コード例 #1
0
 def _initAudio(self):
     RepairMincroGame._initAudio(self)
     if not self.pumpDownSounds:
         RepairPumpingGame.pumpDownSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN03))
         RepairPumpingGame.pumpUpSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP03))
         RepairPumpingGame.pumpGoodSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD04), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD05), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD06))
         RepairPumpingGame.pumpBadSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_BAD),)
コード例 #2
0
 def _initAudio(self):
     RepairMincroGame._initAudio(self)
     if not self.pumpDownSounds:
         RepairPumpingGame.pumpDownSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN03))
         RepairPumpingGame.pumpUpSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP03))
         RepairPumpingGame.pumpGoodSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD04), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD05), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD06))
         RepairPumpingGame.pumpBadSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_BAD),)
コード例 #3
0
 def _initAudio(self):
     if not self.moveSound:
         RepairBracingGame.moveSound = loadSfx(
             SoundGlobals.SFX_MINIGAME_REPAIR_BRACE_PIECEMOVE)
         RepairBracingGame.lineCompleteSound = loadSfx(
             SoundGlobals.SFX_MINIGAME_REPAIR_BRACE_LINECOMPLETE)
     RepairMincroGame._initAudio(self)
コード例 #4
0
 def _initAudio(self):
     RepairMincroGame._initAudio(self)
     if not self.hammerComplete:
         RepairHammeringGame.hammerComplete = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_COMPLETE)
         RepairHammeringGame.weakHammerSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_WEAKHIT01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_WEAKHIT02))
         RepairHammeringGame.normalHammerSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_HIT01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_HIT02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_HIT03))
         RepairHammeringGame.perfectHammerSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_PERFECT)
         RepairHammeringGame.failSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_FAIL)
コード例 #5
0
 def _initAudio(self):
     RepairMincroGame._initAudio(self)
     if not self.scrubSounds:
         RepairCareeningGame.scrubSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB04), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB05), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB06), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB07), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB08))
         for sound in RepairCareeningGame.scrubSounds:
             sound.setVolume(0.75)
         
         RepairCareeningGame.powerFullSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_CHRGCOMP)
         RepairCareeningGame.powerFullSound.setVolume(0.75)
         RepairCareeningGame.powerEmptySound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_CHRGEMPTY)
         RepairCareeningGame.powerEmptySound.setVolume(0.75)
コード例 #6
0
ファイル: RepairSawingGame.py プロジェクト: Kealigal/POS2013
 def _initAudio(self):
     RepairMincroGame._initAudio(self)
     if not self.sawSounds:
         RepairSawingGame.sawSounds = (
             loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT01),
             loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT02),
             loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT03),
             loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT04))
         RepairSawingGame.boardComplete = loadSfx(
             SoundGlobals.SFX_MINIGAME_REPAIR_SAW_COMPLETE)
         RepairSawingGame.boardDestroyed = loadSfx(
             SoundGlobals.SFX_MINIGAME_REPAIR_SAW_FAIL)
コード例 #7
0
    def _initAudio(self):
        RepairMincroGame._initAudio(self)
        if not self.scrubSounds:
            RepairCareeningGame.scrubSounds = (
             loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB04), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB05), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB06), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB07), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB08))
            for sound in RepairCareeningGame.scrubSounds:
                sound.setVolume(0.75)

            RepairCareeningGame.powerFullSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_CHRGCOMP)
            RepairCareeningGame.powerFullSound.setVolume(0.75)
            RepairCareeningGame.powerEmptySound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_CHRGEMPTY)
            RepairCareeningGame.powerEmptySound.setVolume(0.75)
コード例 #8
0
 def _initAudio(self):
     RepairMincroGame._initAudio(self)
     self.pitchSounds = (loadSfx(
         SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG01),
                         loadSfx(
                             SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG02),
                         loadSfx(
                             SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG03))
     self.leakSounds = (loadSfx(
         SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK01),
                        loadSfx(
                            SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK02),
                        loadSfx(
                            SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK03),
                        loadSfx(
                            SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK04))
コード例 #9
0
 def _initAudio(self):
     if not self.moveSound:
         RepairBracingGame.moveSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_BRACE_PIECEMOVE)
         RepairBracingGame.lineCompleteSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_BRACE_LINECOMPLETE)
     
     RepairMincroGame._initAudio(self)
コード例 #10
0
 def _initAudio(self):
     RepairMincroGame._initAudio(self)
     if not self.sawSounds:
         RepairSawingGame.sawSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT04))
         RepairSawingGame.boardComplete = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_COMPLETE)
         RepairSawingGame.boardDestroyed = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_FAIL)
コード例 #11
0
 def _initAudio(self):
     RepairMincroGame._initAudio(self)
     self.pitchSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG03))
     self.leakSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK04))