def create_world(): global character, floor, bullets, semiboses, time, skills, semi_sound # 캐릭터 character = Character() character.life = temp.character_life character.skill = temp.character_skill #배경 floor = Floor() #준보스 semiboses.append(Final()) for semiboss in semiboses: semiboss.set_floor(floor) # 스크롤링 floor.set_center_object(character) character.set_floor(floor) #총알 bullets = list() #스킬 skills = list() #시간 time = Time() #사운드 semi_sound = load_music("Resource/Sound/semi_stage.mp3") semi_sound.set_volume(64) semi_sound.repeat_play()
def create_world(): global character, floor, bullets, mushs, semiboses, time, skills, semi_sound, items,background # 캐릭터 character = Character() character.life = temp.character_life character.skill = temp.character_skill #배경 floor = Floor() background = Background(1024,600) #준보스 semiboses.append(Semi()) for semiboss in semiboses: semiboss.set_floor(floor) # 스크롤링 floor.set_center_object(character) character.set_floor(floor) # 몬스터 mushs = create_mush(); for mush in mushs: mush.set_floor(floor) #총알 bullets = list() #스킬 skills = list() #시간 time = Time() #사운드 semi_sound = load_music("Resource/Sound/stage_2.mp3") semi_sound.set_volume(48) semi_sound.repeat_play() # item items.append(Item()) for item in items: item.set_floor(floor)
def create_world(): global character, floor, background, bullets , yangs character = Character(95) yangs = create_sheep(); floor = Floor() background = Background(1024,600) floor.set_center_object(character) character.set_floor(floor) for yang in yangs: yang.set_floor(floor) bullets = list()
def create_world(): global character, floor, background, bullets , yangs , items, skills,bgm_sound character = Character() yangs = create_sheep(); floor = Floor() items.append(Item()) for item in items: item.set_floor(floor) background = Background(1024,600) floor.set_center_object(character) character.set_floor(floor) for yang in yangs: yang.set_floor(floor) bullets = list() skills = list() if bgm_sound == None: bgm_sound = load_music("Resource/Sound/stage_1.mp3") bgm_sound.set_volume(64) bgm_sound.repeat_play()