stats_bar/nothing.png"] for i in range(5, 105, 5): energybar_imgs += ["rcs/imgs/stats_bar/energy_bar_" + str(i) + "%.png"] energybar = Screen(energybar_imgs, [0, 0], screenSize) energybar.place([645,28]) healthbar_background = Screen(["rcs/imgs/stats_bar/healthbar_background.png"], [0,0], screenSize) healthbar_background.place([640, 10]) if pygame.mixer: song = pygame.mixer.music.load('rcs/sounds/soundtracks/RPG_Soundtrack.ogg') if pygame.mixer: