Esempio n. 1
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 def __init__(self, game_object):
     Component.__init__(self, game_object)
     print "dummy component initialized in game object '{}'".format(
                                                                 game_object)
Esempio n. 2
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 def __init__(self, game_object, name):
     # Component class sets self.game_object = game_object
     Component.__init__(self, game_object)
     self.node = NodePath(name)
     self.node.setPythonTag("transform", self)
Esempio n. 3
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 def __init__(self, game_object):
     Component.__init__(self, game_object)
     Mesh.path.addListener(self, self.reloadModel)
     self.model = None
Esempio n. 4
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 def __init__(self, game_object, name):
     # Component class sets self.game_object = game_object
     Component.__init__(self, game_object)
     self.node = NodePath(name)
     self.node.setPythonTag("transform", self)
Esempio n. 5
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File: mesh.py Progetto: Moqi/panity
 def __init__(self, game_object):
     Component.__init__(self, game_object)
     Mesh.path.addListener(self, self.reloadModel)
     self.model = None
Esempio n. 6
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 def __init__(self, game_object):
     Component.__init__(self, game_object)
     print "dummy component initialized in game object '{}'".format(
         game_object)