def _initAudio(self): RepairMincroGame._initAudio(self) if not self.pumpDownSounds: RepairPumpingGame.pumpDownSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN03)) RepairPumpingGame.pumpUpSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP03)) RepairPumpingGame.pumpGoodSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD04), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD05), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD06)) RepairPumpingGame.pumpBadSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_BAD),)
def _initAudio(self): RepairMincroGame._initAudio(self) if not self.pumpDownSounds: RepairPumpingGame.pumpDownSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_DOWN03)) RepairPumpingGame.pumpUpSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_UP03)) RepairPumpingGame.pumpGoodSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD04), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD05), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_GOOD06)) RepairPumpingGame.pumpBadSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PUMP_BAD),)
def _initAudio(self): if not self.moveSound: RepairBracingGame.moveSound = loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_BRACE_PIECEMOVE) RepairBracingGame.lineCompleteSound = loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_BRACE_LINECOMPLETE) RepairMincroGame._initAudio(self)
def _initAudio(self): RepairMincroGame._initAudio(self) if not self.hammerComplete: RepairHammeringGame.hammerComplete = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_COMPLETE) RepairHammeringGame.weakHammerSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_WEAKHIT01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_WEAKHIT02)) RepairHammeringGame.normalHammerSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_HIT01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_HIT02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_HIT03)) RepairHammeringGame.perfectHammerSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_HAMMER_PERFECT) RepairHammeringGame.failSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_FAIL)
def _initAudio(self): RepairMincroGame._initAudio(self) if not self.scrubSounds: RepairCareeningGame.scrubSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB04), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB05), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB06), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB07), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB08)) for sound in RepairCareeningGame.scrubSounds: sound.setVolume(0.75) RepairCareeningGame.powerFullSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_CHRGCOMP) RepairCareeningGame.powerFullSound.setVolume(0.75) RepairCareeningGame.powerEmptySound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_CHRGEMPTY) RepairCareeningGame.powerEmptySound.setVolume(0.75)
def _initAudio(self): RepairMincroGame._initAudio(self) if not self.sawSounds: RepairSawingGame.sawSounds = ( loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT04)) RepairSawingGame.boardComplete = loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_SAW_COMPLETE) RepairSawingGame.boardDestroyed = loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_SAW_FAIL)
def _initAudio(self): RepairMincroGame._initAudio(self) if not self.scrubSounds: RepairCareeningGame.scrubSounds = ( loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB04), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB05), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB06), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB07), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_SCRUB08)) for sound in RepairCareeningGame.scrubSounds: sound.setVolume(0.75) RepairCareeningGame.powerFullSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_CHRGCOMP) RepairCareeningGame.powerFullSound.setVolume(0.75) RepairCareeningGame.powerEmptySound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_CAREEN_CHRGEMPTY) RepairCareeningGame.powerEmptySound.setVolume(0.75)
def _initAudio(self): RepairMincroGame._initAudio(self) self.pitchSounds = (loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG01), loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG02), loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG03)) self.leakSounds = (loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK01), loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK02), loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK03), loadSfx( SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK04))
def _initAudio(self): if not self.moveSound: RepairBracingGame.moveSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_BRACE_PIECEMOVE) RepairBracingGame.lineCompleteSound = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_BRACE_LINECOMPLETE) RepairMincroGame._initAudio(self)
def _initAudio(self): RepairMincroGame._initAudio(self) if not self.sawSounds: RepairSawingGame.sawSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_INOUT04)) RepairSawingGame.boardComplete = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_COMPLETE) RepairSawingGame.boardDestroyed = loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_SAW_FAIL)
def _initAudio(self): RepairMincroGame._initAudio(self) self.pitchSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG03)) self.leakSounds = (loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK01), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK02), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK03), loadSfx(SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK04))