def test_UnionLotto_DanTuo_many_case(self):
     """增加倍数和期数"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = SubmitOrderSuccess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.DanTuo_mode()  # 选择胆拖模式
     hb.u_red_five_two()  # 红球选取5个胆码2个拖码
     hb.u_bule_one()  # 选取一个蓝球
     hb.Confirm_button()  # 确认选号
     hc.throw_times_input(13)
     hc.chase_ticket_button()  # 点击追xx期
     hc.chase_ticket_button_twenty()  # 点击追20期
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('2', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('13', nu)
     chase_time_text = hc.chase_time_text()  # 获取追号期数
     self.assertIn("20", chase_time_text)  # 检查追号期数为20期
     hc.submit_order_to_station_owner_button()
示例#2
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 def test_UnionLotto_history_recommend_many(self):
     """历史走势,手动选择,复式"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = SubmitOrderSuccess_lexiu(self.driver)
     he = OrderDetails_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.There_clock()  ##点击右上角。。。
     hb.History_movements()  ##点击历史走势
     hb.Red_movements()  ##点击红球走势
     hb.History_red(7)  ##点击7个数字
     hb.Bule_movements()  #点击蓝球走势
     hb.History_bule(2)  ###点击1个蓝球
     hb.Recommended_number()  ###点击使用已选号码
     hb.Confirm_button()  # 确认选号
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('7', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
示例#3
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 def test_del_X_case(self):
     """多注号码,点击左边X按钮"""
     ha = HomePage_lexiu(self.driver)
     hb = RX9C_choosenumber_lexiu(self.driver)
     hc = RX9C_ConfirmLottery_lexiu(self.driver)
     hc1 = ConfirmLottery_lexiu(self.driver)
     hc2 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.victory_defeat_14_link()  # 点击胜负14场
     a = hb.Games_nus(14, 1)  ###点击9展示的赛事结果
     if a == 1:
         hb.Confirm_pick()  ###点击确认选号
         hb.Cont_choose()  ##点击继续选号
         hb.Games_nus(14, 1)  ###点击9展示的赛事结果
         hb.Confirm_pick()  ###点击确认选号
         mur2 = hc1.lottery_number_text()  ##读取注数
         self.assertEqual('2', mur2)
         hc.Del_x()  ##随机点击1个X按钮
         mur = hc1.throw_time_text()  ##读取倍数
         self.assertEqual('1', mur)
         mur2 = hc1.lottery_number_text()  ##读取注数
         self.assertEqual('1', mur2)
         hc.Submit_station()  ####点击提交给站主
         hl.login_lexiu()  # 输入账号,密码
         hc.Submit_station()  # 点击提交给站主
         hc1.confirm_and_pay_button()  # 点击确认支付()
         mur1 = hd.assect_pay()  ##读取支付状态文本
         self.assertEqual('订单提交成功', mur1)
示例#4
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 def test_UnionLotto_history_recommend_many(self):
     """使用推荐号码投注(多注注多倍)"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = SubmitOrderSuccess_lexiu(self.driver)
     he = OrderDetails_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.There_clock()  ##点击右上角。。。
     hb.History_movements()  ##点击历史走势
     hb.Recommended_nu()  #读取推荐号码
     hb.Recommended_number()  #点击使用推荐号码
     hb.Select_bule()  ##点击一个蓝球
     hb.Confirm_button()  # 确认选号
     mur2 = hc.Select_number()  ##读取投注号码
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('2', mur)  ##断言
     hc.throw_times_input(13)  ###点击倍数输入功能
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('13', nu)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     ha.Moveable_float_close()
     hd.check_order_details()  ##点击查看订单详情
     mur1 = he.Betting_nu()  ##读取显示的投注号码
     self.assertEqual(mur2, mur1)
示例#5
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 def test_UnionLotto_Machine_input_three_times_case(self):
     '''输入投3倍流程测试'''
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ####选择机选一注并确认选号####
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_one_button()  # 机选1注
     ulcn.Confirm_button()  # 确认选号
     cl = ConfirmLottery_lexiu(self.driver)
     cl.throw_times_input("3")  #输入投注倍数为3倍
     lottery_number_text = cl.lottery_number_text()  # 获取投注注数文本
     self.assertIn("1", lottery_number_text)  # 检查投注注数为1注
     throw_times = cl.throw_time_text()  #获取投注倍数定位
     self.assertIn("3", throw_times)  #检查投注倍数为3倍
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     #####用户登录######
     l = Login_lexiu(self.driver)
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 确认支付
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭弹窗
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
     trade_text = sos.trade_name_text()  # 获取商品名称
     self.assertIn("商品名称:乐秀赢球-双色球", trade_text)  # 检查商品名称正确
     sos.check_order_details()  # 查看订单详情
     od = OrderDetails_lexiu(self.driver)
     od.order_details_check()  # 检查订单详情页
示例#6
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 def test_UnionLotto_Continue_buy_scheme(self):
