Esempio n. 1
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    def __init__(self, session, character, direct):

        LS_lowbehavior.__init__(self, session, character)
        self.subtype = "rotate"
        self.character.orientation = direct
        self.status = "finished"
Esempio n. 2
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    def __init__(self, session, character):

        LS_lowbehavior.__init__(self, session, character)
        self.subtype = "derp"
Esempio n. 3
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    def __init__(self, session, character, direct):

        LS_lowbehavior.__init__(self, session, character)
        self.subtype = "rotate"
        self.character.orientation = direct
        self.status = "finished"
Esempio n. 4
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 def __init__(self, session, character):
     LS_lowbehavior.__init__(self, session, character)
     self.subtype = "bribe"
Esempio n. 5
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    def __init__(self, session, character, move_loc):

        LS_lowbehavior.__init__(self, session, character)
        self.move_loc = move_loc
        self.subtype = "move"
        print("Move initiated")
Esempio n. 6
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    def __init__(self, session, character, move_loc):

        LS_lowbehavior.__init__(self, session, character)
        self.move_loc = move_loc
        self.subtype = "move"
        self.status = "failure"
Esempio n. 7
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    def __init__(self, session, character, move_loc):

        LS_lowbehavior.__init__(self, session, character)
        self.move_loc = move_loc
        self.subtype = "move"
        print("Move initiated")
Esempio n. 8
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    def __init__(self, session, character, move_loc):

        LS_lowbehavior.__init__(self, session, character)
        self.move_loc = move_loc
        self.subtype = "move"
        self.status = "failure"