コード例 #1
0
    def _add_equip_attrs(self):
        from core.item import Equipment
        f = Formation(self.char_id)
        socket = f.find_socket_by_hero(self.id)
        if not socket:
            return

        # 先把装备数值加到人物上
        equipments = []
        for x in ['weapon', 'armor', 'jewelry']:
            equip_id = getattr(socket, x)
            if equip_id:
                equip = Equipment(self.char_id, equip_id)
                self.attack += equip.attack
                self.defense += equip.defense
                self.hp += equip.hp

                equipments.append(equip)

        # 然后加成人物的专属装备
        additions = {}
        special_equipments = self.model_hero.special_equipments
        if special_equipments:
            for equip in equipments:
                _cls = equip.equip.cls
                if _cls not in special_equipments:
                    continue

                _tp = equip.equip.tp
                additions[_tp] = additions.get(_tp,
                                               0) + special_equipments[_cls]

        for _tp, _add_percent in additions.items():
            if _tp == 1:
                # attack
                self.attack *= (1 + _add_percent / 100.0)
            elif _tp == 2:
                # defense
                self.defense *= (1 + _add_percent / 100.0)
            else:
                # hp
                self.hp *= (1 + _add_percent / 100.0)
                self.hp = int(self.hp)

        # 最后再把宝石加上
        for equip in equipments:
            for k, v in equip.gem_attributes.iteritems():
                value = getattr(self, k)
                setattr(self, k, value + v)

        # 马
        if socket.horse:
            horse = Horse(self.char_id).mongo_horse.horses[str(socket.horse)]
            self.attack += horse.attack
            self.defense += horse.defense
            self.hp += horse.hp
            self.crit += int(HORSE[horse.oid].crit / 10)
コード例 #2
0
ファイル: hero.py プロジェクト: yaosj/sanguo-server
    def _add_equip_attrs(self):
        from core.item import Equipment
        f = Formation(self.char_id)
        socket = f.find_socket_by_hero(self.id)
        if not socket:
            return

        # 先把装备数值加到人物上
        equipments = []
        for x in ['weapon', 'armor', 'jewelry']:
            equip_id = getattr(socket, x)
            if equip_id:
                equip = Equipment(self.char_id, equip_id)
                self.attack += equip.attack
                self.defense += equip.defense
                self.hp += equip.hp

                equipments.append(equip)

        # 然后加成人物的专属装备
        additions = {}
        special_equipments = self.model_hero.special_equipments
        if special_equipments:
            for equip in equipments:
                _cls = equip.equip.cls
                if _cls not in special_equipments:
                    continue

                _tp = equip.equip.tp
                additions[_tp] = additions.get(_tp, 0) + special_equipments[_cls]

        for _tp, _add_percent in additions.items():
            if _tp == 1:
                # attack
                self.attack *= (1 + _add_percent / 100.0)
            elif _tp == 2:
                # defense
                self.defense *= (1 + _add_percent / 100.0)
            else:
                # hp
                self.hp *= (1 + _add_percent / 100.0)
                self.hp = int(self.hp)

        # 最后再把宝石加上
        for equip in equipments:
            for k, v in equip.gem_attributes.iteritems():
                value = getattr(self, k)
                setattr(self, k, value + v)

        # 马
        if socket.horse:
            horse = Horse(self.char_id).mongo_horse.horses[str(socket.horse)]
            self.attack += horse.attack
            self.defense += horse.defense
            self.hp += horse.hp
            self.crit += int(HORSE[horse.oid].crit / 10)