예제 #1
0
	def tearDown( self ):
		Category = self.model.use( 'Category' )

		if Category.ById( self.cat.id ):
			Model.remove( self.cat )

		super( RemovePublicCategory, self ).tearDown()
예제 #2
0
	def tearDown( self ):
		Model.remove( self.components, self.properties, self.categories )
예제 #3
0
	def tearDown( self ):
		Model.remove( self.board )
예제 #4
0
	def tearDown( self ):
		Model.remove( getattr( self, 'msg', None ) )
예제 #5
0
    def resetModel(self):
        for name in ["Board", "Object", "Design", "Component", "Property", "ResourceType", "Category", "Player"]:
            Object = self.model.use(name)

            Model.remove(Object.query().all())
예제 #6
0
	def remove( self ):
		Model.drop( self.__game.model )
		Model.remove( self.__game )
예제 #7
0
	def tearDown( self ):
		Model.remove( self.orders )
예제 #8
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	def tearDown( self ):
		Model.remove( self.resources )
예제 #9
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	def tearDown( self ):
		Model.remove( self.objects )
예제 #10
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	def process( self, request, item, slot ):
		Model.remove( item )

		return self.Okay( request, "Removed %s with slot = %d." % ( item.__origname__, slot ) )
예제 #11
0
	def process( self, request, obj ):
		Model.remove( obj )

		return self.Okay( request, "%s with id = %d removed." % ( obj.__origname__, obj.id ) )
예제 #12
0
	def tearDown( self ):
		Model.remove( self.categories )
예제 #13
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	def tearDown( self ):
		Category = self.model.use( 'Category' )

		if Category.ById( self.cat.id ):
			Model.remove( self.cat )
예제 #14
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	def tearDown( self ):
		Model.remove( getattr( self, 'cat', None ), getattr( self, 'wrong_cat', None ) )
예제 #15
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	def tearDown( self ):
		Model.remove( getattr( self, 'cat', None ), getattr( self, 'other_cat', None ) )
예제 #16
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	def tearDown( self ):
		if hasattr( self, 'cat' ):
			Model.remove( self.cat )