     """验证继续购买该方案"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallChooseNumber_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = SubmitOrderSuccess_lexiu(self.driver)
     he = OrderDetails_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.Select_number()
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('1', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     ha.Moveable_float_close()
     hd.check_order_details()  ##点击查看订单详情
     mur4 = he.order_status()
     self.assertEqual('待出票', mur4)
     he.Scheme()  #点击继续购买该方案
     mur2 = hc.confirm_num_page_text()
     self.assertEqual('提交订单给站主', mur2)
示例#7
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 def test_UnionLotto_Machine_choose_five_delete_one_case(self):
     '''机选五注删除一注流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ####选择机选一注并确认选号####
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_five_button()  # 机选5注
     ######进入提交订单页面######
     cl = ConfirmLottery_lexiu(self.driver)
     chase = cl.chase_time_text()  # 获取追号期数
     times = cl.throw_time_text()  # 获取输入的投注倍数
     lottery_num = cl.lottery_number_text()  #获取投注注数
     self.assertEqual("5", lottery_num)  #检查投注的注数为5注
     self.assertEqual("1", chase)  # 检查追号期数1期
     self.assertEqual("1", times)  # 检查投注倍数1倍
     cl.delete_one_num_button()  #点击删除一注
     chase = cl.chase_time_text()  # 获取追号期数
     times = cl.throw_time_text()  # 获取输入的投注倍数
     lottery_num = cl.lottery_number_text()  # 获取投注注数
     self.assertEqual("4", lottery_num)  # 检查投注的注数为4注
     self.assertEqual("1", chase)  # 检查追号期数1期
     self.assertEqual("1", times)  # 检查投注倍数1倍
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     #####用户登录######
     l = Login_lexiu(self.driver)
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击“确认并支付”按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     trade_text = sos.trade_name_text()  # 获取商品名称
     self.assertIn("商品名称:乐秀赢球-双色球", trade_text)  # 检查商品名称正确
     sos.check_order_details()  # 查看订单详情
     od = OrderDetails_lexiu(self.driver)
     od.order_details_check()  # 检查订单详情页
 def test_Lottery_Hand_choose_18_2_case(
         self):  ###################mj20171207
     """手选一注(复式),多注多倍,提交订单"""
     ###点击进入大乐透进入大乐透选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.Lottery_link()  # 点击大乐透链接
     blcn = BigLotteryChooseNum_lexiu(self.driver)
     blcl = BigLotteryConfirmLottery_lexiu(self.driver)
     blcn.l_red_label18()  # 任意选择5个红球
     blcn.l_bule_label2()  # 任意选择2个蓝球
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.Confirm_button()  # 点击确认选号按钮
     cl = ConfirmLottery_lexiu(self.driver)
     cl.chase_ticket_button()  # 点击追xx期
     blcl.additional_radio_button()  # 点击追加单选按钮
     cl.chase_ticket_button_two()  # 点击追加2期单选按钮
     cl.throw_times_input(3)  # 输入投注倍数
     num1 = cl.lottery_number_text()  # 获取注数
     chase = cl.chase_time_text()  # 获取追号期数
     times = cl.throw_time_text()  # 获取倍数
     self.assertEqual("856823", num1 + chase + times)
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     #####用户登录######
     l = Login_lexiu(self.driver)
     #l.new_user_login_tab()  # 切换到新用户登录
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击“确认并支付”按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     # 返回首页
     sos.return_home()
     hp.Moveable_float_close()
     # 点击我的彩票,进入我的个人中心页面
     hp.MyTicket_link()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     # 点击个人中心页面右上角的设置,进入设置页面
     mt = MyTicket_lexiu(self.driver)
     mt.setup_link()  # 点击设置按钮
     # 点击设置页面的“退出账户”按钮
     su = SetUp_lexiu(self.driver)
     su.LogOut_button()
 def test_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = cl.throw_time_text()
         self.assertIn('4', text)
示例#10
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 def test_UnionLotto_after_many_note_many_multiple(self):
     """复式,多注多倍"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label18()  # 任意选择18个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.throw_times_input(13)
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('18564', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('13', nu)
     hc.submit_order_to_station_owner_button()
 def test_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择二选一
     aa = pbcn.two_choose_one_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  #点击投注倍数输入框
         pbc.Times_input(3)  #输入投注3倍
         text = cl.throw_time_text()
         self.assertIn('3', text)
 def test_throw50_case(self):
     '''选择投50倍流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  # 点击投注倍数
         pbc.throw_times(50)  # 点击投注50倍
         text = cl.throw_time_text()
         self.assertIn('50', text)
示例#13
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 def test_haobc_dxf_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  #点击投注倍数输入框
