Пример #1
0
             gui.initScreenBuild()
             initScreen = True
             levelScreen = False
             ongoingGame = False
             playerTurn = False
             gameOver = False
     #Check if level buttons are clicked                          
     for lev, button in enumerate(buttonList):
         if button.clicked(pos):
             gui.levelScreenBuild(button)
             board.boardBuild(lev)
             initScreen = False
             levelScreen = True
     #Check if info buttons is clicked                                  
     if gui.infoButton.clicked(pos):
          gui.infoScreenBuild()
          infoScreen = True
          initScreen = False    
 #Do if it is the players turn
 if playerTurn == True:
     #Check if home button is clicked
     if gui.homeButton.clicked(pos):
         gui.initScreenBuild()
         initScreen = True
         levelScreen = False
         ongoingGame = False
         playerTurn = False
         gameOver = False
     #Check if player clicks too many times, (should not be possible)
     elif count+1 > len(board.flash):
         print "To Long"