示例#1
0
            if event.key == pygame.K_LEFT:
                xMove = -10
            elif event.key == pygame.K_RIGHT:
                xMove = 10
            # Y-AXIS MOVEMENT
            if event.key == pygame.K_UP:
                yMove = -10
            elif event.key == pygame.K_DOWN:
                yMove = 10
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                xMove = 0
            if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                yMove = 0
    mousepos = pygame.mouse.get_pos()
    mob.faceTarget((mousepos))
    npc.activate(world)
    # mob.rotate(rotation)
    # mob.faceTarget()
    mob.move(xMove, yMove)
    gameDisplay.fill(black)
    npc.draw()
    mob.draw()
    for i in walls:
        i.draw()
    pygame.display.update()
    clock.tick(60)

pygame.quit()

# Create world