def __init__(self):
   StateMachine.__init__(State.makesChange, {
     # Current state, input
     (State.makesChange, HasChange.no) :
       # test, transition, next state:
       (null, null, State.noChange),
     (State.noChange, HasChange.yes) :
       (null, null, State.noChange)
   })
示例#2
0
 def __init__(self):
     StateMachine.__init__(State.makesChange, {
       # Current state, input
       (State.makesChange, HasChange.no) :
         # test, transition, next state:
         (null, null, State.noChange),
       (State.noChange, HasChange.yes) :
         (null, null, State.noChange)
     })
def __init__(self):
  StateMachine.__init__(self, State.quiescent)
  for(int i = 0 i < items.length i++)
    for(int j = 0 j < items[i].length j++)
      items[i][j] = ItemSlot((j+1)*25, 5)
示例#4
0
 def __init__(self):
     StateMachine.__init__(self, State.quiescent)
     for(int i = 0 i < items.length i++)
         for(int j = 0 j < items[i].length j++)
             items[i][j] = ItemSlot((j+1)*25, 5)