tup=["buttons.png","game",(0,30,117,25),(0,0,120,30),(250,200)] menu.placeAt("button",tup) tup = ["falloutBox.jpeg",(0,0,320,150),(50,10)] menu.placeAt("background",tup) menu.makeBasicScreen() fruit = Item(200,100) fruit.setImage("items.png",pygame.Rect(0,0,31,31)) button = Button() button.setOffImage("buttons.png",(0,0,120,20)) button.setOnImage("buttons.png",(0,32,115,25)) button.setLoc(130,50) button.setName("exit") bar = Button() bar.setOffImage("userBar.png",(0,0,349,17)) bar.setOnImage("userBar.png",(0,0,349,17)) # note: you may want to have 2 different bars. One clicked, one not clicked. bar.setLoc(0,0) bar.setName("userBar") inventory = BackPack(width = 230, height = 200) inventory.addPreMadeButton(bar) inventory.addPreMadeButton(button) inventory.setLoc(203,292) #inventory.setImage("city.png",(0,0),(20,20,100,100))#works! inventory.fill("purple.png") #print "only here once"