def init_placement(self, creature_type): for x in range(World.get_max_x(self.inst_of_world)): for y in range(World.get_max_y(self.inst_of_world)): if World.get_xy(self.inst_of_world, x, y) is None: World.set_xy(self.inst_of_world, x, y, creature_type) self.current_position_x = x self.current_position_y = y return