         pbc.Times_input(3)  #输入投注3倍
         text = cl.throw_time_text()
         self.assertIn('3', text)
 def test_throw_add_btn_case(self):
     '''点击投注倍数的+按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择二选一
     aa = pbcn.two_choose_one_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_add()  #点击+按钮
         text = cl.throw_time_text()
         self.assertIn('6', text)
示例#15
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 def test_haobc_dxf_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = cl.throw_time_text()
         self.assertIn('4', text)
 def test_Lottery_Hand_history_double_bet_double_times_case(self):
     """选号页面,右上方隐藏的历史走势历史走势,多注多倍,提交订单"""
     ###点击进入大乐透进入大乐透选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.Lottery_link()  #点击大乐透链接
     blcn = BigLotteryChooseNum_lexiu(self.driver)
     blcl = BigLotteryConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     od = OrderDetails_lexiu(self.driver)
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.There_clock()  #点击。。。
     ulcn.History_movements()  #点击历史走势
     ulcn.Red_movements()  #点击红球走势
     ulcn.History_red(7)  #点击7个红球
     ulcn.Bule_movements()  #点击蓝球走势
     blcn.bule_history_choose(3)  #点击3个蓝球
     ulcn.Recommended_number()  #点击【使用已选号码】
     ulcn.Confirm_button()  # 点击确认选号按钮
     blcl.additional_radio_button()  # 点击追加单选按钮
     cl.chase_ticket_input(2)  # 输入追2期
     cl.throw_times_input(3)  # 输入投注倍数
     num1 = cl.lottery_number_text()  # 获取注数
     chase = cl.chase_time_text()  # 获取追号期数
     times = cl.throw_time_text()  # 获取倍数
     self.assertEqual("6323", num1 + chase + times)
     mul1 = cl.Select_number()  #获取投注确认页投注的号码
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     #####用户登录######
     l = Login_lexiu(self.driver)
     #l.new_user_login_tab()  # 切换到新用户登录
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击“确认并支付”按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
     sos.check_order_details()  ##点击查看订单详情
     lottery2 = od.Betting_after()  ##读取显示的投注号码
     self.assertEqual(mul1, lottery2)
 def test_single_basketball_sf_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()#点击投注倍数输入框
         pbc.Times_input(3)#输入投注3倍
         text = cl.throw_time_text()
         self.assertIn('3',text)
 def test_single_basketball_sf_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()#点击-按钮
         text=cl.throw_time_text()
         self.assertIn('4',text)
示例#19
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 def test_UnionLotto_risk(self):
     """验证购彩风险"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.Risk()  ##点击用户协议
     hc.Risk_know()  ##点击用户协议我知道了
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('1', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
示例#20
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 def test_haobc_dxf_throw100_case(self):
     '''选择投100倍流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  # 点击投注倍数
         pbc.throw_times(100)  # 点击投注100倍
         text = cl.throw_time_text()
         self.assertIn('100', text)
 def test_UnionLotto_DanTuo_5_2_16_case(self):
     """红球胆码5个 ,红球拖码 2个,蓝球16个"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = SubmitOrderSuccess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.DanTuo_mode()  # 选择胆拖模式
     hb.u_red_five_two()  #选择5个胆码2个拖码
     hb.u_bule_sixteen()  ##选择16个蓝球
     hb.Confirm_button()  # 确认选号
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('32', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
示例#22
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 def test_UnionLotto_machine_one_after(self):
     """机选一注之后,新增选号,变为复式"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.machine_choose_button()  # 点击机选
     hb.machine_choose_one_button()  # 机选一注
     hb.Confirm_button()  # 确认选号
     hc.re_selection_num()
     hb.Select_bule()  ###添加一个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('2', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
示例#23
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 def test_UnionLotto_Continue_pick(self):
     """继续选号添加复式选号"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.continue_choose_num_button()  ##继续选号
     hb.u_red_label18()  # 任意选择18个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('18565', mur)
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()  ##点击提交给站主
示例#24
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 def test_UnionLotto_assemblage_after(self):
     """多注(复式、单式组合)选号"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.machine_choose_button()  # 点击机选
     hb.machine_choose_one_button()  # 机选一注
     hb.Confirm_button()  # 确认选号
     hc.continue_choose_num_button()  ##继续选号
