Exemplo n.º 1
0
 def __init__(self, game_object):
     Component.__init__(self, game_object)
     print "dummy component initialized in game object '{}'".format(
                                                                 game_object)
Exemplo n.º 2
0
 def __init__(self, game_object, name):
     # Component class sets self.game_object = game_object
     Component.__init__(self, game_object)
     self.node = NodePath(name)
     self.node.setPythonTag("transform", self)
Exemplo n.º 3
0
 def __init__(self, game_object):
     Component.__init__(self, game_object)
     Mesh.path.addListener(self, self.reloadModel)
     self.model = None
Exemplo n.º 4
0
 def __init__(self, game_object, name):
     # Component class sets self.game_object = game_object
     Component.__init__(self, game_object)
     self.node = NodePath(name)
     self.node.setPythonTag("transform", self)
Exemplo n.º 5
0
Arquivo: mesh.py Projeto: Moqi/panity
 def __init__(self, game_object):
     Component.__init__(self, game_object)
     Mesh.path.addListener(self, self.reloadModel)
     self.model = None
Exemplo n.º 6
0
 def __init__(self, game_object):
     Component.__init__(self, game_object)
     print "dummy component initialized in game object '{}'".format(
         game_object)