Пример #1
0
	def tearDown( self ):
		Category = self.model.use( 'Category' )

		if Category.ById( self.cat.id ):
			Model.remove( self.cat )

		super( RemovePublicCategory, self ).tearDown()
Пример #2
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	def tearDown( self ):
		Model.remove( self.components, self.properties, self.categories )
Пример #3
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	def tearDown( self ):
		Model.remove( self.board )
Пример #4
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	def tearDown( self ):
		Model.remove( getattr( self, 'msg', None ) )
Пример #5
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    def resetModel(self):
        for name in ["Board", "Object", "Design", "Component", "Property", "ResourceType", "Category", "Player"]:
            Object = self.model.use(name)

            Model.remove(Object.query().all())
Пример #6
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	def remove( self ):
		Model.drop( self.__game.model )
		Model.remove( self.__game )
Пример #7
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	def tearDown( self ):
		Model.remove( self.orders )
Пример #8
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	def tearDown( self ):
		Model.remove( self.resources )
Пример #9
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	def tearDown( self ):
		Model.remove( self.objects )
Пример #10
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	def process( self, request, item, slot ):
		Model.remove( item )

		return self.Okay( request, "Removed %s with slot = %d." % ( item.__origname__, slot ) )
Пример #11
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	def process( self, request, obj ):
		Model.remove( obj )

		return self.Okay( request, "%s with id = %d removed." % ( obj.__origname__, obj.id ) )
Пример #12
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	def tearDown( self ):
		Model.remove( self.categories )
Пример #13
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	def tearDown( self ):
		Category = self.model.use( 'Category' )

		if Category.ById( self.cat.id ):
			Model.remove( self.cat )
Пример #14
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	def tearDown( self ):
		Model.remove( getattr( self, 'cat', None ), getattr( self, 'wrong_cat', None ) )
Пример #15
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	def tearDown( self ):
		Model.remove( getattr( self, 'cat', None ), getattr( self, 'other_cat', None ) )
Пример #16
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	def tearDown( self ):
		if hasattr( self, 'cat' ):
			Model.remove( self.cat )