예제 #1
0
 def __init__(self, game_object):
     Component.__init__(self, game_object)
     print "dummy component initialized in game object '{}'".format(
                                                                 game_object)
예제 #2
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 def __init__(self, game_object, name):
     # Component class sets self.game_object = game_object
     Component.__init__(self, game_object)
     self.node = NodePath(name)
     self.node.setPythonTag("transform", self)
예제 #3
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 def __init__(self, game_object):
     Component.__init__(self, game_object)
     Mesh.path.addListener(self, self.reloadModel)
     self.model = None
예제 #4
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파일: transform.py 프로젝트: Moqi/panity
 def __init__(self, game_object, name):
     # Component class sets self.game_object = game_object
     Component.__init__(self, game_object)
     self.node = NodePath(name)
     self.node.setPythonTag("transform", self)
예제 #5
0
파일: mesh.py 프로젝트: Moqi/panity
 def __init__(self, game_object):
     Component.__init__(self, game_object)
     Mesh.path.addListener(self, self.reloadModel)
     self.model = None
예제 #6
0
 def __init__(self, game_object):
     Component.__init__(self, game_object)
     print "dummy component initialized in game object '{}'".format(
         game_object)