Esempio n. 1
0
 def __init__(self, win, x, y, text, index_num, full_name, ok):
     self.x = x
     self.y = y
     self.height = 28
     self.text = text
     self.index_num = index_num
     self.full_name = full_name
     self.ok = ok
     self.button = Button.button_text(win,
                                      '',
                                      self.x,
                                      self.y + 7,
                                      220,
                                      self.height,
                                      font_color=(255, 255, 255),
                                      font_size=16)
     font_type = pygame.font.Font(shrift, 16)
     self.font = font_type.render(self.text, True, (0, 0, 0))
     self.Theme = 'white'
Esempio n. 2
0
    def music_button(self, win):
        global num_music, text_x, peremotka_on, Theme

        self.button = Button.button_text(win,
                                         '',
                                         self.x,
                                         self.y + 7,
                                         220,
                                         self.height,
                                         font_color=(255, 255, 255),
                                         font_size=16)

        text = str(self.index_num + 1) + ". " + self.text

        if Theme == 'gradient':
            self.font_color = (255, 255, 255)
        if Theme == 'dark':
            self.font_color = (255, 255, 255)
        if Theme == 'white':
            self.font_color = (0, 0, 0)

        pygame.draw.rect(win, self.font_color,
                         (self.x, self.y + self.height - 2, 220, 1))

        try:
            if Theme != self.Theme or self.font.get_size(
            )[0] > 220 or self.font == None:
                self.Theme = Theme
                font_type = pygame.font.Font(shrift, 16)
                self.font = font_type.render(text, True, self.font_color)

                if self.font.get_size()[0] > 220:
                    self.text = self.text[:-1]

            win.blit(self.font, (self.x, self.y + 7))
        except UnicodeError:
            self.text = str(self.index_num + 1) + ". "
            text = str(self.index_num + 1) + ". " + self.text
            self.font = font_type.render(text, True, self.font_color)

        keys = pygame.key.get_pressed()
        pos = pygame.mouse.get_pos()
        mouse_x, mouse_y = pos[0], pos[1]
        MOUSE_CLICK = pygame.mouse.get_pressed()
        #	print(str(mouse_x) + " " + str(mouse_y))

        if mouse_x >= self.x and mouse_x <= self.x + 350 and mouse_y >= 78 and mouse_y <= 378:

            Dict.roll_mouse_wheel()

            #indicates the selected tracks
            for liste in music_class_list:
                if Button.button_text_click(liste.button) == True:
                    if liste.ok == True:
                        liste.ok = False
                        time.sleep(0.1)
                    elif liste.ok == False:
                        liste.ok = True
                        time.sleep(0.1)

        for liste in music_class_list:
            if liste.ok == True:
                if liste.y + liste.height >= 78 and liste.y + liste.height <= 378:
                    pygame.draw.circle(win, (0, 255, 0),
                                       (liste.x - 8, liste.y + 10), 7)