elif processed[1] not in level.Rooms[Person.curPosition]['Exits']:
            print 'Not a valid exit. Please try again.'
        else:
            print 'Move Input not understood. Please try again.'
    ###ENDMOVE###
    ###ATTACK###
    elif 'attack' in lower:
        processed = lower.split()
        try:
            if processed[1] in level.Rooms[Person.curPosition]['Enemies']:
                curEnemy = processed[1]
                print 'You have %d HP. The %s has %d HP.' % (
                    Person.hitpoints, curEnemy, level.Rooms[
                        Person.curPosition]['Enemies'][curEnemy]['hitpoints'])
                Player.Attack(Person, curEnemy)
            elif processed[1] not in level.Rooms[
                    Person.curPosition]['Enemies']:
                print 'That enemy is not here.'
            else:
                print 'Input not understood. Please try again.'
        except (IndexError, KeyError):
            print 'You haven\'t given me an enemy to attack! Please try again.'

    ###ENDATTACK###

    ##EQUIP##
    elif 'equip' in lower:
        processed = lower.split()
        if processed[1] in Person.inventoryItems:
            weapon = processed[1]