示例#1
0
        view.paintWorld(view.getWorld(), 1)

    if (pygame.key.get_pressed()[pygame.K_F3] != 0):
        break

    if (pygame.key.get_pressed()[pygame.K_UP] != 0):
        if (view.askUP(monito.getX / 50, monito.getY / 50) != False):
            PosCharlast[0] = monito.getX / 50
            PosCharlast[1] = monito.getY / 50
            monito.UP(view.askUP(monito.getX / 50, monito.getY / 50), 1)

    if (pygame.key.get_pressed()[pygame.K_DOWN] != 0):
        if (view.askDOWN(monito.getX / 50, monito.getY / 50) != False):
            PosCharlast[0] = monito.getX / 50
            PosCharlast[1] = monito.getY / 50
            monito.DOWN(view.askDOWN(monito.getX / 50, monito.getY / 50), 1)

    if (pygame.key.get_pressed()[pygame.K_RIGHT] != 0):
        if (view.askRIGHT(monito.getX / 50, monito.getY / 50) != False):
            PosCharlast[0] = monito.getX / 50
            PosCharlast[1] = monito.getY / 50
            monito.RIGHT(view.askRIGHT(monito.getX / 50, monito.getY / 50), 1)

    if (pygame.key.get_pressed()[pygame.K_LEFT] != 0):
        if (view.askLEFT(monito.getX / 50, monito.getY / 50) != False):
            PosCharlast[0] = monito.getX / 50
            PosCharlast[1] = monito.getY / 50
            monito.LEFT(view.askLEFT(monito.getX / 50, monito.getY / 50), 1)

    view.paintWorld(view.getSombra(), 0)
    view.repaintCharacter(monito.getX, monito.getY, ROJO)