def _handle_player_collide_mob(self, player: Player, mob: Mob, data, arbiter: pymunk.Arbiter): """Callback to handle collision between the player and a mob. If the player meet a bee, the player will get 1 hit. Parameters: player (Player): The player that was involved in the collision mob (Mob): The mob that the player collided with data (dict): data that was added with this collision handler (see data parameter in World.add_collision_handler) arbiter (pymunk.Arbiter): Data about a collision (see http://www.pymunk.org/en/latest/pymunk.html#pymunk.Arbiter) NOTE: you probably won't need this Return: bool: False (always ignore this type of collision) (more generally, collision callbacks return True iff the collision should be considered valid; i.e. returning False makes the world ignore the collision) """ if mob.get_id() == "foe_bee": print(f"{self._player} touch a bee,get 1 damage") self._player.change_health(-1) if self._player.get_health() <= 0: self._restart()