示例#1
0
 def render(self):
     self.back.draw()
     
     character = self.character
     
     width = self.back.scale[0]
     height = self.back.scale[1]
     y = self.position
     
     #name
     self.engine.drawText(self.font, character.name, position = (10, y), alignment = "left")
     
     #level
     self.engine.drawText(self.font, "Level: %i" % (character.level), position = (self.engine.w/4, y), alignment = "left")
     
     #hp
     self.engine.drawText(self.font, "HP: %i" % character.hp, position = (self.engine.w/2, y), alignment = "left")
     
     #exp
     for bar in self.bars:
         bar.draw()
     self.engine.drawText(self.font, "EXP: %i/%i" % (character.exp, Character._expCalc(character.level)),
                          position = (self.engine.w - 10, y), alignment = "right")
示例#2
0
 def __init__(self, scene, character, position):
     self.scene = scene
     self.engine = scene.engine
     
     self.character = character
     self.position = position
     
     scenepath = os.path.join("scenes", "menusystem")
     self.back = WinObj(Texture(os.path.join(scenepath, "window.png")), self.engine.w, self.engine.h*.1)
     self.back.setPosition(self.engine.w/2, self.position)
     
     
     self.font = FontObj("default.ttf", size = 16)
     self.bigFont = FontObj("default.ttf", size = 32)
     
     length = 200
     self.bars = [BarObj(Texture(os.path.join(scenepath, "bar_bottom.png")), length),
                  BarObj(Texture(os.path.join(scenepath, "exp_bar.png")), length*(character.exp/float(Character._expCalc(character.level)))),
                  BarObj(Texture(os.path.join(scenepath, "bar_top.png")), length)]
     for bar in self.bars:
         bar.setPosition(self.engine.w - 10 - length, self.position-10)