if evt.type == KEYDOWN:
			if evt.key == K_DOWN:
				player.dy = 2
			elif evt.key == K_UP:
				player.dy = -2
			elif evt.key == K_LEFT:
				player.dx = -2
			elif evt.key == K_RIGHT:
				player.dx = 2
			elif evt.key == K_SPACE:
				player.fireShot()
			elif evt.key == K_LCTRL:
				if player.activateShield == 0:
					player.activateShield = 500
			elif evt.key == K_F1:
				player.currentWeapon = "fire1"
			elif evt.key == K_F2:
				player.currentWeapon = "fire2"
			elif evt.key == K_F3:
				player.currentWeapon = "fire3"

		elif evt.type == KEYUP:
			if evt.key == K_LEFT or evt.key == K_RIGHT:
				player.dx = 0
			elif evt.key == K_DOWN or evt.key == K_UP:
				player.dy = 0
			elif evt.key == K_SPACE:
				player.fireShot()
			elif evt.key == K_LCTRL:
				if player.activateShield == 0:
					player.activateShield = 500