Exemple #1
0
level.map.set_platform('sand', 24, 3)
level.map.set_platform('sand', 26, 5)
level.map.set_platform('sand', 27, 5)
level.map.set_platform('sand', 30, 1)
level.map.set_platform('sand', 31, 1)
level.map.set_platform('sand', 32, 1)
level.map.set_platform('sand', 34, 3)
level.map.set_platform('sand', 35, 3)

level.map.items.add_item(CollectableItem("star", 200, 200, 20, 20))
level.map.items.add_item(CollectableItem("star", 250, 150, 20, 20))
level.map.items.add_item(CollectableItem("star", 500, 300, 20, 20))
level.map.items.add_item(CollectableItem("star", 800, 300, 20, 20))

background = Sprite("tatooine1")
background.x = (state.x - 0.5 * window.width)
background2 = Sprite("tatooine2")
background2.x = background.x + background.width

enemies = EnemyCollection()
han = Enemy("boba_fett_ghost_right", "boba_fett_ghost.png", 300, 32)
han2 = Enemy("boba_fett_ghost_right", "boba_fett_ghost.png", 600, 100)
enemies.add_enemy(han)
enemies.add_enemy(han2)

heart_image = pyglet.resource.image('heart.png')
heart = pyglet.sprite.Sprite(heart_image)
heart.x = window.width * 0.9
heart.y = window.height * 0.9
heart2 = pyglet.sprite.Sprite(heart_image)
heart2.x = window.width * 0.9 - 25