screen = pygame.display.set_mode(resolution) pygame.display.set_caption("Flappy Bird") clock = pygame.time.Clock() background = pygame.image.load("bg.jpg").convert() player_image = pygame.image.load("player.png").convert_alpha() pipe_down_image = pygame.image.load("Pipe_Down.png").convert_alpha() pipe_up_image = pygame.image.load("Pipe_Up.png").convert_alpha() player_down = pygame.transform.rotate(player_image, -30) player_dead = pygame.transform.rotate(player_image, -90) player = Sprite(player_image, (100, 100)) player.set_gravity(True, fall_speed) pipe_down = Sprite( pygame.transform.scale( pipe_down_image, (pipe_down_image.get_width(), pipe_down_image.get_height() + randrange(50, range_grow))), (400, 0)) pipe_up = Sprite( pygame.transform.scale( pipe_up_image, (pipe_up_image.get_width(), pipe_up_image.get_height() - 50)), (400, 520)) pipe_down1 = Sprite( pygame.transform.scale( pipe_down_image,
screen = pygame.display.set_mode(resolution) pygame.display.set_caption("Flappy Bird") clock = pygame.time.Clock() background = pygame.image.load("bg.jpg").convert() player_image = pygame.image.load("player.png").convert_alpha() pipe_down_image = pygame.image.load("Pipe_Down.png").convert_alpha() pipe_up_image = pygame.image.load("Pipe_Up.png").convert_alpha() player_down = pygame.transform.rotate(player_image, -30) player_dead = pygame.transform.rotate(player_image, -90) player = Sprite(player_image, (100, 100)) player.set_gravity(True, fall_speed) pipe_down = Sprite(pygame.transform.scale(pipe_down_image, (pipe_down_image.get_width(), pipe_down_image.get_height() + randrange(50, range_grow))), (400, 0)) pipe_up = Sprite(pygame.transform.scale(pipe_up_image, (pipe_up_image.get_width(), pipe_up_image.get_height() - 50)), (400, 520)) pipe_down1 = Sprite(pygame.transform.scale(pipe_down_image, (pipe_down_image.get_width(), pipe_down_image.get_height() + randrange(50, range_grow))), (600, 0)) pipe_up1 = Sprite(pygame.transform.scale(pipe_up_image, (pipe_up_image.get_width(), pipe_up_image.get_height() - 50)), (600, 520)) pipe_down2 = Sprite(pygame.transform.scale(pipe_down_image, (pipe_down_image.get_width(), pipe_down_image.get_height() + randrange(50, range_grow))), (800, 0)) pipe_up2 = Sprite(pygame.transform.scale(pipe_up_image, (pipe_up_image.get_width(), pipe_up_image.get_height() - 50)), (800, 520)) pipe_down3 = Sprite(pygame.transform.scale(pipe_down_image, (pipe_down_image.get_width(), pipe_down_image.get_height() + randrange(50, range_grow))), (1000, 0)) pipe_up3 = Sprite(pygame.transform.scale(pipe_up_image, (pipe_up_image.get_width(), pipe_up_image.get_height() - 50)), (1000, 520))