def add_mob(self, mob: Mob, x: float, y: float, mass: float = 100, friction: float = 1.): """Adds a mob to the game world centred at the position ('x', 'y') Parameters: mob (Mob): The mob to add to the game world - See add_thing for other parameters """ self.add_thing(mob, x, y, mob.get_size(), collision_type=self._collision_types['mob'], categories=self._thing_categories["mob"], mass=mass, friction=friction)