     hb.u_red_label18()  # 任意选择18个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('18565', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
 def test_UnionLotto_DanTuo_Continue_buy_scheme_case(self):
     """继续购买该方案"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = SubmitOrderSuccess_lexiu(self.driver)
     he = OrderDetails_lexiu(self.driver)
     hf = SubmitOrderSuccess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.DanTuo_mode()  # 选择胆拖模式
     hb.u_red_five_two()  # 红球选取5个胆码2个拖码
     hb.u_bule_one()  # 选取一个蓝球
     hb.Confirm_button()  # 确认选号
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('2', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     ha.Moveable_float_close()
     hd.check_order_details()  ##点击查看订单详情
     mur4 = he.order_status()
     self.assertEqual('待出票', mur4)
     he.Scheme()  # 点击继续购买该方案
     mur2 = hc.confirm_num_page_text()
     self.assertEqual('提交订单给站主', mur2)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     ha.Moveable_float_close()
     text1 = hf.submit_order_success()  # 获取提交订单成功文本
     self.assertEqual('订单提交成功', text1)
示例#26
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 def test_UnionLotto_unitary_many_note_del_X(self):
     """左边X按钮,能够删除所选号码"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = PaintBallConfirm_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.continue_choose_num_button()  ##继续选号
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.Del_x()  ##点击左侧X按钮
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('1', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
 def test_Lottery_Hand_history_Recommended_number_case(self):
     """选号页历史开奖,使用推荐号码,提交订单"""
     ###点击进入大乐透进入大乐透选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.Lottery_link()  #点击大乐透链接
     blcn = BigLotteryChooseNum_lexiu(self.driver)
     blcl = BigLotteryConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     od = OrderDetails_lexiu(self.driver)
     ulcn.History()  #点击历史开奖
     ulcn.click_history()  #点击展开了的历史开奖
     lottery1 = ulcn.Recommended_nu()  # 读取推荐号码
     ulcn.Recommended_number()  #点击使用推荐号码
     ulcn.Confirm_button()  # 点击确认选号按钮
     num1 = cl.lottery_number_text()  # 获取注数
     chase = cl.chase_time_text()  # 获取追号期数
     times = cl.throw_time_text()  # 获取倍数
     self.assertEqual("111", num1 + chase + times)
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     #####用户登录######
     l = Login_lexiu(self.driver)
     #l.new_user_login_tab()  # 切换到新用户登录
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击“确认并支付”按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
     sos.check_order_details()  ##点击查看订单详情
     lottery2 = od.Betting_number()  ##读取显示的投注号码
     self.assertEqual(lottery1, lottery2)
示例#28
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 def test_UnionLotto_Continue_buy(self):
     """验证继续投注该彩种"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallChooseNumber_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = SubmitOrderSuccess_lexiu(self.driver)
     hf = SubmitOrderSuccess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('1', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     ha.Moveable_float_close()
     hd.Continue_buy()  ##点击继续购买该彩种
     mur1 = hc1.Play_fb()
     self.assertEqual('玩\n法', mur1)
     hb.machine_choose_button()  # 点击机选
     hb.machine_choose_one_button()  # 机选一注
     hb.Confirm_button()  # 确认选号
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     text1 = hf.submit_order_success()  # 获取提交订单成功文本
     self.assertEqual('订单提交成功', text1)
 def test_Lottery_information_buy_pause_five_case(self):
     """进入开奖公告,打开双色球开奖详情,点击投注双色球,进入双色球投注页面,选1注号码,在投注确认页,机选5注,修改倍数,期数"""
     ha = HomePage_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = PaymetMode_lexiu(self.driver)
     he = BaofooPayment_lexiu(self.driver)
     hf = ChooseBank_lexiu(self.driver)
     hf1 = SubmitOrderSuccess_lexiu(self.driver)
     hf2 = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.Lottery_information()  ##点击开奖信息
     hb.Lottery_information_unionlotto()  ##点击开奖信息中的双色球
     hc.Unionlotto_History_buy()  ###点击双色球最近的开奖信息
     hc.Buy_unionlotto()  ##点击投注双色球
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.machine_choose_five_button()  ##点击机选5注
     hc.chase_ticket_input("4")  # 输入追4期
     hc.throw_times_input("3")  #输入投注倍数为3倍
     lottery_number_text = hc.lottery_number_text()  # 获取投注注数文本
     self.assertIn("6", lottery_number_text)  # 检查投注注数为1注
     chase_time_text = hc.chase_time_text()  # 获取追号期数
     self.assertIn("4", chase_time_text)  # 检查追号期数为4期
     throw_times = hc.throw_time_text()  # 获取投注倍数定位
     self.assertIn("3", throw_times)  # 检查投注倍数为3倍
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     text1 = hf1.submit_order_success()  # 获取提交订单成功文本
     self.assertEqual('订单提交成功', text1)