コード例 #1
0
    def load_formation_staffs(self):
        # NOTE: 这段代码其实是从 Club.force_load_staffs 抄来的
        from core.formation import Formation
        from core.unit import UnitManager
        from core.talent import TalentManager
        from core.collection import Collection
        from core.party import Party
        from core.inspire import Inspire

        self.formation_staffs = []
        """:type: list[core.staff.Staff]"""

        sm = StaffManger(self.server_id, self.char_id)
        fm = Formation(self.server_id, self.char_id)
        um = UnitManager(self.server_id, self.char_id)
        ins = Inspire(self.server_id, self.char_id)

        staffs = sm.get_staffs_data()
        in_formation_staffs = self.in_formation_staffs()

        for k, v in in_formation_staffs.iteritems():
            obj = Staff(self.server_id, self.char_id, k, staffs[k])
            self.formation_staffs.append(obj)

            obj.policy = in_formation_staffs[k]['policy']
            obj.formation_position = in_formation_staffs[k]['position']
            unit_id = in_formation_staffs[k]['unit_id']
            if unit_id:
                obj.set_unit(um.get_unit_object(unit_id))

        club = Club(self.server_id, self.char_id, load_staffs=False)
        club.formation_staffs = self.formation_staffs

        working_staff_oids = self.working_staff_oids()

        for obj in self.formation_staffs:
            obj.check_qianban(working_staff_oids)
            obj.add_self_talent_effect(club)

        talent_effects_1 = TalentManager(self.server_id,
                                         self.char_id).get_talent_effects()
        talent_effects_2 = Collection(self.server_id,
                                      self.char_id).get_talent_effects()
        talent_effects_3 = fm.get_talent_effects()
        talent_effects_4 = Party(self.server_id,
                                 self.char_id).get_talent_effects()

        club.add_talent_effects(talent_effects_1)
        club.add_talent_effects(talent_effects_2)
        club.add_talent_effects(talent_effects_3)
        club.add_talent_effects(talent_effects_4)

        config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config(
        )

        for obj in self.formation_staffs:
            obj.config_inspire_level_addition = config_inspire_level_addition
            obj.config_inspire_step_addition = config_inspire_step_addition
            obj.calculate()
コード例 #2
0
ファイル: plunder.py プロジェクト: yueyoum/dianjing
    def load_formation_staffs(self):
        # NOTE: 这段代码其实是从 Club.force_load_staffs 抄来的
        from core.formation import Formation
        from core.unit import UnitManager
        from core.talent import TalentManager
        from core.collection import Collection
        from core.party import Party
        from core.inspire import Inspire

        self.formation_staffs = []
        """:type: list[core.staff.Staff]"""

        sm = StaffManger(self.server_id, self.char_id)
        fm = Formation(self.server_id, self.char_id)
        um = UnitManager(self.server_id, self.char_id)
        ins = Inspire(self.server_id, self.char_id)

        staffs = sm.get_staffs_data()
        in_formation_staffs = self.in_formation_staffs()

        for k, v in in_formation_staffs.iteritems():
            obj = Staff(self.server_id, self.char_id, k, staffs[k])
            self.formation_staffs.append(obj)

            obj.policy = in_formation_staffs[k]['policy']
            obj.formation_position = in_formation_staffs[k]['position']
            unit_id = in_formation_staffs[k]['unit_id']
            if unit_id:
                obj.set_unit(um.get_unit_object(unit_id))

        club = Club(self.server_id, self.char_id, load_staffs=False)
        club.formation_staffs = self.formation_staffs

        working_staff_oids = self.working_staff_oids()

        for obj in self.formation_staffs:
            obj.check_qianban(working_staff_oids)
            obj.add_self_talent_effect(club)

        talent_effects_1 = TalentManager(self.server_id, self.char_id).get_talent_effects()
        talent_effects_2 = Collection(self.server_id, self.char_id).get_talent_effects()
        talent_effects_3 = fm.get_talent_effects()
        talent_effects_4 = Party(self.server_id, self.char_id).get_talent_effects()

        club.add_talent_effects(talent_effects_1)
        club.add_talent_effects(talent_effects_2)
        club.add_talent_effects(talent_effects_3)
        club.add_talent_effects(talent_effects_4)

        config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config()

        for obj in self.formation_staffs:
            obj.config_inspire_level_addition = config_inspire_level_addition
            obj.config_inspire_step_addition = config_inspire_step_addition
            obj.calculate()
コード例 #3
0
ファイル: club.py プロジェクト: zhifuliu/dianjing
    def force_load_staffs(self, send_notify=False):
        from core.staff import StaffManger, Staff
        from core.formation import Formation
        from core.unit import UnitManager
        from core.talent import TalentManager
        from core.collection import Collection
        from core.party import Party
        from core.inspire import Inspire
        from core.union import Union
        from core.bag import Bag

        self.formation_staffs = []

        sm = StaffManger(self.server_id, self.char_id)
        fm = Formation(self.server_id, self.char_id)
        um = UnitManager(self.server_id, self.char_id)
        ins = Inspire(self.server_id, self.char_id)

        staffs = sm.get_staffs_data()
        in_formation_staffs = fm.in_formation_staffs()

        staff_objs = {}
        """:type: dict[str, core.staff.Staff]"""
        for k, v in staffs.items():
            staff_objs[k] = Staff(self.server_id, self.char_id, k, v)

        for k, v in staff_objs.iteritems():
            if k in in_formation_staffs:
                self.formation_staffs.append(v)

                v.policy = in_formation_staffs[k]['policy']
                v.formation_position = in_formation_staffs[k]['position']
                unit_id = in_formation_staffs[k]['unit_id']
                if unit_id:
                    v.set_unit(um.get_unit_object(unit_id))

        working_staff_oids = fm.working_staff_oids()

        for k in in_formation_staffs:
            staff_objs[k].check_qianban(working_staff_oids)
            staff_objs[k].add_self_talent_effect(self)

        talent_effects_1 = TalentManager(self.server_id, self.char_id).get_talent_effects()
        talent_effects_2 = Collection(self.server_id, self.char_id).get_talent_effects()
        talent_effects_3 = fm.get_talent_effects()
        talent_effects_4 = Party(self.server_id, self.char_id).get_talent_effects()
        talent_effects_5 = Union(self.server_id, self.char_id).get_union_skill_talent_effects()

        self.add_talent_effects(talent_effects_1)
        self.add_talent_effects(talent_effects_2)
        self.add_talent_effects(talent_effects_3)
        self.add_talent_effects(talent_effects_4)
        self.add_talent_effects(talent_effects_5)

        config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config()

        bag = Bag(self.server_id, self.char_id)
        for _, v in staff_objs.iteritems():
            v.config_inspire_level_addition = config_inspire_level_addition
            v.config_inspire_step_addition = config_inspire_step_addition
            v.calculate(bag=bag, um=um)
            v.make_cache()

        if send_notify:
            self.send_notify()
            in_formation_staff_ids = fm.in_formation_staffs().keys()
            sm.send_notify(ids=in_formation_staff_ids)