def __init__(self, game): self.name = "ice_blob" self.block_id = "ice_blob" self.has_idle = False Mob.__init__(self, game, self.name) Ice_Blob(self) self.direction = self.DIR.RIGHT self.image = self.frames[str(self.DIR.RIGHT)][0] self.aggro_dist = 120 self.speed = 2 self.accel = .25