コード例 #1
0
    def intersections_with_crack(self, crack, path_ordered):
        reload(GeoMath)
        intersections = []
        edges_floor = GeoMath.getEdgesFromPoints(self.get_absolute_points())
        prev_intersection = None
        next_intersection = None
        #=======================================================================
        # we group the intersections in pairs, because after we'll have a different
        # destruction in the floor for each pair of intersection
        #=======================================================================

        for infoPrim in path_ordered:
            patterns = crack[infoPrim.getPrim()]
            for pattern in patterns:
                pattern_edges = GeoMath.getEdgesFromPoints(pattern.getPoints())
                may_intersect, pattern_edge_inter, floor_edge_inter = GeoMath.bolzanoIntersectionEdges2_5D(
                    pattern_edges, edges_floor)
                if (may_intersect):
                    # FIXME: HACK: we take one point of the pattern edge and put the y of the floor.
                    # We are assuming the edge is perpendicular to the floor.
                    # TEMP:
                    point_intersection = [
                        pattern_edge_inter[0][0], floor_edge_inter[0][1],
                        pattern_edge_inter[0][2]
                    ]
                    logging.debug("Intersection bef" + str(point_intersection))
                    logging.debug("fllor_edge_inter " + str(floor_edge_inter))
                    #point2DToProjectOntoXZ = [point_intersection[0], 0, point_intersection[2]]
                    #floorEdge2DToCalculateProjectionOntoXZ = [[floor_edge_inter[0][0],0 , floor_edge_inter[0][2]], [floor_edge_inter[1][0], 0, floor_edge_inter[1][2]]]

                    #point_intersection = GeoMath.getPointProjectionOnLine(floorEdge2DToCalculateProjectionOntoXZ, point2DToProjectOntoXZ)
                    #point_intersection = [point_intersection[0], floor_edge_inter[0][1], point_intersection[2]]

                    logging.debug("Intersection " + str(point_intersection))

                    if (not prev_intersection):
                        prev_intersection = point_intersection
                        break
                    elif (not GeoMath.pointEqualPoint(point_intersection,
                                                      prev_intersection)):
                        next_intersection = point_intersection
                        new_intersection = [
                            prev_intersection, next_intersection
                        ]
                        intersections.append(new_intersection)
                        prev_intersection = None
                        next_intersection = None
                        break
        return intersections
コード例 #2
0
    def intersections_with_crack(self, crack, path_ordered):
        reload(GeoMath)
        intersections = []
        edges_floor = GeoMath.getEdgesFromPoints(self.get_absolute_points())
        prev_intersection = None
        next_intersection = None
        #=======================================================================
        # we group the intersections in pairs, because after we'll have a different
        # destruction in the floor for each pair of intersection
        #=======================================================================

        for infoPrim in path_ordered:
            patterns = crack[infoPrim.getPrim()]
            for pattern in patterns:
                pattern_edges = GeoMath.getEdgesFromPoints(pattern.getPoints())
                may_intersect, pattern_edge_inter, floor_edge_inter = GeoMath.bolzanoIntersectionEdges2_5D(pattern_edges, edges_floor)
                if(may_intersect):
                    # FIXME: HACK: we take one point of the pattern edge and put the y of the floor.
                    # We are assuming the edge is perpendicular to the floor.
                    # TEMP:
                    point_intersection = [pattern_edge_inter[0][0], floor_edge_inter[0][1], pattern_edge_inter[0][2]]
                    logging.debug("Intersection bef" + str(point_intersection))
                    logging.debug("fllor_edge_inter " + str(floor_edge_inter))
                    #point2DToProjectOntoXZ = [point_intersection[0], 0, point_intersection[2]]
                    #floorEdge2DToCalculateProjectionOntoXZ = [[floor_edge_inter[0][0],0 , floor_edge_inter[0][2]], [floor_edge_inter[1][0], 0, floor_edge_inter[1][2]]]

                    #point_intersection = GeoMath.getPointProjectionOnLine(floorEdge2DToCalculateProjectionOntoXZ, point2DToProjectOntoXZ)
                    #point_intersection = [point_intersection[0], floor_edge_inter[0][1], point_intersection[2]]

                    logging.debug("Intersection " + str(point_intersection))
                    
                    if(not prev_intersection):
                        prev_intersection = point_intersection
                        break
                    elif(not GeoMath.pointEqualPoint(point_intersection, prev_intersection)):
                        next_intersection = point_intersection
                        new_intersection = [prev_intersection, next_intersection]
                        intersections.append(new_intersection)
                        prev_intersection = None
                        next_intersection = None
                        break
        return intersections