[pygame.image.load("%sa2/5%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/6%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/7%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/8%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/9%s"%("IndividualFrames/bmp16/",".bmp"))]
]

dynamicObj = DynamicDrawableObject(switch1,'',1,39,3, 2, 2)
secondDynamicObj = DynamicDrawableObject(switch1,'',1,39,100, 3, 3)
staticObj = DynamicDrawableObject(switch2,'',1,40,43, 4, 4)

initialList = [dynamicObj, secondDynamicObj]
secondaryList = [staticObj]

myScene = Scene(initialList)
myScene.addObjects(secondaryList)

myScene.nextFrame()
blitAndFlip()
time.sleep(2)
myScene.getObject(1).scale(100, 100)
myScene.getObject(1).nextFrame()
myScene.getObject(0).nextFrame()
myScene.getObject(2).nextFrame()
blitAndFlip()
time.sleep(2)
myScene.getObject(1).rotate(45)
myScene.getObject(1).nextFrame()
myScene.getObject(0).nextFrame()
myScene.getObject(2).nextFrame()
blitAndFlip()
Пример #2
0
    [pygame.image.load("%sa2/5%s" % ("IndividualFrames/bmp16/", ".bmp"))],
    [pygame.image.load("%sa2/6%s" % ("IndividualFrames/bmp16/", ".bmp"))],
    [pygame.image.load("%sa2/7%s" % ("IndividualFrames/bmp16/", ".bmp"))],
    [pygame.image.load("%sa2/8%s" % ("IndividualFrames/bmp16/", ".bmp"))],
    [pygame.image.load("%sa2/9%s" % ("IndividualFrames/bmp16/", ".bmp"))]
]

dynamicObj = DynamicDrawableObject(switch1, '', 1, 39, 3, 2, 2)
secondDynamicObj = DynamicDrawableObject(switch1, '', 1, 39, 100, 3, 3)
staticObj = DynamicDrawableObject(switch2, '', 1, 40, 43, 4, 4)

initialList = [dynamicObj, secondDynamicObj]
secondaryList = [staticObj]

myScene = Scene(initialList)
myScene.addObjects(secondaryList)

myScene.nextFrame()
blitAndFlip()
time.sleep(2)
myScene.getObject(1).scale(100, 100)
myScene.getObject(1).nextFrame()
myScene.getObject(0).nextFrame()
myScene.getObject(2).nextFrame()
blitAndFlip()
time.sleep(2)
myScene.getObject(1).rotate(45)
myScene.getObject(1).nextFrame()
myScene.getObject(0).nextFrame()
myScene.getObject(2).nextFrame()
blitAndFlip()