Exemple #1
0
	def tearDown( self ):
		Category = self.model.use( 'Category' )

		if Category.ById( self.cat.id ):
			Model.remove( self.cat )

		super( RemovePublicCategory, self ).tearDown()
Exemple #2
0
	def tearDown( self ):
		Model.remove( self.components, self.properties, self.categories )
Exemple #3
0
	def tearDown( self ):
		Model.remove( self.board )
Exemple #4
0
	def tearDown( self ):
		Model.remove( getattr( self, 'msg', None ) )
Exemple #5
0
    def resetModel(self):
        for name in ["Board", "Object", "Design", "Component", "Property", "ResourceType", "Category", "Player"]:
            Object = self.model.use(name)

            Model.remove(Object.query().all())
Exemple #6
0
	def remove( self ):
		Model.drop( self.__game.model )
		Model.remove( self.__game )
Exemple #7
0
	def tearDown( self ):
		Model.remove( self.orders )
Exemple #8
0
	def tearDown( self ):
		Model.remove( self.resources )
Exemple #9
0
	def tearDown( self ):
		Model.remove( self.objects )
Exemple #10
0
	def process( self, request, item, slot ):
		Model.remove( item )

		return self.Okay( request, "Removed %s with slot = %d." % ( item.__origname__, slot ) )
Exemple #11
0
	def process( self, request, obj ):
		Model.remove( obj )

		return self.Okay( request, "%s with id = %d removed." % ( obj.__origname__, obj.id ) )
Exemple #12
0
	def tearDown( self ):
		Model.remove( self.categories )
Exemple #13
0
	def tearDown( self ):
		Category = self.model.use( 'Category' )

		if Category.ById( self.cat.id ):
			Model.remove( self.cat )
Exemple #14
0
	def tearDown( self ):
		Model.remove( getattr( self, 'cat', None ), getattr( self, 'wrong_cat', None ) )
Exemple #15
0
	def tearDown( self ):
		Model.remove( getattr( self, 'cat', None ), getattr( self, 'other_cat', None ) )
Exemple #16
0
	def tearDown( self ):
		if hasattr( self, 'cat' ):
			Model.remove( self.cat )