def __init__(self, game_object): Component.__init__(self, game_object) print "dummy component initialized in game object '{}'".format( game_object)
def __init__(self, game_object, name): # Component class sets self.game_object = game_object Component.__init__(self, game_object) self.node = NodePath(name) self.node.setPythonTag("transform", self)
def __init__(self, game_object): Component.__init__(self, game_object) Mesh.path.addListener(self, self.reloadModel) self.model = None