from pygame.locals import * from Scene import Scene from Circle import Circle pygame.init() DISPLAYSURF = pygame.display.set_mode((400, 300)) pygame.display.set_caption('Hello World!') """Aller, on crée une scène et on y met un objet""" myScene = Scene(123) myObject = Circle(50) myScene.addEntity(myObject) print(myScene.getEntities()) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update()
import pygame, sys from pygame.locals import * from Scene import Scene from Circle import Circle pygame.init() DISPLAYSURF = pygame.display.set_mode((400, 300)) pygame.display.set_caption('Hello World!') """Aller, on crée une scène et on y met un objet""" myScene = Scene(123) myObject = Circle(50) myScene.addEntity(myObject) print(myScene.getEntities()) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update()