def tearDown( self ): Category = self.model.use( 'Category' ) if Category.ById( self.cat.id ): Model.remove( self.cat ) super( RemovePublicCategory, self ).tearDown()
def tearDown( self ): Model.remove( self.components, self.properties, self.categories )
def tearDown( self ): Model.remove( self.board )
def tearDown( self ): Model.remove( getattr( self, 'msg', None ) )
def resetModel(self): for name in ["Board", "Object", "Design", "Component", "Property", "ResourceType", "Category", "Player"]: Object = self.model.use(name) Model.remove(Object.query().all())
def remove( self ): Model.drop( self.__game.model ) Model.remove( self.__game )
def tearDown( self ): Model.remove( self.orders )
def tearDown( self ): Model.remove( self.resources )
def tearDown( self ): Model.remove( self.objects )
def process( self, request, item, slot ): Model.remove( item ) return self.Okay( request, "Removed %s with slot = %d." % ( item.__origname__, slot ) )
def process( self, request, obj ): Model.remove( obj ) return self.Okay( request, "%s with id = %d removed." % ( obj.__origname__, obj.id ) )
def tearDown( self ): Model.remove( self.categories )
def tearDown( self ): Category = self.model.use( 'Category' ) if Category.ById( self.cat.id ): Model.remove( self.cat )
def tearDown( self ): Model.remove( getattr( self, 'cat', None ), getattr( self, 'wrong_cat', None ) )
def tearDown( self ): Model.remove( getattr( self, 'cat', None ), getattr( self, 'other_cat', None ) )
def tearDown( self ): if hasattr( self, 'cat' ): Model.remove( self.cat )