コード例 #1
0
    def reset(self):
        for key in self.boardsPool.keys():
            board = self.boardsPool[key]
            board.removeNode()

        self.boardsPool.clear()
        if self.currentBoard:
            self.currentBoard.removeNode()
            self.currentBoard = None
        if self.onDeckBoard:
            self.onDeckBoard.removeNode()
            self.onDeckBoard = None
        for boardIndex in self.currentDifficultySet:
            boardIndex -= 1
            if 'copy1_%s' % boardIndex not in self.boardsPool:
                board = self.getNewBoard(boardIndex)
                self.boardsPool['copy1_%s' % boardIndex] = board
            if 'copy2_%s' % boardIndex not in self.boardsPool:
                board = self.getNewBoard(boardIndex)
                self.boardsPool['copy2_%s' % boardIndex] = board

        self.currentBoardIndex = 0
        self.currentBoard = None
        self.moveNewBoardOnDeck()
        self.onDeckBoard.unstash()
        self.totalScore = 0
        self.startPositions = (Point3(0.0, 0.0, 0.0), )
        self.sawButton.stash()
        self.sawButton.reparentTo(self)
        self.lastHitIndex = -1
        self.moveDiffForSound = 0.0
        RepairMincroGame.reset(self)
        self.repairGame.gui.setTutorial(self.name)
        self.repairGame.gui.setTitle(self.name)
        return
コード例 #2
0
 def reset(self):
     RepairMincroGame.reset(self)
     self.lastMousePos = Point2(0.0, 0.0)
     self.isMouseDown = False
     self.randomizeBoard()
     self.repairGame.gui.setTutorial(self.name)
     self.brush.stash()
     self.repairGame.gui.setTitle(self.name)
コード例 #3
0
 def reset(self):
     RepairMincroGame.reset(self)
     self.lastMousePos = Point2(0.0, 0.0)
     self.isMouseDown = False
     self.randomizeBoard()
     self.repairGame.gui.setTutorial(self.name)
     self.brush.stash()
     self.repairGame.gui.setTitle(self.name)
コード例 #4
0
 def reset(self):
     RepairMincroGame.reset(self)
     self.randomizeBoard()
     tutorialIndex = 0
     self.linesComplete = 0
     self.lastLineCompleteTime = globalClock.getRealTime()
     if len(self.currentGridDimensionAndLineCount[1]) > 1:
         tutorialIndex = 1
     self.repairGame.gui.setTutorial(self.name, tutorialIndex)
     self.repairGame.gui.setTitle(self.name)
コード例 #5
0
 def reset(self):
     RepairMincroGame.reset(self)
     self.randomizeBoard()
     tutorialIndex = 0
     self.linesComplete = 0
     self.lastLineCompleteTime = globalClock.getRealTime()
     if len(self.currentGridDimensionAndLineCount[1]) > 1:
         tutorialIndex = 1
     
     self.repairGame.gui.setTutorial(self.name, tutorialIndex)
     self.repairGame.gui.setTitle(self.name)
コード例 #6
0
 def reset(self):
     RepairMincroGame.reset(self)
     self.remainingWater = WATER_LEVEL_START
     self.chainCount = 0
     self.barDirection = UP
     self.goalIndex = TOP
     self.barPercent = 0.0
     self.failedPercentAndDirection = (-1.0, UP)
     actualZ = self.goalPositions[BOTTOM].getZ()
     actualZ -= self.visual.getZ()
     self.pumpLine.setZ(actualZ)
     self.setGoalIndex(TOP)
     self.pumpHandle.setR(ROTATION_MIN)
     self.waterMeter.setSz(WATER_LEVEL_START)
     self.waterTop.setZ(self.waterMeterTopLoc.getZ(self.visual))
     self.ghostLine.stash()
     self.setPumpWater(1.0)
     self.failLabel.stash()
     self.greatLabel.stash()
     self.repairGame.gui.setTutorial(self.name)
     self.repairGame.gui.setTitle(self.name)
コード例 #7
0
 def reset(self):
     RepairMincroGame.reset(self)
     self.remainingWater = WATER_LEVEL_START
     self.chainCount = 0
     self.barDirection = UP
     self.goalIndex = TOP
     self.barPercent = 0.0
     self.failedPercentAndDirection = (-1.0, UP)
     actualZ = self.goalPositions[BOTTOM].getZ()
     actualZ -= self.visual.getZ()
     self.pumpLine.setZ(actualZ)
     self.setGoalIndex(TOP)
     self.pumpHandle.setR(ROTATION_MIN)
     self.waterMeter.setSz(WATER_LEVEL_START)
     self.waterTop.setZ(self.waterMeterTopLoc.getZ(self.visual))
     self.ghostLine.stash()
     self.setPumpWater(1.0)
     self.failLabel.stash()
     self.greatLabel.stash()
     self.repairGame.gui.setTutorial(self.name)
     self.repairGame.gui.setTitle(self.name)
コード例 #8
0
 def reset(self):
     RepairMincroGame.reset(self)
     self.aim = 1.0
     self.hammerSwinging = False
     self.circleDirection = GROW
     self.currentMin = 0.0
     self.circle.setScale(self.config.reticleScaleRange[1])
     spacing = 1.6000000000000001 / (self.nailCount + 2)
     self.currentNails = []
     i = 0
     for nail in self.nails:
         if i < self.nailCount:
             nail.setPos(-0.80000000000000004 + spacing * 1.5 + spacing * i, -2.0, 0.10000000000000001)
             nail.request('Active')
             nail.unstash()
             self.currentNails.append(nail)
         else:
             nail.request('Idle')
         i += 1
     
     self.repairGame.gui.setTutorial(self.name)
     self.repairGame.gui.setTitle(self.name)
コード例 #9
0
 def reset(self):
     for key in self.boardsPool.keys():
         board = self.boardsPool[key]
         board.removeNode()
     
     self.boardsPool.clear()
     if self.currentBoard:
         self.currentBoard.removeNode()
         self.currentBoard = None
     
     if self.onDeckBoard:
         self.onDeckBoard.removeNode()
         self.onDeckBoard = None
     
     for boardIndex in self.currentDifficultySet:
         boardIndex -= 1
         if 'copy1_%s' % boardIndex not in self.boardsPool:
             board = self.getNewBoard(boardIndex)
             self.boardsPool['copy1_%s' % boardIndex] = board
         
         if 'copy2_%s' % boardIndex not in self.boardsPool:
             board = self.getNewBoard(boardIndex)
             self.boardsPool['copy2_%s' % boardIndex] = board
             continue
     
     self.currentBoardIndex = 0
     self.currentBoard = None
     self.moveNewBoardOnDeck()
     self.onDeckBoard.unstash()
     self.totalScore = 0
     self.startPositions = (Point3(0.0, 0.0, 0.0),)
     self.sawButton.stash()
     self.sawButton.reparentTo(self)
     self.lastHitIndex = -1
     self.moveDiffForSound = 0.0
     RepairMincroGame.reset(self)
     self.repairGame.gui.setTutorial(self.name)
     self.repairGame.gui.setTitle(self.name)