コード例 #1
0
    def rotatePattern(self, axis, angle):
        middlePoint = GeoMath.getCenterEdge(
            [self.points[0], self.points[len(self.points) - 1]])
        middlePoint.append(1)
        trans = GeoMath.Matrix(4, 4)
        trans.matrix4Trans(middlePoint)
        transIn = GeoMath.Matrix(4, 4)
        transIn.copy(trans)
        transIn.matrix4Inverse()
        for num in range(len(self.points)):
            pointRot = list(self.points[num])
            pointRot.append(1)
            pointRot = transIn.mulPoint4ToMatrix4(pointRot)
            if (axis == [1, 0, 0]):
                Rx = GeoMath.Matrix(4, 4)
                Rx.singleRotx(angle)
                pointRot = Rx.mulPoint4ToMatrix4(pointRot)
            elif (axis == [0, 1, 0]):
                Ry = GeoMath.Matrix(4, 4)
                Ry.singleRoty(angle)
                pointRot = Ry.mulPoint4ToMatrix4(pointRot)
            else:
                Rz = GeoMath.Matrix(4, 4)
                Rz.singleRotz(angle)
                pointRot = Rz.mulPoint4ToMatrix4(pointRot)

            pointRot = trans.mulPoint4ToMatrix4(pointRot)
            self.points[num] = pointRot
        # Rotate normal
        logging.debug('Normal not rotated:' + str(self.normal))
        to_rotate_normal = self.normal
        to_rotate_normal.append(0)
        if (axis == [1, 0, 0]):
            Rx = GeoMath.Matrix(4, 4)
            Rx.singleRotx(angle)
            normalRot = Rx.mulPoint4ToMatrix4(to_rotate_normal)
        elif (axis == [0, 1, 0]):
            Ry = GeoMath.Matrix(4, 4)
            Ry.singleRoty(angle)
            normalRot = Ry.mulPoint4ToMatrix4(to_rotate_normal)
        else:
            Rz = GeoMath.Matrix(4, 4)
            Rz.singleRotz(angle)
            normalRot = Rz.mulPoint4ToMatrix4(to_rotate_normal)
        normalRot.pop()
        logging.debug('Normal rotated: ' + str(normalRot))
        self.normal = normalRot
コード例 #2
0
    def rotatePattern(self, axis, angle):
        middlePoint = GeoMath.getCenterEdge([self.points[0], self.points[len(self.points) - 1]])
        middlePoint.append(1)
        trans = GeoMath.Matrix(4, 4)
        trans.matrix4Trans(middlePoint)
        transIn = GeoMath.Matrix(4, 4)
        transIn.copy(trans)
        transIn.matrix4Inverse()
        for num in range(len(self.points)):
            pointRot = list(self.points[num])
            pointRot.append(1)
            pointRot = transIn.mulPoint4ToMatrix4(pointRot)
            if(axis == [1, 0, 0]):
                Rx = GeoMath.Matrix(4, 4)
                Rx.singleRotx(angle)
                pointRot = Rx.mulPoint4ToMatrix4(pointRot)
            elif(axis == [0, 1, 0]):
                Ry = GeoMath.Matrix(4, 4)
                Ry.singleRoty(angle)
                pointRot = Ry.mulPoint4ToMatrix4(pointRot)
            else:
                Rz = GeoMath.Matrix(4, 4)
                Rz.singleRotz(angle)
                pointRot = Rz.mulPoint4ToMatrix4(pointRot)

            pointRot = trans.mulPoint4ToMatrix4(pointRot)
            self.points[num] = pointRot
        # Rotate normal
        logging.debug('Normal not rotated:' + str(self.normal))
        to_rotate_normal = self.normal
        to_rotate_normal.append(0)
        if(axis == [1, 0, 0]):
            Rx = GeoMath.Matrix(4, 4)
            Rx.singleRotx(angle)
            normalRot = Rx.mulPoint4ToMatrix4(to_rotate_normal)
        elif(axis == [0, 1, 0]):
            Ry = GeoMath.Matrix(4, 4)
            Ry.singleRoty(angle)
            normalRot = Ry.mulPoint4ToMatrix4(to_rotate_normal)
        else:
            Rz = GeoMath.Matrix(4, 4)
            Rz.singleRotz(angle)
            normalRot = Rz.mulPoint4ToMatrix4(to_rotate_normal)
        normalRot.pop()
        logging.debug('Normal rotated: ' + str(normalRot))
        self.normal = normalRot